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About firefly2442

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  1. Can you please post or PM me the contents of both the Arma2NET and Arma2NETConnect logs: Users/userame/AppData/Local/Arma2NETConnect/logs/ Users/username/AppData/Local/Arma2NET/ This will help debug.
  2. Did you also install and run the two mods from the .7z? Those are needed. Arma 3 needs to be running with those mods in order to download the maps images.
  3. I've updated the compiled binaries and test version on Dropbox. https://www.dropbox.com/sh/u6s6u9rjrkrabsk/AABHegbwkS0RMYHH2aV4sSe7a?dl=0 * New map download system (smaller APK binary) * Bug fixes around threading and UI display * New altitude display feature * Updated upstream TileView library * Added a low resolution version of Tanoa * Altis and Stratis supported at fairly high resolution Please give it a try and let me know what you think. I'm curious to hear if people report any network issues with it.
  4. Just wanted to post this script in case it's helpful for people. For our Arma 3 Linux server (headless) we use: LinuxGSM - for Arma 3 server startup and updating Arma3Sync - for providing delta diffs of mods Apache - for serving up mod files Steam - for updating Arma 3 server and downloading mods from the workshop I wrote a little Python script that automates the updating of mods via Steam workshop, copies keys, updates mods via Arma3Sync and then restarts the server all via the command-line. No more manually downloading and extracting files! If you have suggestions or improvements, feel free to fork the file or post here.
  5. I see that a full copy of Arma3 is no longer needed to run a dedicated server. BI have a dedicated server that you can download. My question is, what is the difference between this dedicated server package and the full client install? If I use the dedicated server, am I missing out on missions or other content?
  6. Looks like the upstream GameQ library has (mostly) switched over from v2 to v3 so I updated that and the example.
  7. Well, I'm trying to get back into development of this application and mod (before I forget everything I did, hehe). I've made a couple changes on Github this evening but I'm still struggling with Android activities and threading. I think I'm running into some concurrency and/or race conditions. If anyone is an Android developer and could offer assistance I would sure appreciate it. :)
  8. One small suggestion on the development side, take it or leave it. :) You may want to consider splitting the binaries and/or translations into their own projects on Github. When the .dll and other binaries are rebuilt, it will continue taking up space in the Git history. By moving the translations out into another project, it might be easier to focus on just the development side and get a better picture as to what changes have been done as opposed to sifting through tons of translation changes. Two options: 1) Git submodules (pro- works well, easy to setup another project. con: people need to know how to use submodules) 2) The brand new Git large file store (I have no experience with this)
  9. firefly2442


    And when you say that the server crashes, this happens in both case 1 and 2? I would try something very simple first (maybe this is a dumb idea but it might help you narrow it down). Make a very simple Arma2NET project and have it just print something to a file when it's called. Now try it in case 1 and 2 and see what happens. What is the plugin doing? Can you provide some details on that? Maybe they're both trying to access the same resource (database, or whatever) at the same time?
  10. firefly2442


    Yeah, I also had trouble with Mono and the associated libraries when trying to port Arma2NETMySQL. Arma2NET easily compiled but Mono just doesn't seem to have a very active development. The provided binary packages were out-of-date, and there were other issues.
  11. @Torndeco: Sorry to hear about that. I hope you keep it GPL if at all possible.
  12. Some updates were made upstream in GameQ so I think DayZ is working now.
  13. Well, my experience with Android apps is fairly limited. At the moment I'm having some trouble with synchronization between threads and crashing issues.
  14. Well, actually yes. I don't think there's anything there that would prevent you from using it with Arma 2. It would of course need the maps saved over but all the basic SQF code should work. I don't have much chance to work on this at the moment so Arma 2 support is pretty low on the list. I need to fix up the Android part currently. If anyone wants to help contribute, that would be awesome.
  15. Well, I can get DayZ standalone to work but I can't seem to get the DayZ mod querying properly. What are the ports that you have set in your server config?