Boreas80 0 Posted May 4, 2009 Great!! thanks for you work!! :yay::yay: Share this post Link to post Share on other sites
sk3pt 0 Posted May 5, 2009 Who or what is Kegetys anyway ? Some sort of super intelligent alien ? I really hope you continue your work in ArmA II ! :alien: :D Share this post Link to post Share on other sites
MehMan 0 Posted May 6, 2009 Does it have any FPS drawbacks? Share this post Link to post Share on other sites
vengeance1 50 Posted May 8, 2009 Your help please, I have deleted the file you listed but ArmAlib is still launching with Arma.exe. ArmAlib is activated by a "proxy" DSOUND.DLL file which is installed into the ArmA directory. If you have some serious problems (Such as the game not starting) removing this file will disable ArmAlib permantently. '-noarmalib' parameter can also be used with arma.exe to disable ArmAlib loading. How do I get it off of my computer? Thanks Share this post Link to post Share on other sites
bravo 6 0 Posted May 10, 2009 Setting TrackIR X,Y,Z and roll axis freedom for "6DOF" support I'm using the recent version of ArmAlib v1.03 and to test it correctly i use ArmA 1.16 beta but I have some problems, the essential movements that make this useful are not working properly. The roll axis freedom for "6DOF" does not do anything for me, i can't do what its shown in the recent video of ArmAlib. I installed ArmAlib in my arma folder and added it to the shortcut as a normal addon. I see it loading before ArmA starts, so i guess it running but i can't see any results in game as shown in video. Any ideas what im doing wrong? :butbut: Share this post Link to post Share on other sites
armatech 8 Posted May 10, 2009 I'm using the recent version of ArmAlib v1.03 and to test it correctly i use ArmA 1.16 beta but I have some problems, the essential movements that make this useful are not working properly. The roll axis freedom for "6DOF" does not do anything for me, i can't do what its shown in the recent video of ArmAlib.I installed ArmAlib in my arma folder and added it to the shortcut as a normal addon. I see it loading before ArmA starts, so i guess it running but i can't see any results in game as shown in video. Any ideas what im doing wrong? :butbut: 1. 6DOF you need to use the exsample mission for it 2. The texture drew functions can be seen when you use the texture drew exsample mission Share this post Link to post Share on other sites
th3flyboy 0 Posted May 11, 2009 It should be noted that it seems to be causing the latest battleye to kick you for "memory corrpution #2" if it's active Share this post Link to post Share on other sites
bravo 6 0 Posted May 11, 2009 1. 6DOF you need to use the exsample mission for it2. The texture drew functions can be seen when you use the texture drew exsample mission Ok, thanks for your words. It is indeed a very nice addition to the simulation feeling. Great work Kegetys, congratulations! :) Share this post Link to post Share on other sites
vengeance1 50 Posted May 25, 2009 (edited) Your help please, I have deleted the file you listed but ArmAlib is still launching with Arma.exe. ArmAlib is activated by a "proxy" DSOUND.DLL file which is installed into the ArmA directory. If you have some serious problems (Such as the game not starting) removing this file will disable ArmAlib permantently. '-noarmalib' parameter can also be used with arma.exe to disable ArmAlib loading. How do I get it off of my computer? Thanks Figured it out, it installs in the Beta Directory as well as Default, dsound.dll was in the Beta Directory. Edited May 25, 2009 by vengeance1 Share this post Link to post Share on other sites
armatech 8 Posted May 30, 2009 hey kegs will you be updateing to arma2? Share this post Link to post Share on other sites
kegetys 2 Posted May 30, 2009 Well, first priority is to get the game ;) Share this post Link to post Share on other sites
MatzeOGH 10 Posted June 3, 2009 Can u give us the mission with the radarscript plz Share this post Link to post Share on other sites
Boreas80 0 Posted July 1, 2009 any progres in porting armalib to arma2? Could it be posible? Share this post Link to post Share on other sites
Takbal 0 Posted July 3, 2009 One more vote for a rapid port to ArmA2... I would like to use it. Nice work Kegetys anyway! :) Share this post Link to post Share on other sites
sholio 10 Posted August 3, 2009 also, the hdr is a damn nightmare in A2.. any chance of adding a readable light-level variable for A2, so a proper hdr disable mod could be made? and/or a 'getAperture' that would return what the hdr engine currently wants it to be so it could be polled for comparison to get an idea of the real situation Share this post Link to post Share on other sites
3ID_Canis 10 Posted September 7, 2009 Has anyone been able to get getURL function to work? There is no example, and it throws an an error when I use it. Thanks! ---------- Post added at 09:38 PM ---------- Previous post was at 09:12 PM ---------- Found answer by RTFM: "therefore only work properly when called from a script (ie. from something originally executed with execVM or spawn, not call) " Have to create a sqf and call it from sqs, then it works. for example: in test.sqs: call compile preprocessfile "armalib\alibinterface.sqf"; execVM "test.sqf"; in test.sqf: _rtn = "http://www.google.com" call getURL; hint _rtn; Share this post Link to post Share on other sites
bladerunner166 0 Posted January 9, 2010 Hi Kegetys, will you publish a version of ArmAlib as the final patch for ArmA is available? The Beta 1.17 and the RC 1.18 are currently not supported by ArmAlib v1.03 which is very sad! Regards, Joern. Share this post Link to post Share on other sites
sp33dlink 10 Posted June 11, 2010 patch still needed here -.- Share this post Link to post Share on other sites
firefly2442 6 Posted September 8, 2010 Is the sourcecode for this program available? Specifically, the dll injection part? Share this post Link to post Share on other sites