(A.T.R.F.) 0 Posted July 7, 2008 I plan to make all some variants, T-72A/B/BW/BM for CWM Mod, if successfully all will develop, and then I shall see, can above other updatings I shall begin to work. Share this post Link to post Share on other sites
modemmaik 53 Posted July 7, 2008 I plan to make all some variants, T-72A/B/BW/BM for CWM Mod, if successfully all will develop, and then I shall see, can above other updatings I shall begin to work. Sounds good to me Just a little hint: Usually I do not include mounting screws and other little things in the model. A bumpmap provides the propper illusion (check the BI's M1A1 front side turret plate attachment in the m1abrams_1_nohq.paa or the wheels included in the m1abrams_3_nohq.paa). This reduces the polycount. Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 7, 2008 In all BIS models tanks, machines many fields are unjustified, therefore I try to alter maximal details, and at me it turns out, for example "moon". In the first photo BIS, faces - 186 And it is mine, faces - 193 As see a difference small, the model if becomes heavier that absolutely slightly. Share this post Link to post Share on other sites
kikill 0 Posted July 7, 2008 looks nice ! i guess you can even save some faces by using normals instead of modeling every rivets on ERA bricks Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 7, 2008 Kikill, I not on so much well know Oxygen, therefore please on more detailed(more in detail) about it... If it is possible to show in a photo that you mean. Share this post Link to post Share on other sites
modemmaik 53 Posted July 7, 2008 @(A.T.R.F.): I have sent you a PM, including an example normal / bumpmap to generate the "illusion" of a rivet, including correct shading etc. kikill addressed the same issue. This way, you will get a better ingame result with less polys This is not O2-related, but texture related and included in those _nohq textures. BR, mike :edit This wiki-link describes, bumpmap / normalmap. Share this post Link to post Share on other sites
Marijus 0 Posted July 9, 2008 (A.T.R.F.), Woow, very nice But this era panel from modEmMaik tank or new? About modEmMaik T-72B ERA: we have litle problem with armor confid... All can destroy this tank, with maschinegun... I not have more time to fix it (sumer )... Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 10, 2008 Marijus,Partially old, has changed a little dimensions, and from old ERA remained only on one range, in photos the range of white colour,new is visible.. Share this post Link to post Share on other sites
modemmaik 53 Posted July 14, 2008 , Woow, very nice But this era panel from modEmMaik tank or new? About modEmMaik T-72B ERA: we have litle problem with armor confid... All can destroy this tank, with maschinegun... I not have more time to fix it (sumer )... Yeah, those panels from (A.T.R.F.) have the correct size and placement. @Marijus: I checked the maschinegun effect yesterday, and the gun had no effect on the T-72 ERA (aiming at the back of the tank) May be an effect can be seen on the included T-72, because the armor definition is BI original. Meanwhile I have released the latest binarized and signed version on the armed-assault.de forum, so I plan to release the unbin version plus reskins within this week here. Sorry for the delay, but some projects got higher prio. mike :edit: Ups.. I am total confused.. I have already uploaded the 343rdBadger reskin pack DL-link by zShare hosting 343rdBadgers Skins Share this post Link to post Share on other sites
modemmaik 53 Posted July 15, 2008 OK, Final version The binarized and signed Version is already public Armed-Assault.de T-72 ERA "style" link Here comes the unbinarized and signed version of the T-72 ERA "style" including the retex pack (no Readme included, please refer to the binarized version) for modder only (Gamers / Admins should prefer the upper link) zShare hosted link complete pack Quote[/b] ]Smurfclan T72A ERA "style" addon V. 1.10required addons: Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605) mission addon name: "PirSmurfC_ERA_110" Mission editor's container: "SmurfC" pirSmurfcT721 pirSmurfcT72ERA1CUST Main Features: - ERA "style" T-72 tank model incl. heavier WGL armor definition - Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2) - Numbers ("num1","num2","num3". Usual texture areas 3,4,5) - Flag section ("u_flag". Usual Texture area 6) Numbers can be accessed via the \t72_era_custom\assignNumber.sqf script (e.g. using an init like this: test=[this, 123] execVM "\t72_era_custom\assignNumber.sqf"; see example Mission for more examples). model & config. by modEmMaik & Mateck Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Burns and King Homer @hx3.de for their support and material (burns special for number textures ) Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support Sebastian Muller for the same invention for OFP custom skins Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models have fun and good luck, modEmMaik 343rdBadger Rextex Version incl. Comando / Woodland / Desert Quote[/b] ]343rdBadger T72A ERA "style" addon V. 1.00 Commando Retex required addons: "PirSmurfC_ERA_110" mission addon name: "t72_era_343rdBadger" Editors container "343rdBadger Deset Com" t72_era_33rdBadger1 t72_era_33rdBadger2 t72_era_33rdBadger3 Editors container "343rdBadger Woodland Com" t72_era_33rdBadger4 t72_era_33rdBadger5 t72_era_33rdBadger6 Editors container "343rdBadger Winter Com" t72_era_33rdBadger7 t72_era_33rdBadger8 t72_era_33rdBadger9 model & config. by modEmMaik & Mateck Skin by 343rdBadger Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Burns and King Homer @hx3.de for their support and material (burns special for number textures ) Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support Sebastian Muller for the same invention for OFP custom