mr burns 132 Posted June 15, 2008 @hamis: I have never performed a sound modification before. I would be pleased if you can handle the needed modifications plus release. The config ist standard-BIS definition, so I guess it should be easy to adopt (although I am not sure ). Today is my last vacation day, so I will not be able to handle additional changes / tests for the next days... Just enter the bold part from following snip into your cfgVehicles and put the t72.ogg in the smurfc_era folder before you pbo it Tested it and it sounds very nice, thx hamis! Quote[/b] ]class CfgVehicles{ class T72; class smurfcT72ERAwd : T72 { vehicleClass = "Armored"; model = "\smurfc_era\smurfcT72ERAwd"; displayName = "T-72A ERA (2)"; ejectDamageLimit = 0.95; soundEngine[]={"\smurfc_era\t72.ogg",db+20,1}; ...... balbabla.... Share this post Link to post Share on other sites
alpha125rbf 0 Posted June 15, 2008 I removed the fuel tanks, but i also used standart BIS textures. Here some screens http://img392.imageshack.us/img392....MG] I also plan to play around with textures. Thanks for your open source work - that was the 1 time i could play around with Oxygen2. It will not be the last time. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 15, 2008 Please, keep the green SLA version in. Share this post Link to post Share on other sites
hamis 0 Posted June 15, 2008 Updated with my real T72 sound:T72 updated Share this post Link to post Share on other sites
modemmaik 53 Posted June 15, 2008 Updated with my real T72 sound:T72 updated Congrats hamis In the meantime, I was able to address the "Error while trying to generate ST for points" warning using this thread. Linker Split, you are the men I will include the changes in the next rc (changes in the model only). Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 15, 2008 modEmMaik, Whether plan to let out model in deserted and winter colour? alpha125rbf, And it is possible to take this tank in standard colour? Share this post Link to post Share on other sites
modemmaik 53 Posted June 15, 2008 Time to release the latest version for the next days: RC 1D Download Link -Added the 4'th ERA plate -Removed most of the mentioned bugs (should be ArmA.RPT friendy now). -Added BI-Style Not included: Hamis new sounds and Denny Piranha's reskins (Sorry folks, but I ran out of time... Have sent request to Denny. I hope he will release it soon) Quote[/b] ]Smurfclan T72A ERA "style" addon RC1cmission addon name: "SmurfC_ERA_103" smurfcT72ERAwd: Basic Woodland Camo smurfcT72ERAbis: BI-Style model & config. by modEmMaik Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Burns and Evil Homer @hx3.de for their support and material Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team BI (http://www.armedassault.com/) for their sample models have fun and good luck, modEmMaik @A.T.R.F: Feel free to add every camo you want. Addon is fully readable / modifyable. At the moment, my plans are to include an alternative woodland skin plus BMP-2 for crCTI matches @smurfclan.org plus some tweaking of our crCTI-version. So at the moment I do not plan to release additional skins, but I know that some other people generate great skins Share this post Link to post Share on other sites
hamis 0 Posted June 16, 2008 And here's new version with my engine sound:Smurf_era_103 Next we need someone to make random numbering and replacement config! Share this post Link to post Share on other sites
Marijus 0 Posted June 16, 2008 modEmMaik, good idea about 4 era panel, but 1 small remark : This panel, over-large... Real T-72 ERA panel, analog T-90 ERA. And near gun, T-72 have opening... T-90 in tis place have "STHORA-1". http://btvt.narod.ru/5/t72b_mai/IMG_2606.jpg http://btvt.narod.ru/5/t72b_mai/IMG_2525.jpg Sry for my critic, but, i like you work... Share this post Link to post Share on other sites
Guest Posted June 16, 2008 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3344 Share this post Link to post Share on other sites
modemmaik 53 Posted June 16, 2008 @hamis: Well done @Marijus: Yeah, now I see that the panels are oversized. Resizing should not be a problem, but needs some time (each panel must be rotated to match x-y axis and resized. I think -33 degrees horizontal and each panel +20 degrees per panel from left to the right). Does any one know an easier way for resizing, e.g. using the projection window for such things? @(A.T.R.F.): I noticed that Matecks M1A1 HA will have the feature to add mission based skins (posted on June 07 2008,13:30). May be I will get the option to integrate this into the tank model. This way we would get many different skins Share this post Link to post Share on other sites
