.kju 3245 Posted July 27, 2008 What is PROPER World * You can change various aspects related to islands,  clutter, weather, water yourself, for example: ** Disable grass completely independent to terrain detail setting. ** Exchange grass models with other ArmA or custom models. ** Change the size of grass and other clutter. ** Change the composition of grass and clutter. ** Change several parameters related to islands textures. ** Change the water color for all islands. ** Change the waves of the sea. ** Change the rain, clouds and overcast. ** Change the lighting settings. ** Change the island ambients: Wild life appearance * Client side modification. This means it overrides mission or server settings. What is new * Modification now possible for Sahrani, Rahmadi, Porto, SaraLite  (Move Porto and SaraLite PBO in the addons folder itself from .\addons\QG) * Files for client side modification are now in the .\ArmA\dta\userconfig\PROPER_World_Configuration folder * Many more settings like water color, CfgMaterials, CfgSurfaces,  CfgSurfaceCharacters, CfgHeads, Ambient, Subdivision etc How does it work Goto the .\ArmA\dta\userconfig\PROPER_World_Configuration folder and open the various files to tweak the settings yourself. The ISLAND_Settings.hpp (like Rahmadi_Settings.hpp) are a good start for less experience people to disable the grass or clutter and change various ground texture related aspects. In the Water_Templates.hpp you can choose between a few different given water color templates made by anzacsas. If you want to tweak the color yourself, open the CfgMaterials.hpp file and change the RGB (+ transparency) values of the Water, Shore and Shorefoam defines. At the end of the line there is the default value as a comment as backup to restore the default value. You can NOT change the values while ArmA is running. You have to restart ArmA to load the new values! More details on the BIKI page soon: http://community.bistudio.com/wiki/PROPER:World Download PROPER_World_2009-02-28.7z (1,1 MB) PLEASE DELETE THE FROMER VERSION! * .\arma\@PROPER\addons\PROPER_World_* * .\arma\dta\userconfig\proper_world_configuration\* Change log 2009-02-28: * Works with ACEIP v1.12 (allows ACEIP clutter tweaking) * Added new keys + bisign files * Moved configuration to .\arma\userconfig\proper_world_configuraiton * Improved inner pbo structure * Improved pbo naming * Added PBOPREFIX for advanced dev setup enjoy .kju PS: If there is interest, the configuration system could be made for other islands as well. Please add download links to your suggestion! Share this post Link to post Share on other sites
.kju 3245 Posted July 27, 2008 Huge farn Huge farn 2 Huge grass Farn in the open Share this post Link to post Share on other sites
.kju 3245 Posted July 27, 2008 Giant flowers Sea of flowers from the sky Endless ocean of farn (distance) Share this post Link to post Share on other sites
456820 0 Posted July 27, 2008 Now that is weird, just this morning I remembered about this and wondered if work was still being done on it. Great work will download. Share this post Link to post Share on other sites
.kju 3245 Posted July 27, 2008 Strange sky and water Strange sky and water2 Black sky Water color Middle sized waves Share this post Link to post Share on other sites
.kju 3245 Posted July 27, 2008 Wave riding Nice jump A rainbow Water effect Share this post Link to post Share on other sites
manzilla 1 Posted July 27, 2008 Thanks Q. This looks like it has a serious load of tweaks available, and I'm glad to know there's a possibility to expand this to cover more Islands/Maps. Just a few quick suggestions: - SchmalfeldenXHV(Extra Heavy Vegetation)- The other concurrent lower detailed versions would be nice as well but that's a little large of a project for me to suggest. Â The XHV version would benefit the most from the World Project.(In my opinion only) - Isla Barbuda: Just a nice little map. - Some of the Alex Sworn Islands: There's a few different ones but they're all excellent. **- United Sahrani Since the first post doesn't mention it I only assuming the World Project doesn't apply to DBE1, or is there a way to "trick" it into thinking it's plain old Sahrani.(I got no clue how this would work but I figured I'd make myself look like an ass and ask anyway. ) Share this post Link to post Share on other sites
.kju 3245 Posted July 27, 2008 Thanks for the interest! Well is was trying to find 'United Sahrani' in the configs but failed. At least for different water color, grass/clutter and ground texture related tweaks this project should be interesting to anyone who is willing to touch text files. Share this post Link to post Share on other sites
big 0 Posted July 27, 2008 Armaholic mirror and news: - PROPER World Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 27, 2008 Great idea...thanks Q! Now we have something to tinker around. GUI with preview feature would be top Share this post Link to post Share on other sites
modemmaik 53 Posted July 27, 2008 Cool I will check it asap Those screenshots look great Share this post Link to post Share on other sites
Stavanger 0 Posted July 27, 2008 Mirror by ePrison.de. Regards, Stavanger Share this post Link to post Share on other sites
Deadeye 1 Posted July 27, 2008 ArmedAssault.info Mirror : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
PuFu 4600 Posted July 27, 2008 i knew you were cooking up something kju. Keep up the good work! Share this post Link to post Share on other sites
.kju 3245 Posted July 28, 2008 Added both mirrors - thanks Stavanger and ofpdeadeye! Share this post Link to post Share on other sites
Maddmatt 1 Posted July 28, 2008 Well is was trying to find 'United Sahrani' in the configs but failed. Â It's in Sara.DBE1.pbo in the DBE1 mod folder. Classname is "sara_dbe1" and all its settings are probably identical to the standard Sara. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Sara_dbe1: CAWorld ... Copying the code you have for Sara and changing the classname should be all you need to do. Share this post Link to post Share on other sites
mrcash2009 0 Posted July 28, 2008 This will be interesting if adapted to UHAO Island when that lands soon. Share this post Link to post Share on other sites
KeyCat 131 Posted July 28, 2008 Great stuff as usual! Keep it up mate /KC Share this post Link to post Share on other sites
.kju 3245 Posted November 1, 2008 First post has been updated with the link to the PROPER_World_2008-11-01 release. Updates: * Sara_dbe1 added. * global setting file introduced. You can set all settings for all included islands: Quote[/b] ].\ArmA\Dta\userconfig\PROPER_World_Configuration\_GlobalSettings.hpp * If you want a specific setting for an island, you need to  activate the define in the '_Activate_Island_Specific_Settings.hpp' file. Same location. * Introduced clutter for all ACE Island pack textures.  The settings are configured in the 'CfgSurfaces.hpp' file. Same location. * Moved advanced configurations files in the subfolder 'AdvancedSettings'  to unclutter the 'PROPER_World_Configuration' folder.  Only very few people are most likely interested in the advanced settings. * Hints about upcoming ACE island pack additions. * By default the Sgt.Ace setting is active.  The 'new grass' and island settings of Sgt.Ace Everon are being used. Enjoy. Summary: * Use the great settings of Sgt.Ace Everon for BI islands. * In short you can disable grass for all BI islands independent to the mission and server settings. * Tweak a lot of aspects like clutter, grass, water and weather. Share this post Link to post Share on other sites
luemmel 20 Posted November 1, 2008 great work! However, what I miss is that it is no longer possible to select ground texture itself. nevertheless, it is awesome to see that your are going to bring back "ofp" to "arma" standard step by step. i am looking forward to see more of your work! Share this post Link to post Share on other sites
big 0 Posted November 1, 2008 Armaholic mirror updated: - Proper World v2008-11-01 Share this post Link to post Share on other sites
.kju 3245 Posted November 1, 2008 Thanks for the mirror Big @Yannick06 The texture selection system is part of the ACE island pack. PROPER World is a different project. The ACE island pack only benefits from the latest PROPER World release (enabling grass/clutter). Share this post Link to post Share on other sites