skins Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models have fun and good luck, on behalf of 343rdBadger, modEmMaik Marijus T72A ERA "style" addon Quote[/b] ]Marijus T72A ERA "style" addon V. 1.00 required addons: "T72_era_custom_retex", "Extended_EventHandlers" mission addon name: "t72_era_Marijus" Editors container "Marijus ERA Woodland1" T72_era_marijus1 Editors container "Marijus ERA Woodland2" T72_era_marijus2 Editors container "Marijus Piranha ERA Woodland" T72_era_marijus3 Editors container "Marijus Piranha ERA Digital" T72_era_marijus4 model & config. by Marijus & modEmMaik & Mateck Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Burns and King Homer @hx3.de for their support and material (burns special for number textures ) Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support Sebastian Muller for the same invention for OFP custom skins Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models have fun and good luck, on behalf of Marijus, modEmMaik I am realy sorry, but I was unable to locate the "missile sounds like Shell"-issue OK, I hope not to have integrated too many errors... gn8 mike :edit: Just reintegrated MM_17Rnd_3BK29 into Marijus version Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 15, 2008 For me gives out an error at the load of game, an error is related to M1 Abrams,a at T-72 as nebylo tekstur so it is not, only gusenicy and DSHKM =( Well and in respect of my labour, that business inches, because it employment boring for me, today did a frontal built-in armour, plus the smoke settings did, well and koe that yet on a change. Share this post Link to post Share on other sites
modemmaik 53 Posted July 16, 2008 For me gives out an error at the load of game, an error is related to M1 Abrams,a at T-72 as nebylo tekstur so it is not, only gusenicy and DSHKM =( Well and in respect of my labour, that business inches, because it employment boring for me, today did a frontal built-in armour, plus the smoke settings did, well and koe that yet on a change. Thanks (A.T.R.F) May be my M1 version slipped into one of the missions as dependency. I will check this. Also I noticed that the T-72 basic and rerskin pack binarized version are missing signatures. I will deliver them asap. When I get you correct, only some parts are visible? The addon need extended eventhandlers to perform correct, in the case of active ECS mod, it needs the ECS Themis compatibility package to display the correct textures. Damn good progress on the T-72B version. The front plate and smokers are realy perfect. Share this post Link to post Share on other sites
Marijus 0 Posted July 16, 2008 (A.T.R.F.), its very, very nice "nebylo tekstur" eto po ruski ? p.s. i have litle problem, my HD is crasch, and all my files is lost. I not have no one PBO tool... Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 16, 2008 And yet. Marijus, Da,po russki. =) Share this post Link to post Share on other sites
Gedis 0 Posted July 17, 2008 now this BIS model is starting to look more and more realistic, keep it up! Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 17, 2008 Gedis, Thank you, try. modEmMaik, Does "Luna" close a machine gun, can it is needed to clean it? Or is it simple to push? P.S. - Thank you for ECS themis compaibility component, at last there are not problems with the skin of T-72. Share this post Link to post Share on other sites
modemmaik 53 Posted July 17, 2008 Gedis, Thank you, try. modEmMaik, Does "Luna" close a machine gun, can it is needed to clean it? Or is it simple to push? Ups... Yes, I have moved the searchlight's position to match the ERA plates on the turret. My bad I have simply forgotten that the machine gun's position is now in conflict with the searchlight. Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 17, 2008 ...bit strange that this searchlight is colored best example are those reskins from Deny Piranha. Anyway nice work with ERA looking forward to A.T.R.F. variants. Share this post Link to post Share on other sites
Young Eagle 0 Posted July 17, 2008 Hi (A.T.R.F.) what's the total poly counts after these armor plates added? Thx Share this post Link to post Share on other sites
NSX 8 Posted July 17, 2008 2 A.T.R.F. Don't forget to change machinegun turret and machinegun itself on NSV-T. Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 17, 2008 Young Eagle, I am sorry, I did not understand a question, set please in more simple a form, I use a translator. =) NSXr, Yes, do I plan to replace DSHKM on NSV-T, but there is a small problem, I never did a shooting-iron, wanted to take NSV-T with RHS T-64, but did not turn out, why to invent a bicycle twice? Right? Share this post Link to post Share on other sites
NSX 8 Posted July 17, 2008 2 A.T.R.F. Well, your tank will look totally unrealistic because of Dshkm. Current "in progress" version of RHS tanks use retextured NSV-T model made by Vilas - you should ask him about it. I'm more than sure, that you'll be granted with permission to use his NSV-T for this good project. Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 17, 2008 NSXr I will thank if you will ask NSV-T for me. Â And by chance does not know the not busy people of able to do skins on a model,config,3d designer? One of me little that can, a help will not prevent therefore, it would be desirable to produce one not model, but whole package, together with someone, work would be more rapid... Â P.s. - In spite of that not in a theme question, but very interestingly me, how are you move up at RHS of command? Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted July 17, 2008 NSXr Tfu ti,nafiga mi pizdim po angliiski,esli na russkom mogem? Share this post Link to post Share on other sites
Gedis 0 Posted July 18, 2008 yeah, you can speak in russian with him sorry for off-topic Share this post Link to post Share on other sites