Guest Posted June 29, 2008 New versions frontpaged at the Armaholic.com homepage. The Armaholic.com download page for Schmalfelden - Heavy Vegetation (HV) can be found here. The Armaholic.com download page for Schmalfelden - Extra Heavy Vegetation (XHV) can be found here. Share this post Link to post Share on other sites
Kristian 47 Posted June 29, 2008 The island works great on ambushes and tank fights½ now you wil rest, the you wil make a lovely UK countryside map, the you will rest, and then... you will make finnish countryside! kidding.. but sure you can do if u want. heh. Share this post Link to post Share on other sites
Stavanger 0 Posted June 29, 2008 Mirror updated from ePrison.de. Regards, Stavanger Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted June 30, 2008 Hmmm something is weird with the latest version ... Picture 1 Picture 2 Share this post Link to post Share on other sites
sickboy 13 Posted June 30, 2008 Hi, the config is setup in ofp-spec, and seems to match the wrong examples set out by Alex.Sworn. The official arma island config setup is setup like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class DefaultWorld; class CAWorld: DefaultWorld {  class Grid; }; class YourIslandName: CAWorld {  class Grid: Grid  {    class Zoom1    {    };    class Zoom2    {    };  }; }; Yours is setup like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Intro; class YourIslandName: Intro {  class Grid  {    class Zoom0    {    };    class Zoom1    {    };  }; }; There are a number of reasons why to keep to the official Spec, Standards is one of them Share this post Link to post Share on other sites
dale0404 5 Posted June 30, 2008 The island works great on ambushes and tank fights½   now you wil rest, the you wil make a lovely UK countryside map, the you will rest, and then... you will make finnish countryside!   kidding.. but sure you can do if u want. heh.  There are some lovely places around Mansfield, Nottinghamshire  in the UK for this.  I can send you the google images if you want.     Its only because I used to live there and it would be so cool to have a map based on that area. I can dream cant I???  Share this post Link to post Share on other sites
Nicholas Bell 0 Posted June 30, 2008 I'm not sure what to make of the propensity of requests I've received here and via pm for maps of people's home areas! Does everyone except me like the idea of shooting up their own town? I've got to get to work on some non-ArmA related projects, but I'm mucking about with ideas for future ArmA map projects for sure once I make some headway on those "other" responsibilities. Share this post Link to post Share on other sites
Vulture2k1 0 Posted June 30, 2008 Give us some Fulda-Area that we can do all that WW3 Sceneries like in the dead? game "Enemy in Sight" Share this post Link to post Share on other sites
Nicholas Bell 0 Posted July 2, 2008 Quote[/b] ]The official arma island config setup is setup like this:Code Sample class DefaultWorld; class CAWorld: DefaultWorld { class Grid; }; class YourIslandName: CAWorld { class Grid: Grid { class Zoom1 { }; class Zoom2 { }; }; }; Yours is setup like this: Code Sample class Intro; class YourIslandName: Intro { class Grid { class Zoom0 { }; class Zoom1 { }; }; }; There are a number of reasons why to keep to the official Spec, Standards is one of them Really? I used what was provided in the BIS sample map, - you are saying that this is incorrect and not official? If so, what problem is it causing? I am not inclined to fix non-existent problems, but if there is a real one, I will adjust. Quote[/b] ]Give us some Fulda-Area that we can do all that WW3 Sceneries Ah yeah - and people complain now about the forests in Schmalfelden The Fulda-Hunsfeld area would be great, and I have the maps too. But it would run like crap on most computers, so I can't consider it. Share this post Link to post Share on other sites
dob 0 Posted July 2, 2008 i' v question about shadow bug on grass, could you fix that? but i want say merci for your work! Share this post Link to post Share on other sites
Nicholas Bell 0 Posted July 2, 2008 Quote[/b] ]i' v question about shadow bug on grass, could you fix that? Please explain what the problem is - I didn't know there was one. Thanks. Share this post Link to post Share on other sites
sickboy 13 Posted July 2, 2008 Really? Â I used what was provided in the BIS sample map, - you are saying that this is incorrect and not official? Â If so, what problem is it causing? Â I am not inclined to fix non-existent problems, but if there is a real one, I will adjust. Â Could you link me to the mentioned Sample Map? All BIS Islands are setup the way I described, it would be very weird if their Sample Map would be different I don't think it causes problems, other then for ppl trying to override zoomlevels in Mods, which I guess isn't really important imo it's just not standard, and I am simply wondering about the need Share this post Link to post Share on other sites
