DerRelienT 0 Posted May 27, 2009 A little WIP update: Went from: Enlarge: http://static1.filefront.com/images/personal/d/DerRelienT/74867/vjviwehapy.jpg to: Enlarge: http://static1.filefront.com/images/personal/d/DerRelienT/74867/dqbchogvqe.jpg Enlarge: http://static1.filefront.com/images/personal/d/DerRelienT/74867/hypemvnbgb.jpg In about an hour. Will continue to add detail (Didn't touch the back and front yet) However, I don't think that I can fix anything about the interior of the vehicle, as I have no idea how to UV map, or even have any programs that could... And what file (If any is included) is the specular or bump map? Or does the game just use the Alpha channel? Thanks Share this post Link to post Share on other sites
sv5000 127 Posted May 27, 2009 vast improvement, looking good Share this post Link to post Share on other sites
modemmaik 53 Posted May 27, 2009 (edited) And what file (If any is included) is the specular or bump map? Those should be named aavp7a1_nohq (bump) and aavp7a1_smdi (spec). aavp7a1.rvmat includes the specularPower value. I have uploaded a modified screenshot of the mapping. I hope you find it useful ;) The object in the left lower edge can be ignored (was included in my texture, when I did the shot). Edited May 27, 2009 by modEmMaik Share this post Link to post Share on other sites
DerRelienT 0 Posted May 27, 2009 Thanks for that picture! I really appreciate it Share this post Link to post Share on other sites
blazer01 0 Posted May 27, 2009 nice work man look nice and maik is it ok if i have a go at adding a Ground Surveillance Radar to one just to see wot it looks like or a Air Surveillance Radar Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted May 27, 2009 (edited) So you guys are over hauling this AAVP7? Maybe i can throw my 2 cents on this project. I have some stuff i can add or what ever. Maybe tweak the interior up a bit. Maybe who ever the project leader is could PM me or MSN me? Edited May 27, 2009 by NZXSHADOWS Wrong picture Share this post Link to post Share on other sites
blazer01 0 Posted May 27, 2009 well i think it needs a overhaul and nice truck SHADOWS Share this post Link to post Share on other sites
DerRelienT 0 Posted May 27, 2009 (edited) This was more a case of "School is ending, and I wish I havd an AAVP7 to play with until ArmA II comes out" than a reworking, as I won't have time to pursue this further. But if Miles Teg wants to pick it up again, then I'd love to seen a real interior and other things added on to get it up to par with the vanilla vehicles :) More WIP: Playing with the specular/bump maps. Need to tine them down a bit... If I can't get those... things on the side of the unarmored version to look right, I think I'll just remove them. Enlarge: http://static1.filefront.com/images/personal/d/DerRelienT/74867/atllnllvcb.jpg Enlarge: http://static1.filefront.com/images/personal/d/DerRelienT/74867/ctumkuslzb.jpg Enlarge: http://static1.filefront.com/images/personal/d/DerRelienT/74867/ryjkebmwvb.jpg Edited May 27, 2009 by DerRelienT Share this post Link to post Share on other sites
modemmaik 53 Posted May 27, 2009 nice work man look nice and maik is it ok if i have a go at adding a Ground Surveillance Radar to one just to see wot it looks like or a Air Surveillance Radar Sure. All that stuff that I released is full reusable to the community, even without my permission, as long as I have released the models unbinarized :) Nice job on the specs and bumps :bounce3: I usually tune the spec values by tuning those values in the .rvmat file (easier for try-outs than specmap modifications plus .paa-conversion): specular[]={0.500000,0.500000,0.500000,1.000000}; You can modify those values while checking the result in the buldozer. Use "refresh viewer" in the O2's buldozer menu to update the changed values. BR, mike Share this post Link to post Share on other sites
blazer01 0 Posted May 27, 2009 ya thay r m8e and thanks man and @ DerRelienT have got the back door working ? aswell and the pics of it look ok to me nice work Share this post Link to post Share on other sites
Rodrigo68 17 Posted May 28, 2009 Great work man keep it up i wish this was thought about when i was in my old marine unit =/ Share this post Link to post Share on other sites
miles teg 1 Posted May 28, 2009 If you can, please keep the EAAK armor on the AAV7. I kept those on their for a purpose because just about ALL currently used AAV7's have that armor on them. There was another AAV7 addon out there (I think it was in the Spanish Army mod) that I could have asked to use if I didn't want a modern version. I really would rather NOT have this version released if its lacking the version with the EAAK armor. If anything, if you can please make two versions in the pack. One with the EAAK and one without. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
