-IC-Wedge 0 Posted May 18, 2008 . ========= IC Barbuda ========= Created By Wedge For The International Conflict Arma Tournament ========== Foreword ========== Isla Barbuda is a project that has been designed for the IC-Arma Tournament. Therefore it has been designed with the tournament style play in mind.I would not normally design such a terrain with a symetrical layout but for this it is needed.All heightmaps were made by hand in PS. This island has not really been designed with AI in mind so thier effectiveness is unknown in citys/towns etc. ========== Island Info ========== Island Size - 1024 x 1024 Object Count - 76'675 Island Style - Desert Citys - 1 Towns - 15 Bases - 3 (With Airfield's) ========== Known Bugs & Others ========== V0.9.0 -No Sat map texture for runways, so it does not show in editor. -Airfields not properly configured for Auto Pilot. ========== Contact ========== Please Report any bugs to myself @ www.ic-arma.com Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 DOWNLOAD LINK [32.5mb] Please could someone help host All the best Enjoy Wedge Internal Coordinator IC-ArmA Share this post Link to post Share on other sites
icebreakr 3159 Posted May 18, 2008 Congrats Wedge on the release of this AWESOME map-island! My team already took the beta off a month ago from your publicly open server folder. Good thing is that we have a campaign done for it and i'll publish it asap here, fixing it now for the final version Share this post Link to post Share on other sites
wika_woo 182 Posted May 18, 2008 Nice lookin map mate Share this post Link to post Share on other sites
Deadeye 1 Posted May 18, 2008 Great job ArmedAssault.info Mirror (repacked with 7z so its only 24,8 MB big): Addon/Island : http://www.armedassault.info/index.p....lang=en News : http://www.armedassault.info/index.p....lang=en This addon is packed with 7-zip, a packer tool similar to Winrar. You can get it from HERE, but the files can also be extracted with Winrar. Share this post Link to post Share on other sites
Mr_Tea 0 Posted May 18, 2008 Thanks for that island. It`s great to have some varieties at playgrounds. Share this post Link to post Share on other sites
Guest Posted May 18, 2008 Thanks for informing us [iC]Wedge Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3219 Share this post Link to post Share on other sites
spike1993 0 Posted May 18, 2008 Great work Wedge! Hoping to use it soon during IC. Share this post Link to post Share on other sites
russin 0 Posted May 19, 2008 wicked thanks for this island can't wait to see it in the IC-ArmA Campain Share this post Link to post Share on other sites
Stavanger 0 Posted May 19, 2008 News + Mirror by ePrison.de IC Barbuda v0.9 by [iC]Wedge Regards, Stavanger Share this post Link to post Share on other sites
dm 9 Posted May 19, 2008 Nice island, the only thing that niggles me (as a flyer) are the runway numbers: Had I thought about it, I'd have tagged the location of each one, but I think the compass ought to help out with the orientation. Other than that, nice island. Share this post Link to post Share on other sites
-IC-Wedge 0 Posted May 19, 2008 he he thanks for the responses. Yeah the runways are bugging me anyway but hadnt even thought about the numbers lol i knew they meant something but had no idea what . The main thing thats bugging me is the runway on the sat map. Just couldnt get it right....mainly due to the size of the sat map and amount of layers it takes about half an hour to save it and import it and test it. What do you guys think of the central city. Its my favourite part. Oh and if anyone can give me back any info on frame rates that would be good. Early betas proved it to be fairly smooth. Wedge Share this post Link to post Share on other sites
mankyle 420 Posted May 19, 2008 Nice one. I have loaded in the editor an AH-6 and I haven't had any fps problems. As there are very few trees the performance with this island is very good. Runs very smooth Share this post Link to post Share on other sites
icebreakr 3159 Posted May 19, 2008 Map has great framerates, but then again its the desert in most places Our team used main town airport and "government" lended their old mig-15s that supported our ground operations against the rebels that took control of almost all smaller towns. Barbuda is a great island, too bad that the island on the east only has a single village and there are no bridges. But at least its well hidden We also noticed that 2 FOBs have runways now, that is great. We still need to check the main town streets since they were all empty in the beta Share this post Link to post Share on other sites