Gedis 0 Posted June 16, 2008 look through all this forum... Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 16, 2008 modEmMaik, Leather(skin) basically quite good, but that obviously does not suffice so it is dirty(dirt) and dust... Share this post Link to post Share on other sites
Stavanger 0 Posted June 16, 2008 Mirror updated from ePrison.de SmurfC T-72A ERA RC 1D by modEmMaik Regards, Stavanger Share this post Link to post Share on other sites
modemmaik 53 Posted June 17, 2008 I have been informed, that a reskin package is available at Denny Piranhas page linked in the first post of this thread. So all skin variants should be usable at the same time Thanks to Stavanger, Marijus, Gedis and (A.T.R.F.) Concerning modifications to the model: I decided to leave the model as it is right now. Thus no further error reports have popped up, I wil include the model plus BMP-2 in a binarized package at the end of this week (including BIS-style skin ERA). Everybody is invited to modify the addon regarding the infos Gedis / Marijus / Hamis and all the others posted, or alternative ways. Intention of this project was to provide a bluepint open-source to the community. I think this goal is reached. Thanks to everyone involved and have fun, modEmMaik p.s.: To all those people, that released a modified version (e.g. Hamis, alpha125rbf): Keep up your work. It makes a hel lot of fun driving around in your own tank Share this post Link to post Share on other sites
modemmaik 53 Posted June 20, 2008 Another update: Support for mission based skins included (as Mateck described): Danger: Rather untested feature (MP), may be some issues pop up. Quote[/b] ]Smurfclan T72A ERA "style" addon RC 1D Custommission addon name: "pirsmurfc_era_104" pirSmurfcT72ERA1CUST: init-selectable camo soundmodT72ERA1CUST: init-selectable camo incl. Hamis engine sound At default, addon uses first cust skin (If not provided, the tank is rather in-visible, because of the implemenation). All skin must be placed in the missions reskin folder init-command option (see example mission): init="test=[this, ""wood1""] execVM ""\pir_smurfc_era_custom\textures.sqf"";"; Selectable Skins: cust : Uses mission based skins (t72_1_co.paa, t72_2_co.paa, t72_1_co.paa) cust2 : Uses mission based skins (t72_1b_co.paa, t72_2b_co.paa, t72_1b_co.paa) cust3 : Uses mission based skins (t72_1c_co.paa, t72_2c_co.paa, t72_1c_co.paa) BIS : BI-skin model & config. by modEmMaik Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention Sebastian Muller for the same invention for OFP custom skins Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Burns and Evil Homer @hx3.de for their support and material Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team BI (http://www.armedassault.com/) for their sample models have fun and good luck, modEmMaik Rapidshare DL-Link Share this post Link to post Share on other sites
Marijus 0 Posted June 20, 2008 No... Again Rapid... wait for new links  Share this post Link to post Share on other sites
mr burns 132 Posted June 20, 2008 No... Again Rapid... wait for new links Mirror @ armed-assault.de Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 20, 2008 Cool,Stealth tank modEmMaik,Can to me pass a leather(skin) to model in a format jpg? I want to try in Photoshop detailed elaboration to raise(increase) Share this post Link to post Share on other sites
modemmaik 53 Posted June 20, 2008 Puh... nice Pic... I tried it with and without ext_eventhandlers. Did you try this using a blank (no skins-included) mission? This happens when no skin is available within the mission (default is set to custom skin#1 enabled, for easier integration), because the re-skinned sections are set to hiddenSelections. The user-skins should make them visible again. When the same thing happens using the provided mission, I recon it as an issue You may also use it as perfect next generation stealth As far, as I know, a photoshop plugin is included in kegetys' tools. I use texView2 from the BI Editing Tool Suite plus Paint.NET. Either ways should provide you with jpgs.. @Burns: Thanks @Marijus: Megaupload better alternative for you? But others have issues with that provider @all: Just noticed that hamis soundMod is not included in the demo mission I recon everyone to use "soundmodT72ERA1CUST" in the mission.sqf. The enginesound provided is perfect Thx to hamis and please forgive me Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 21, 2008 modEmMaik, Thanks very useful tools Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 21, 2008 modEmMaik, At me for some reason gives out such mistake, gives out at start of game in the editor and too most in oxygen 2 during loading model in buldozer after I have put of a new leather(skin) on a little model, will not prompt as it to correct? Share this post Link to post Share on other sites
