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Ike_fin

Sarve Island

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PLZ can you make the island not requied Queens gambit?

Well i have QG but installed only once.

To me QG is just a waste of Space. icon_rolleyes.gif

yessssssssssssssssssssssss someone finnaly understand its

QG is a waste of space

BTW cute island i wonder what can i use it for chechnya maybe?

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PLZ can you make the island not requied Queens gambit?

Well i have QG but installed only once.

To me QG is just a waste of Space. icon_rolleyes.gif

yessssssssssssssssssssssss someone finnaly understand its

QG is a waste of space

BTW cute island i wonder what can i use it for chechnya maybe?

You can keep your opinions of QG in different topic.

If you think that installing QG is waste of space to use this addon, then don't use it.

I didn't quite understand your last question?

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PLZ can you make the island not requied Queens gambit?

Well i have QG but installed only once.

To me QG is just a waste of Space. icon_rolleyes.gif

yessssssssssssssssssssssss someone finnaly understand its

QG is a waste of space

BTW cute island i wonder what can i use it for chechnya maybe?

You can keep your opinions of QG in different topic.

If you think that installing QG is waste of space to use this addon, then don't use it.

I didn't quite understand your last question?

im using QG to use awesome addons and mods im talking about QG itself nothing special or good about it.

if i could have used everything without QG i never would down... i mean buy it whistle.gif

and ignore my last question i just hate to have good stuff and not knowing how can i use them but i guess that is my personnal problem!

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Hi, here's v1.1:

Sarve v1.1

Changes:

- Bunkers now show on map(small icons)

- Fine tuned terrain height

- Fixed missing water bug (at least for Xeno biggrin_o.gif)

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Island looks very nice from the screens, especially how the towns are structured. I can't quite figure out where the location would be, but I would assume central/eastern Europe.

I may just buy QG just to try this island out! Great job!

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Nice island good for little fights!

Ive got some little suggestions wink_o.gif

Saarnaki:

- at BG07 around this rock delete this tree (in water)

- add dirt road from Radio Tower BE07 to bunkers at BF10

- little port at BB04 will be usefull to supply garrison

Valipe:

- add landing stage at DE82

- dirt road from north to south

Sarve:

- at CB80 flatten those area bit more = AI friendly and pathfinding

- add some walls to Helfenburg at BG79

Little island at DB12 could be closer around CD12 or CE10.

Even if you won't upgrade - Sarve island is good to know! smile_o.gif

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Today we're betatesting (internal team only) my MP 5-mission campaign based on Sarve. You'll get it once we polish out the bugs wink_o.gif its based on v1.1 for now...

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is there a possibility to fixe the greaas in the future?

as it is now i dont have any grass at all on the island.. looks a bit OFP´ish wink_o.gif

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That last version is great !

Could I suggest to erase all this grass dipping in ocean on East coast of Valipe ?

And ... well is it an island in the north as the fir forest is suggesting or a southern one featuring a banana trees grove.

biggrin_o.gif

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Thanks for suggestions. thumbs-up.gif

I haven't tested it too much myself so feedback is welcome.

And yeah, if you happen to make mission for this island give link here so it's easier to find(i can make list of missions in first post) smile_o.gif

I probably make one more update and then let it be because i have one other map project to do.

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New version:

Sarve v1.2

Changes:

- Added harbours and roads to Saarnaki and Valipe

- Tweaked config

- Changed some objects

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Here's 12 player coop mission that i made for Sarve.

Nothing spectacular, just basic commando mission. smile_o.gif

co 12 Far away

Requires only Sarve and QG of course. You can also try it on singleplayer.

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New version:

Sarve v1.2

Changes:

- Added harbours and roads to Saarnaki and Valipe

- Tweaked config

- Changed some objects

did you reduced the LOD?

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Were any heights changed? Because today I'll release a small campaign that is based on v1.1.

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@ bravo6

Not really, i tweaked config that might help or not..

@ IceBreakr

Heights were changed a bit in Saarnaki and Valipe(harbours).

Looking forward to that campaign smile_o.gif

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We've tested missions with 1.2 and guys were warping half a metre into the ground around the main town wow_o.gif Does anyone have a clue how to fix all of the unit/object height positions on the map?

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