madine75 0 Posted July 3, 2008 I think the Sample Map he mentioned is the one available here: BIS Sample Map Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 3, 2008 @Nicholas: Thanks for your hint. Everything is fine now But I've spotted something weird on the Schmalfelden with extra heavy vegetation. There are some buildings lonely on the fields, watch it here. I guess they don't belong there. You can find them at the south-west/western corner of Schmalfelden. Share this post Link to post Share on other sites
Nicholas Bell 0 Posted July 3, 2008 Quote[/b] ]But I've spotted something weird on the Schmalfelden with extra heavy vegetation. There are some buildings lonely on the fields, watch it here. I guess they don't belong there. You can find them at the south-west/western corner of Schmalfelden. WTF? Freakin' gremlins I tell you! Will address tonight. Interesting - no one else saw this? Guess XHV isn't used much Share this post Link to post Share on other sites
LFO 0 Posted July 3, 2008 Quote[/b] ]Guess XHV isn't used much well, with my new hd4850 i actually am now able to use it with decent framerates and AA on. i'm absolutely loving it! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 3, 2008 Freakin' gremlins I tell you! Will address tonight. Interesting - no one else saw this? Guess XHV isn't used much Ahm ... well ... with my 8800 GTX I got 20 fps at the forrest edges (no enemys, no scripts, only me standing there) I'll see if I can reassemble the two missions I have for Schmalfelden. Otherwise I'll have to use the other version Share this post Link to post Share on other sites
Nicholas Bell 0 Posted July 4, 2008 The misplaced stray buildings found by Legislator have been removed. XHV version only updated to v1.1. Download files on page 1 (or here): http://mihd.net/z5rcefu http://www.sendspace.com/file/1p15s0 Sloppy proofing on my part. Not sure how I missed them, but I did. My apologies. Share this post Link to post Share on other sites
Stavanger 0 Posted July 4, 2008 Mirror updated from ePrison.de. best Regards, Stavanger Share this post Link to post Share on other sites
SD_BOB 10 Posted August 19, 2008 Hey guys, i've been playing around with this map. Fantastic effort by the way, thing is one of the guys i play with is having issues with the map crashing (All three versions do this). Now all other maps, stock and custom seem to work fine. But when he try's to loads up Schmalfelden, his game crashes and give him the following error:- Out of memory (requested 11kb) Reserved 262144 KB. Total free 4194243 Free blocks 2, Max free size 32705 KB This happens while the map is loading, actually before he is in the map itself. Has anyone experienced this? Or know what the problem is? He is running on Windows Vista 64, with 4GB of RAM. Thanks in advance for any help. Share this post Link to post Share on other sites
SD_BOB 10 Posted August 19, 2008 Hey guys, i've been playing around with this map. Fantastic effort by the way, thing is one of the guys i play with is having issues with the map crashing (All three versions do this). Now all other maps, stock and custom seem to work fine. But when he try's to loads up Schmalfelden, his game crashes and give him the following error:- Out of memory (requested 11kb) Reserved 262144 KB. Total free 4194243 Free blocks 2, Max free size 32705 KB This happens while the map is loading, actually before he is in the map itself. Has anyone experienced this? Or know what the problem is? He is running on Windows Vista 64, with 4GB of RAM. Thanks in advance for any help. Share this post Link to post Share on other sites
beita 10 Posted May 25, 2009 Sorry for bringing this thread back to life, but .. I was wondering if you would consider a few changes to the island. 1. Change the grid reference system to a 6 figure grid ref (like the ACE islands) 2. Lower the height of the land to sub 100m, instead of 400-500m above sea level. A lot of sound mods have high wind effects for high elevations, makes it hard to hear on this island. Other than those 2 things, this island is excellent. Very good work! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 25, 2009 No need to apologize, beita :p Although the thread seems pretty old now, Schmalfelden is still one of my favourite "islands". Nicholas, I've got a huge wish and I guess I'm not alone with it. Please make an ArmA 2 version of this great map! :o Share this post Link to post Share on other sites
Nicholas Bell 0 Posted May 26, 2009 I am not making any decisions on future modifications to this map until ArmA2 is released, and the tools necessary to make it compatible with it (if necessary). From what I have seen the ArmA2 map contains a lot of terrain similar to Schmalfelden, and I suspect my map will fall into disuse (for reasons like small size and lack of A/F). The changes you are asking for are not difficult, but would still require more than 6 hours of my limited time, time I feel is best used for other maps I am working on. I suggest you petition the makers of whichever sound mod you are using to provide options or control over the ambient sound effects, as Schmalfelden is not the only map where this is a problem. If I do decide to update the map, I will seek input at that time. Share this post Link to post Share on other sites