Sigma-6 29 Posted November 29, 2008 Sorry. . . I haven't been doing anything game-related due to university. But now the term is over! Yeah, of course, go right ahead! Share this post Link to post Share on other sites
ricoadf 0 Posted November 30, 2008 Thats fine mate, I'm in the same boat Thanks Share this post Link to post Share on other sites
abs 2 Posted November 30, 2008 Wow. that charger really does look great, Sig. Nice work. Abs Share this post Link to post Share on other sites
Sigma-6 29 Posted November 30, 2008 Thanks, Abs. . . I only wish I had the time to do some textures and stuff for ONS again, these days. I keep seeing the updates and kicking myself. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 30, 2008 <span style='font-size:16pt;line-height:100%'><span style='color:Darkred'>Isolda - Freighter</span></span> <span style='font-size:11pt;line-height:100%'><span style='color:Darkblue'>by Sigma-6</span></span> <span style='font-size:10pt;line-height:100%'><span style='color:black'>the lost merchantman</span></span> Missing from the last update from Sigma-6 And therefore lost by some Fan-sites who host the addons. Found in editor under CIVILIAN --> SHIPS DOWNLOAD Filefront - 1MB search tags - Civilian ship merchant navy cargo vessel Isolda Freighter Bulk Carrier Share this post Link to post Share on other sites
abs 2 Posted November 30, 2008 Thanks, Abs. . . Â I only wish I had the time to do some textures and stuff for ONS again, these days. Â I keep seeing the updates and kicking myself. Â Not a problem man. I've been to university, and know what you're going through. If you ever have time, I'm sure we'll still be here. Abs Share this post Link to post Share on other sites
Guest Posted November 30, 2008 Thanks for the file Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=4300 Share this post Link to post Share on other sites
Stavanger 0 Posted November 30, 2008 Mirror by ePrison.de Isolda - Freighter by Sigma-6 Regards, Stavanger Share this post Link to post Share on other sites
Sigma-6 29 Posted December 1, 2008 Hay, thanks, Gnat! Share this post Link to post Share on other sites
miller 49 Posted December 1, 2008 Thanks [APS]Gnat and Sigma-6 Â ArmABase.de Mirror and News: Mirror:Isolda Freighter by Sigma-6 Kind regards Miller Share this post Link to post Share on other sites
Slayer89 0 Posted December 4, 2008 Hi, have just downloaded the Isolda (absolutely brilliant by the way) and have found a slight problem. When I attempt to use the ship under AI control it remains static, despite me having driven the ship myself. Just wondering if there is anyway around the problem. Thanks Josh : ) Share this post Link to post Share on other sites
miles teg 1 Posted December 4, 2008 The biggest problem for me is not the fact that the AI don't drive it (and that it barely moves if a human player drive it) but that it goes flying off when it is hit by a bomb or missile. This is a problem my mod has as well with our ships. If we find a solution, we'll let ya know Sigma. Gnat might have some idea how to fix that. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
devgru 0 Posted December 5, 2008 Sigma that Charger looks tits! What lightbar you plan on using? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 5, 2008 but that it goes flying off when it is hit by a bomb or missile. Â This is a problem my mod has as well with our ships. http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=76;t=63554;st=135 Quote[/b] ]TIP FOR BOMBS AND MISSILESAddon makers make sure when you make bomb and missile 3d models, that you give the GEO lod some weight (in kgs) but DO NOT STRUCTURE -> TOPOLOGY -> FIND COMPONENTS . ie defining "Component01", "Component02" etc in O2 The "Find Components" option in O2 typically makes it so other objects are able to impact the geometry LOD, and vice versa. The problem is this means when a 100kg object doing 900km/h hits another static object, ArmA has a habit of making the static object fly off !! especially ships. It also avoids problems like dropping bombs from a plane and having them "bump" into the plane itself. Anyhow, a lesson learnt from me, that probably a few in the community already knew. Share this post Link to post Share on other sites
miles teg 1 Posted December 5, 2008 Thanks a million Gnat. I take it that if the missile/bomb has all those components that I just delete those? I'll try that anyways and see if that works. That would be wonderful to finally put that bug to bed as then I can make some true naval battle missions...and the custom-made bombs on my mod's aircraft's then won't cause Sigma6's freighter to go flying hopefully. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Sigma-6 29 Posted December 6, 2008 I was going to use a Whelen Liberty Six, http://www.phildorsett.com/images/whelenlibertysx.jpg But then I decided to opt for something that evoked the small modern lightbars without actually being one of them. By the way, I don't really intend to do any more work on that ship, so anyone who wants to, go right ahead, as long as, if you make any changes to the model or textures, you let me see it before it's released. . . Share this post Link to post Share on other sites
devgru 0 Posted December 7, 2008 May I make any suggestions on the lightbar choice? The Code 3 Excalibur http://code3pse.com/productdtl.asp?grp=cd3&familyid=1&id=3 The Federal Signal Vision http://www.fedsig.com/products/index.php?id=139 FedSig Raydian http://www.fedsig.com/products/index.php?id=269 or, The Whelen Edge 9M32 http://www.whelen.com/details...._id=230 Share this post Link to post Share on other sites
Sigma-6 29 Posted December 8, 2008 The lightbar is already done. I went with 'generic'. Share this post Link to post Share on other sites
Sigma-6 29 Posted December 9, 2008 Here's an ingame shot. 2005 Dodge Charger Police Cruiser. Share this post Link to post Share on other sites
mr.g-c 6 Posted December 9, 2008 Great Job as always!! But, this time please please please, skeleton stuff in a model.cfg and not in the config.cpp/bin You break BIS tree with that for other addons, aswell is binarizing a pain in the ass then (i binarized and "fixed" all your cars from pack1 and put it into Sahrani-Life:Reloaded). Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 9, 2008 But, this time please please please, skeleton stuff in a model.cfg and not in the config.cpp/bin huh? why does it even matter ? ... except you getting a chance to say you "fixed" someone else addons ! (with permissions ? ) Share this post Link to post Share on other sites
.kju 3244 Posted December 9, 2008 better performance and you can do whatever you want with anyone's stuff in private. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 9, 2008 better performanceand you can do whatever you want with anyone's stuff in private. BBBZZZZZTTT .... no He said; Quote[/b] ]skeleton stuff in a model.cfg and not in the config.cpp/bin You CAN binarize an addon either way, so I don't understand why he said what he said, expect to make a spectical. Share this post Link to post Share on other sites
.kju 3244 Posted December 9, 2008 while I am not expert, my knowledge is that if you have class models and class skeleton in model.cfg the binarize process will merge the information in the p3d. having a cpp to bin binarized (with or without class models and class skeleton) is sth different. or are we talking about two different things Gnat? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 9, 2008 If you have the skeleton defined in the config, apparently you can cause trouble with other addons due to overwriting BIS' base skeleton classes. I know this is the case for unit models, so I suppose it also may apply to vehicles. Share this post Link to post Share on other sites