icebreakr 3156 Posted November 18, 2008 How does the SLX 1.02 fare in MP world? Me and my team used ESP until now, but bugs make you go crazy... SLX 0.99 had severe problems in playing MP, for example one BMP suppresive fire lagged out the game is that better in 1.02? Since ACE won't be out any soon there are no real alternatives. XAM weights at 700megs itself, so I cannot recommend it to my team. So, is it worth trying out 1.02 when playing in a closed (locked) group of 15players+? Share this post Link to post Share on other sites
kroky 1 Posted November 20, 2008 Kroky I'm confused. You talk of certain pbos needed to run the standalone drag & wounds system but not all of them are listed on the downloads page you linked. Is it not possible to use the SLX mod files and then just remove everything but these?:- SLX_Wounds.pbo - SLX_Cloud.pbo - SLX_Arma_Voices.pbo - SLX_Shout - SLX_NetCode.pbo Yes do it just like that. You only need these files to get wounds/drag system to work. Make sure you use the latest of them! Share this post Link to post Share on other sites
kuIoodporny 45 Posted November 22, 2008 Quote[/b] ]All content in this addon made by SLX may be modified and used in any way with or without credit, except for parts that are under other licenses. SLX_ModWeapons is under the BIS models license. All content copyright by it's respective author(s). Taken from SLX Readme. Thanks! So I'm blind... zSLX little update - 1.2 MB Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted November 24, 2008 Hi all, this mod is very nice, excellent, but the damage of the weapons is too much low: for example, a silenced weapon with "slower ammo" (talking about the speed) isn't too much deadly: an headshot kills a man with every weapons but I saw that with this ammo (and sometimes too with the "standard ammo" with some weapons, as the SPR talking about the sniper) is too much easy to survive. Alberto Share this post Link to post Share on other sites
paragraphic l 2 Posted November 24, 2008 Quote[/b] ]All content in this addon made by SLX may be modified and used in any way with or without credit, except for parts that are under other licenses. SLX_ModWeapons is under the BIS models license. All content copyright by it's respective author(s). Taken from SLX Readme. Thanks! So I'm blind... zSLX little update - 1.2 MB mr zGuba I thank you on behalf of Solus and me! Sorry that I wasn't there to reply to your question but it seems like you found the answer! I'm gonna try this fix right away and it's offcourse posted in the Topic Post so everyone knows there are people continueing Solus' hard work and make SLX better and better. Hope more talented mod makers follow in your foot-steps! Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted November 25, 2008 I've found a problem: I don't know why but the smoke (explosions smoke) is pink...for example, destroying a bmp, the smoke (not the smoke that comes from the vehicle, but the "surrounding smoke" is pink) Screen: http://e.imagehost.org/0678/Smoke.jpg Share this post Link to post Share on other sites
Deusrexmachina 0 Posted November 25, 2008 Looks more like dust and rust to me... Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted November 26, 2008 Well, watching more well it, I'm starting thinking that it isn't bad I found a bug: burying a ELS corpse, there's an error about the Ak74, I don't remember what it said. The game doesn't crash but there's the error. Small question: do you think that you will add the ak47, perhaps too in the single player campaign? (in the ammo and weapons crates for example) Excellent mod guys I saw too that sometimes there are some small problems for the animations, for example hitting someone, sometimes he will not do the falling to the ground animation but he will jump the animation and will appear to the ground..(i don't know if I explained well the situation)Have I to install some other fix pack or similar? Another bug is the rocket launcher animation: there isn't a reloading animation, for the USA rocket launcher, and too for the javelin (i didn't see if there's the animation for the RPG7) Bye Share this post Link to post Share on other sites
froggyluv 2135 Posted November 26, 2008 @ Nov. 26 2008,23:25)]Another bug is the rocket launcher animation: there isn't a reloading animation, Â for the USA rocket launcher, and too for the javelin (i didn't see if there's the animation for the RPG7)Bye Hmm-pretty sure it's a one-shot and your done with the rocket launchers. Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted November 27, 2008 The javelin too? O_o Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted November 27, 2008 uuh, guys, I don't know why, but now, I've a problem that before I hadn't: When I open ArmA I've this error message: No entry '@SLX\bin\config.cpp/CfgVehicles/SoldierBP.scope EDIT: Solved ^^ Ehy guys, please can you help me? I want to insert in the single player campaign in the weapons crates (and possibly, during the briefingm as I said some posts ago) the Ak47 contained in the RH_Aks pack. What have I to modify in config.cpp? Thank you very much. Helps would be appreciated *_* Share this post Link to post Share on other sites
