Ike_fin 0 Posted February 29, 2008 Have you tried opening in editor and saving again? Share this post Link to post Share on other sites
icebreakr 3159 Posted February 29, 2008 Yeah, but my FOB now has a house that is on a 20% slope lol ah damn you, I'll fix the mission and release it soon, not this evening, its beer time Share this post Link to post Share on other sites
xeno 234 Posted March 1, 2008 Found another problem... If you have a mission (non Sarve, it doesn't matter which island you use) that uses tents ("Tent") and start that mission on a server, it doesn't get started because it says deleted content is missing (Sarve). It seems that class Camp is causing this problem, displayName = "Tent - camo"; I don't want to update all mission.sqm files of those missions that use tents and add sarve to the addon list Would be nice if you could fix it. Xeno Share this post Link to post Share on other sites
Ike_fin 0 Posted March 1, 2008 Found another problem...If you have a mission (non Sarve, it doesn't matter which island you use) that uses tents ("Tent") and start that mission on a server, it doesn't get started because it says deleted content is missing (Sarve). It seems that class Camp is causing this problem, displayName = "Tent - camo"; I don't want to update all mission.sqm files of those missions that use tents and add sarve to the addon list Would be nice if you could fix it. Xeno Yeah sorry ill fix that asap. Share this post Link to post Share on other sites
Ike_fin 0 Posted March 2, 2008 Here's that fix: Sarve v1.3 Changes: - Fixed config error Hopefully my last update for this island. This was just meant to be my training work in first place. Share this post Link to post Share on other sites
big 0 Posted March 2, 2008 Armahollic mirror updated with version 1.3: - Sarve Island Also the mission has been added to armaholic database: - Far away Co-12 (@) Share this post Link to post Share on other sites
xeno 234 Posted March 2, 2008 Hopefully my last update for this island. This was just meant to be my training work in first place. Nevertheless, thank you for that fast update/fix. Xeno Share this post Link to post Share on other sites
Stavanger 0 Posted March 2, 2008 Mirror + Review updated by ePrison.de Sarve Island v1.3 by Ike_fin Regards, Stavanger EDIT: New Mirror! Share this post Link to post Share on other sites
Halochief89 0 Posted March 3, 2008 Today I put Sarve to the test. And the island can actually handle a full scale battle across it. Lets see here: I had a US soldiers vs zombies in the marsh I had US forces vs aliens in the gulf I had US vs SLA in the NorthWest I had SLA vs Aliens on the islands. While I had over 50 civilians running everywhere it was crazy plus it was at night so in the end of the battle (around 3 hours to calm down) there was plumes of smoke and fire everywhere and if it weren't for arma's engine allowing water to be stain by blood. The marsh was covered in zombies and soldiers. It was crazy (even though all I was a civilian spectator) Share this post Link to post Share on other sites
biggerdave 56 Posted March 3, 2008 I'm not sure if anyone else has noticed this, but around the hotel and the marketplace in town soldiers tend to float about 25cm or so above the ground when on the cobblestones? Still, great island, I really like it Share this post Link to post Share on other sites
inferno7312 0 Posted March 3, 2008 new version is great! I only got 25FPS in the swamp area in the old version. But now! 75FPS! Share this post Link to post Share on other sites
icebreakr 3159 Posted March 14, 2008 Promised MP Campaign featuring Sarve island: Operation Nelia Share this post Link to post Share on other sites
wld427 1705 Posted March 16, 2008 Hopefully my last update for this island. This was just meant to be my training work in first place. Nevertheless, thank you for that fast update/fix. Xeno ohhhh Xeno please make us a domination on Sarve! Share this post Link to post Share on other sites