Marijus 0 Posted June 22, 2008 Nice, I like new camo But that sophisticated for more players, and not realistic Actually, how be with ERA on turent or front??? Or you working with this? In my eyes, this model has a great future p.s. sry for my english... Share this post Link to post Share on other sites
modemmaik 53 Posted June 23, 2008 Hi Marijus, actually I understand you better than some origin english speakers I communicate with Rahter busy times at the moment. We started to implement a BMP-T by using a 2-turret Stryker as prototype. So whenever I need some time to relax, I will return to the ERA "style" project. I just discovered, that no actual open source addon includes random numbering, also the tank implementations lack "shell casing ejection" (but implemented in some rifle projets), so I think those may be the next tasks for this project. I recently checked some OFP addons to be used as some kind of model guide, but that may take some some to implement. I wish that someone else might do this job, using the ERA "style". Thanks and Best Regards, mike Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 23, 2008 modEmMaik,In model there are fine defects, which I one of these days shall correct, for one and model a little to improve I shall try, your help most likely is required... Share this post Link to post Share on other sites
modemmaik 53 Posted June 23, 2008 modEmMaik,In model there are fine defects, which I one of these days shall correct, for one and model a little to improve I shall try, your help most likely is required... I will try to do my best to support you Yep, I detected some issues in the models surfaces, but I decided not to fix them, because they are also in the original BI sample (LOD5 turret definition, some parts of the shadow LOD etc.). Any modification is welcome Share this post Link to post Share on other sites
343rdBadger 0 Posted June 24, 2008 modEmMaik... I made a Platoon commanders version, 3 tanks with desert schemes and numbered hulls,thought ya might wanna take alook,its under smurfc_era_PlatoonCommanders.rar at link below. http://hosted.filefront.com/Badger343rd/ Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 24, 2008 modEmMaik,At me problems with wheels, has made new, it is necessary that they worked as it is necessary, can make? That I could further continue... Share this post Link to post Share on other sites
modemmaik 53 Posted June 24, 2008 @343rdBadger: Great Job, I will try this asap @(A.T.R.F.): Do the whells bounce this way, like in the last pic? It seems to me, that the wheels are not included in the correct sections (KoloL1..KoloP1). Those sections define the elements of the bones, which get animated ingame (wheel-tuning, damers etc.). Check those sections in the original ERA .p3d to see, in which sections the wheels are included. I hope to see your next version soon Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 24, 2008 Thanks, has corrected a malfunction... Share this post Link to post Share on other sites
modemmaik 53 Posted June 24, 2008 Beautifull You may find various helpfull thread within this forum. Additional infos for textures and and additional related stuff, I located this Link plus this extremely helpfull. Linker Split, Relliki, Vilas and all the others are top-notch when it comes to make an addon look like a beauty. BR, mike Share this post Link to post Share on other sites
343rdBadger 0 Posted June 24, 2008 @ATRF...I really really like that scheme edit...updated the numbers and dusted them up abit more,look much better now http://hosted.filefront.com/Badger343rd/ pic http://smg.photobucket.com/albums....ERA.jpg Share this post Link to post Share on other sites
Defunkt 431 Posted June 24, 2008 Desert skin looks good Badger. Could you possibly include (or post separately) one without numbers which we might use as a base if adding our own numbers/markings? Share this post Link to post Share on other sites
modemmaik 53 Posted June 24, 2008 @343rdBadger: Yeah, the lion's head looks pretty cool Just as a wish from my side, may you upload a tga-File including the numbers from 0-9. This can be used as base for complete random numbering like included in the RHS T-64 MBT pack. I just miss the hang how to apply a transparent texture area just like the clantag... Woudn't that be cool? I found some intersting ideas in old OFP addons. @Defunct: Did you have the same idea? :edit: Lion, Bear, Wolf Share this post Link to post Share on other sites
Defunkt 431 Posted June 24, 2008 Yes. Have assembled the various released skins into a single pbo selectable via your/Mateck's textures.sqf. Figured if numbers are to be added they should be dynamic given a suitable script's already in place. Tell me (anybody), isn't this 'ERA Style' T-72A essentially, at least outwardly, equivalent to a T-90? Share this post Link to post Share on other sites