kuIoodporny 45 Posted December 14, 2008 zSLX Revision 2 Readme: Quote[/b] ]Changes and additions: VehicleEffects: - autorotation script optimised - people abandon sinking choppers - pilots eject from Ka-50 when going down due to damaged rotors - EXPERIMENTAL: burning damage effect spawned locally on ALL units (however shouldn't damage remote units! to be tested) to reduce bandwith usage - thanks to some Turkish guy who noticed it when I blew Balmopan up with GAU-8 once EngineStart rev. 3 - now affects AI too, but does not make AI turn engine on and off all the time - fixed an mistake in MP coding from previous release - script detects if player is using 1st camera view to declare whether to use proper technique of playing sound. ModCore - I don't remember what exactly was changed, compare gameplay with official addon and this one ShotEffects: - disabled SLX tracers by default. To enable them back, set variable SLX_TracersOn to true. EDIT: To be underlined -rev. 2 uses new technique of throwing passengers out of sinking chopper Share this post Link to post Share on other sites
charliereddog 9 Posted December 15, 2008 I had SLX 1.0 on my machine, which used to give wierd "Shout" errors on the menu screen. However I think it used to work ok. I've now moved over to the work done by Kroky and ZGuba but in missions I get mission .ca errors or missing speech errors. "Whatthefuckwasthat" etc errors. Anyone got an idea if the original SLX changed something in a config that I need to change back? I really don't want to have to reinstall ArmA if I can avoid it. Share this post Link to post Share on other sites
ck-claw 1 Posted December 15, 2008 I'm getting a few errors about the config whenever I try to play with SLX.One of them being "No Entry '@SLX\bin\config.cpp/cfgweapons/M4AIM.selectionFireAnim" Another "No Entry '@SLX\bin\config.cpp/cfgweapons/FakeWeapon.DisplayName" Any help for this? I can't play with the mod - these errors show up whenever i try to start a mission. Not seen any replies his problem? I'm having it too I've almost read through the 41 pages I'm currently using ECS-also on our private server but want to test SLX too. But ive prob missed it somewhere! Any help guys! ck Share this post Link to post Share on other sites
ck-claw 1 Posted December 16, 2008 Thanks for the tips guys! Â Â Â Â So far can only run it error free by using absolutley no addons what so ever including QG! Â Share this post Link to post Share on other sites
froggyluv 2135 Posted December 17, 2008 Sorry- wish I could help you guys. Maybe a re-install of SLX and re-do the batch file thingy? I use a new folder with just the SLX files I like ie.Melee;Shot effects;Wounded etc, with ECS and Xam with no errors so you might want to try creating a your own folder with just the SLX addon pbo.'s you want that don't require SLX Bin. Share this post Link to post Share on other sites
ck-claw 1 Posted December 17, 2008 Thanks Froggy-i'll give it a try! Share this post Link to post Share on other sites
ck-claw 1 Posted December 17, 2008 OK-after alot of disabling/enabling mods! And removing one by one pbo's from mod folders etc! The cause of my error(our UK mod pack with various stuff in it) has been located to 'TheSun Landrovers Pbo's' Â Taking those 2 pbos out i get no errors running:- SLX ECS AACF Sound Desert Weapons Una FOV All islands Zcf1 Proper island stuff Etc etc etc Share this post Link to post Share on other sites
kuIoodporny 45 Posted December 21, 2008 zSLX revision 3 The only change compared to previous release is improved EngineStart. New better sounds, quicker ignition, fixed bugs. Share this post Link to post Share on other sites
Guest Posted December 21, 2008 New version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=4264 Share this post Link to post Share on other sites
vengeance1 50 Posted December 21, 2008 I am getting errors too? I have never used your Mod before. I started with nothing but 1.14V Installed SLX Mod SLX Update 1.01 SLX Update 1.02 SLX Wounds SLX Little Update Rev3 I get errors: Can't open slx_veh\slx_m113.p3d No entry '@SLX\bin\config.cpp/CfgVehicles/Tanks/Turrets/MainTurret/Turrets/CommanderOptics/ViewGunner.initAngleY'. Then crashes to Desktop? Sorry. Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2008 I always used to get this error with SLX per zGuba's fix but it never crashed. I'd just hit "OK" and was on my way. I'd say it's a conflict but if your just using ArmA 1.14 and nothing else that's probably not the cause. Are you using XEH as well? Did you DL SLX vehicles too? I can't remember for sure but I believe it had to be DL'd separate from SLX when Solus released it. I can't remember if it was included in the updates neither. Share this post Link to post Share on other sites
vengeance1 50 Posted December 22, 2008 Thanks for the help, yes I did use latest XEH, but I did not download any Vehicles as it was not listed in required downloads. Not sure what Vehicle download to get? But I will look for it and try again. Thanks Share this post Link to post Share on other sites
froggyluv 2135 Posted December 22, 2008 Thanks for the help, yes I did use latest XEH, but I did not download any Vehicles as it was not listed in required downloads. Â Not sure what Vehicle download to get? Â But I will look for it and try again. Thanks You'll find SLX Vehicles here Share this post Link to post Share on other sites
charliereddog 9 Posted December 22, 2008 Can I suggest that we have a new thread with ongoing Dev in it? AS we can't update the first 42 pages with new instructions, it's going to be rather confusing for people starting from scratch. I've just found out that my errors aren't coming from SLX as far as I know either by the way, but I'd appreciate someone taking the time to list filesizes/last modified dates of the files, so I can make sure I have what is required for the new revisions. Share this post Link to post Share on other sites