modemmaik 53 Posted June 21, 2008 modEmMaik, At me for some reason gives out such mistake, gives out at start of game in the editor and too most in oxygen 2 during loading model in buldozer after I have put of a new leather(skin) on a little model, will not prompt as it to correct? Seems to me that the x-y size of at least one texture is incorrect (might be noticeable by save as TGA and compare the files size, using the original skins in TGA format). Alternatively paste your modifications into the original skins using the TGA format and save the .paa to your missions directory's reskin dir. I donno weather this works in buldozer, because the CFGmodel section hides the faces using a hiddensection. Better way is to use the 1D version in O2 and copy the textures to your mission directory. Ups, just noticed that the armed-assault.de hosts the least before version (pir_smurfc_era_custom_soundmod_rel.rar). The rapidshare one is the latest version (pir_smurfc_era_custom_soundmod_rel2.rar: added init for the textures, raised custom skin support to 3 skins and added users reskin folder to the missions directory). @ATRF: Did you use the rapidshare-version, oder the assault.de one? Using the assault.de one misses the init for the textures, might be the root cause for your ghost-tank Share this post Link to post Share on other sites
Marijus 0 Posted June 21, 2008 modEmMaik, thanks... Good uploader is: zSHARE Share this post Link to post Share on other sites
modemmaik 53 Posted June 21, 2008 Marius: Thanks, I give it a try... two tries, to be honest: Mateck showed me a complete concept, how to integrate a number of user-based skins into a mission. This requires moderate editing skills, you will see in the attached mission. My alternative is a simple concept, you only need to place a single skin into the reskin folder of your mission (only one user reskin available). Both versions to your duty. Feedback very welcome Concept 1: Quote[/b] ]Smurfclan T72A ERA "style" addon RC 1D Customrequired addons: Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605) mission addon name: "pirsmurfc_era_104" pirSmurfcT72ERA1CUST: init-selectable camo soundmodT72ERA1CUST: init-selectable camo incl. Hamis engine sound At default, addon uses wood1 skin. init-command option (see example mission): init="test=[this, ""wood2""] execVM ""\T72_era_custom\textures.sqf"";"; Selectable Skins: cust : Uses mission based skins (reskin\t72_1_co.paa, t72_2_co.paa, t72_1_co.paa) wood1 : Woodland skin #1 wood2 : Woodland skin #2 (default) : BI-skin Included custom skin implementation in the mission: textures.sqf : Main function to change a t72's texture to user-defined (see reskin folder). This includes the possiblility to include as many skins as needed (2'nd parameter determines skin). Mission.sqm : Activation sequence via trigger, see sensors definition: changes t1's textures to mission-defined. expActiv="test=[t1, ""cust""] execVM ""textures.sqf"";"; model & config. by modEmMaik & Mateck Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support Sebastian Muller for the same invention for OFP custom skins Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Burns and Evil Homer @hx3.de for their support and material Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models have fun and good luck, modEmMaik Concept 2: Quote[/b] ]Smurfclan T72A ERA "style" addon RC 1D CustomXmission addon name: "pirsmurfc_era_104X" pirSmurfcT72ERA1CUSTX: init-selectable camo soundmodT72ERA1CUSTX: init-selectable camo incl. Hamis engine sound At default, addon uses first cust skin (If not provided, the tank is rather in-visible, because of the implemenation, but error message should pop up). All skin must be placed in the missions reskin folder init-command option (see example mission): init="test=[this, ""BIS""] execVM ""\T72_era_customx\textures.sqf"";"; Selectable Skins: BIS : BI-skin (default) : Uses mission based skins (reskin\t72_1_co.paa, t72_2_co.paa, t72_1_co.paa) model & config. by modEmMaik & Mateck Config includes material / armor values from OFP-WGL mod. Model is based completely on "BI Vehicles and weapons sample" models. Credits to: Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support Sebastian Muller for the same invention for OFP custom skins Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Burns and Evil Homer @hx3.de for their support and material Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...) Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models have fun and good luck, modEmMaik Link Concept 1 Link Concept 2 Share this post Link to post Share on other sites