modemmaik 53 Posted June 24, 2008 Yes. Have assembled the various released skins into a single pbo selectable via your/Mateck's textures.sqf. Figured if numbers are to be added they should be dynamic given a suitable script's already in place.Tell me (anybody), isn't this 'ERA Style' T-72A essentially, at least outwardly, equivalent to a T-90? Well, I used the WGL-armor equivalent to a T-80UM (thoseof a T-90 are higher). But I have not include T-80UM ammunition loadout (wgl def. includes ATGM, 3BM44M (APFSDS), 3BK29M (HEAT), 3OF26 (HE)). The CAVS page or OFP-WGL config might show you armor, ammunition, speed etc. for a T-90 equivalent. Those numbers work pretty good in ArmA (although the BI T-72 seems bit over-armored, also the HEAT shell). But before releasing an addon including WGL-based data, please check Sig [uSMC] for permission (ACE is the designated successor of OFP's WGL), because it took ages to fine-tune those values. So when it push comes to shovel between a M1 variant and a T-90/T-80, the ammunition seems to me to be a bigger factor than the armor / structural values. You will notice that, when ACE is released. btw.: I have finally discovered how to make a texture partial transparent. Using this info, random numbers should soon be implemented. Only need to the model is to add areas, where the numbers should be placed and define a section (e.g. num1..3). Adding those sections to the hiddenSections, those areas can be replaced using 0..9 numbers in textures by the textures.sqf function, just like the custom textures in a mission Share this post Link to post Share on other sites
Defunkt 431 Posted June 24, 2008 I was just thinking that a T-90 might be more useful in the overall scheme of things given the game already has a T-72 and Mateck et.al are about to release another. Share this post Link to post Share on other sites
343rdBadger 0 Posted June 25, 2008 Added a woodland as well as a mixed version.Same download area as previous set.I kept the numbers but if you want the photoshop files ,lemme know. pic http://img.photobucket.com/albums/v296/Badger343rd/T72ERAGreen.jpg Share this post Link to post Share on other sites
(A.T.R.F.) 0 Posted June 25, 2008 Has made on the basis of green colour, deserted with higher detailed elaboration... And new 125mm main gun. Share this post Link to post Share on other sites
hamis 0 Posted June 25, 2008 Well,would it be possible to make random numbering so we could choose some characteristics?I mean placing (middle or front of fender) size and colour of numbers. Share this post Link to post Share on other sites
modemmaik 53 Posted June 25, 2008 I was just thinking that a T-90 might be more useful in the overall scheme of things given the game already has a T-72 and Mateck et.al are about to release another. @Defunkt: You may check the OFP-ORCS T80/90 variants to detect the differences on the turret / base to a T-72. @343rdBadger: Well done, I like your work. That's realy what I call a woodland camo. May be we should add a GPS finder, else those tanks get lost in the woods @(A.T.R.F.): It turns out to be a real beauty. This main gun looks realy dangerous @hamis: I recently figured out, how numbering can be implemented (see Posted on June 25 2008,00:39). But I am havin' trouble to generate those textures, because Paint.NET does not support alpha channel manipulations. The rest is just like the already included multi skin support :edit: I located a thread about alpha channel and Paint.NET, so creation of a partial transparent texture should be possible, unsing this plugin Share this post Link to post Share on other sites
Gedis 0 Posted June 25, 2008 ow come on, don't use addons to show what's wrong with other addons Share this post Link to post Share on other sites
modemmaik 53 Posted June 25, 2008 ow come on, don't use addons to show what's wrong with other addons But I regard the ORCS OFP tank models as absolutely top noch look and ammo loadout, includes 99.9999% tested on the OFP platform. Also the Sebastian Muller's (PSC) BTR-T is still unbeaten. Plus it includes spinning turret, random numbering and shell ejection animation. That's not comparing, thats praying Share this post Link to post Share on other sites
Defunkt 431 Posted June 25, 2008 I'm no authority but the little I've read (okay, on Wikipedia) suggests that the T-90 is basically a T-72 hull/turret w. Kontakt-5 ERA only borrowing gun and fire control from the (T-64 evolved) T-80. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 25, 2008 T-90 is based on T-72BM plus some features from T-80. Don't forget about the low silhouette, passive and active defenses, the Refleks missile system against ground and air threats, ERA bricks on the turret roof against top-level attack. There are different variants - T-90S seem to be the latest. Another concept was to develop those tanks with 150mm main gun. modEmMaik don't get confused: BTR-T is an (heavy) infantry combat vehicle. BMP-T is an tank support fighting vehicle. (new development) Share this post Link to post Share on other sites
modemmaik 53 Posted June 25, 2008 Thanks NoRailGunner I was just collecting the info you posted So I think, that's what is needed to be modified in the model to call it T-90 looking And, yes. My fav. beauty is the Sebastian Muller's BTR-T. Share this post Link to post Share on other sites
343rdBadger 0 Posted June 25, 2008 I actually have a t-90 in progress built in studio max 2009,if you want to use it or parts of it.Its not finished but looks convincing as is.I can export it as 3ds,but not until my other computrer comes back from being upgraded.I'll post a pic when I find one. pic http://img.photobucket.com/albums/v296/Badger343rd/T-90.jpg Share this post Link to post Share on other sites