DerRelienT 0 Posted May 28, 2009 Miles Teg, I'm not sure if you're aware of this, but the latest versions (I think from when Kikill release his first reskin) the pack I downloaded (http://www.armaholic.com/page.php?id=3438) came in three versions: Woodland with EAAK, desert with EAAK, and woodland without EAAK. I was just going to do those same variants. If you want me to not release the version without, I can remove it. Thanks Share this post Link to post Share on other sites
miles teg 1 Posted May 28, 2009 (edited) Ooooooooh.... :( I see. Damn, I was afraid of that as I thought the woodland textures looked wierd. Kikill's versions really shouldn't have been released as I had not wanted him to redo the woodland textures but rather only wanted the original textures merged unless the new ones were higher quality. He also didn't map the woodland textures onto the EAAK like on the original model. Is there any way you can still use the original woodland version and merge the textures? Thunderbird84 did that on an earlier version, but the problem with that version is that the textures were transparent (you could see through the vehicle) and he never fixed it (nor was I able to). However if you can fix up the desert version? If the desert version with EAAK can be fixed up to where it actually has details on the textures (rather then just solid tan colors) that would be awesome. I'm fine with the woodland version without EAAK as long as there is still one version with the EAAK so no you don't need to remove it as some people want to simulate 80's era and Gulf War I missions where they may not have had the EAAK armor upgrade. Anyways... I guess just do your best since nobody else has volunteered to fix these up, but if you can, see what you can do with the original woodland version. If you can use that version and merge the textures on it, it would solve alot of problems and look MUCH better in my opinion. To me, the original textures had a more worn, beat-up look to them. Otherwise, I hope you can maybe try to map the new woodland textures over the EAAK. I should also note that the KiKill version does have alot of other model fixes done by John Ka so maybe its not a idea to use the original model which had alot more isues. So yeah just do your best. Chris G. aka-Miles Teg<GD> Edited May 28, 2009 by Miles Teg Share this post Link to post Share on other sites
DerRelienT 0 Posted May 28, 2009 Well, I really have no clue on how to UV things or merge textures... I have the original .pbo from your first post, so maybe I can load that up and try to best replicate that texture on the updated model? For the desert version, I was thinking of doing something like this to it: http://www.globalsecurity.org/military/systems/ground/images/aav_041117-m-4329j-006.jpg http://www.globalsecurity.org/military/systems/ground/images/aav_centcom116_hires040414.jpg And I've seen pictures of the EAAK solid OD green on a camouflaged vehicle, so if I can't find a way to remap it, then I don't think it'll be that wrong http://www.globalsecurity.org/military/systems/ground/images/aav-980324-N-8867B-009.jpg http://www.globalsecurity.org/military/systems/ground/images/aav_040829-m-1234g-501.jpg http://z.about.com/d/usmilitary/1/0/9/H/aavp.gif But your call. Share this post Link to post Share on other sites
miles teg 1 Posted May 28, 2009 (edited) Ah ok. Thanks for those pictures of the OD EAAK. Nah don't use the original model as its too buggy. Go ahead and keep doing what you're doing as your improved version of the woodland variants are fairly good. If you can get the tan variants to look anything like the real thing (dust/rough tan paint job with the original woodland cammo showing through), then that would be awesome. The tan versions are actually the ones that I most wanted to develop as I wanted to use this addon mainly for modern missions. So yeah by all means go nuts on that one. Once you turn down the shine a bit on the rvmats, they should all look fairly good. We'll just have to live with the solid OD EAAK until someone else can take a crack at it. When released, if you can create two seperate .RAR or 7zip files (one binarized and the other pack unbinarized) that would be good. That way others can develop it further. Chris G. aka-Miles Teg<GD> Edited May 28, 2009 by Miles Teg Share this post Link to post Share on other sites