-IC-Wedge 0 Posted May 19, 2008 Well as you can see if you look at the editor there is a fairly large area of water to the right this was left for a bit of expansion ...so you never know. The East may yet have more in store :-) Share this post Link to post Share on other sites
Nicholas Bell 0 Posted May 19, 2008 Congratulations, [iC]Wedge on finishing your island. Very nice! It obvious you put a lot of time into it. Had some fun flying around. Share this post Link to post Share on other sites
G-LOC 0 Posted May 19, 2008 Wedge @ May 19 2008,07:54)]he hethanks for the responses. Yeah the runways are bugging me anyway but hadnt even thought about the numbers lol i knew they meant something but had no idea what . The main thing thats bugging me is the runway on the sat map. Just couldnt get it right....mainly due to the size of the sat map and amount of layers it takes about half an hour to save it and import it and test it. What do you guys think of the central city. Its my favourite part. Oh and if anyone can give me back any info on frame rates that would be good. Early betas proved it to be fairly smooth. Wedge The air port layout it´s not realistic. http://www.internationalmodderselite.com/~wedge....el6.jpg There is a tree in the path were the plane will land or take off. The HAS it´s located betwen the ranway blocking the towers vision´s. G-LOC Share this post Link to post Share on other sites
Infam0us 10 Posted May 19, 2008 Great Job Wedge! Look forward to playing on it ... Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 20, 2008 Got to agree with G-loc here... Maby put a Main controltower in between the middle hangars Share this post Link to post Share on other sites
eJay 1 Posted May 20, 2008 It's the piece of great looking island. Ciudad city is beautuful! Just waiting for next release. Share this post Link to post Share on other sites
Serclaes 0 Posted May 20, 2008 Its a very beautiful map. I especially like the mountainous areas. I love the firefights in the desert. Tho, there is one thing that bothers me, next to the things that DM pointed out: 3 Airports. Why are 3 airports with concrete runways needed? I mean, i don't have a problem with multiple start/landing capabilities but please, don't make it 3 airports with concrete runways How about a flat beach, a long road, a large clearance in the woods, a plain in the desert, there are so many possibilities. Or you could even do some upslope landing possibilities in the mountains, so called "Altiports" or rather "Altisurfaces" (even if i doubt the AI can handle those). Share this post Link to post Share on other sites
-IC-Wedge 0 Posted May 20, 2008 As i said in the 1st post..this island is designed for tournament style play...therefor a very symetrical layout. Also stated that it would not be how i would normally design an island. I had to find a mix between the two and i feel i have achieved that for its purpose. Had i designed a basic island i would have had one main runway and maybe a secondary dirt runway. Thanks for the feedback guys posotive and negative.......its all a learning curve One things for sure...i wont be getting the airport wrong next time. Share this post Link to post Share on other sites
sgt_savage 586 Posted May 21, 2008 Mate have to say a really fun island to play on, I see evo making it to this island. However the airbase in the south needs a longer runway. Both the sth and north airbases need to be ai landable...But again nice job!!! Sav Share this post Link to post Share on other sites
-IC-Wedge 0 Posted May 21, 2008 Yeah i also agree the runways are a little short. We live and learn I have no problem landing them and as i said they are not really designed for AI but if it doesnt mess too much up then i will tre and extend them on the next version. Share this post Link to post Share on other sites
icebreakr 3159 Posted May 21, 2008 Oh one more thing, Wedge: when we played your "internal" beta i had a damaged mig-15 and put the bird down a little too late on the runway, so I pulled brakes but was unable to stop the plane before the fence. To my amazement, plane went right through without any damage and fence still stood. So I ask you: - is that a mig15 or fence bug, did you fix it on first public version? (didn't have time to test it out yet) Share this post Link to post Share on other sites
mant3z 1 Posted May 23, 2008 This is the first map I really like, quality of this map is almost as good as BIS maps. Well don m8, I hope in near future there be possibility to play warfare, berzerk and domination on this map. Share this post Link to post Share on other sites