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Ike_fin

Sarve Island

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The marsh looks a little better with ANZAC SAS Steve and Ron Water Color Mod. Sadly, its still very over-shiny and too wavy. But who cares, its a great map wink_o.gif

arma2008021103391157fi8.jpg

I did spot a problem with the mash, AIs would lie down for cover and drown rofl.gif

arma2008021103470437oc4.jpg

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I like the island. I've been searching for a good island for a mission I've been working on and I think I've found it smile_o.gif

Spotted an error

t5ree.jpg

at bj80 on the road by Heltermaa

edit:

And at bi79 to the North of Heltermaa there is another tree stump just overlapping onto the road

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^^ these actually happens in real life... Trees grow through the road, and you just have to cut them smile_o.gif

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I did spot a problem with the mash, AIs would lie down for cover and drown rofl.gif

Yeah i noticed that too tounge2.gif.

Anyways here's quick script that makes unit stand when its in water:

script (edit as you like)

And thanks for feedback all, i try to fix things you suggested.

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The tactical significance of a marsh is that heavy vehicles won't be able to operate there since they'd just sink into the bog, but this lowland only slowed a T-72 down a bit. Would you be able to make it uncrossable for vehicles, except by the road? Maybe add some deep spots where a vehicle would take damage, or use underwater obstacles that would hinder tanks? Or even some script stuff that would drain vehicles (except flying vehicles..! ) moving in the swamp of their gas. That would actually be the desired effect, getting the unit stuck there but still able to use their weapons.

It's BIS' fault for not simulating ground softness, but it would be great if you figured some way to model it, as 29 % of Finland's area is swampy.

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The tactical significance of a marsh is that heavy vehicles won't be able to operate there since they'd just sink into the bog, but this lowland only slowed a T-72 down a bit. Would you be able to make it uncrossable for vehicles, except by the road? Maybe add some deep spots where a vehicle would take damage, or use underwater obstacles that would hinder tanks? Or even some script stuff that would drain vehicles (except flying vehicles..! ) moving in the swamp of their gas. That would actually be the desired effect, getting the unit stuck there but still able to use their weapons.

It's BIS' fault for not simulating ground softness, but it would be great if you figured some way to model it, as 29 % of Finland's area is swampy.

Hmm yes i think ill add some deep spots because that seems to damage vehicles that cant "float". Problem is that AI is not very good in avoiding water sad_o.gif

I think its also possible with scripting to get unit stuck but i dont know how to add it to map by default.

Thanks.

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Hi, here's new version:

Sarve v1.0

Changes:

- added smaller islands

- added objects

- increased roughness in swamp(slower for vehicles)

- changed water colour

- addon signed

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I got a "cannot open object dbe1/models_dbe1/vysilac_budova.p3d" error message. Could it be that queens gambit didn't boot properly? heh

EDIT: changed addonfolder sequence and that solved it. Nice island.

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But it still don't works for me confused_o.gif

No Sarve island, just a blue underwater vision with a white horizontal line in the middle on GUI.

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But it still don't works for me confused_o.gif

What do you mean, does it give some error?

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I have erased all the files and created a mini-mod again with the same result

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Same here... no water textures, they are completely missing (you can see the ground but no "water"). I had tried the beta version and had no problems there.

And no, no errors sad_o.gif

Xeno

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Same here... no water textures, they are completely missing (you can see the ground but no "water"). I had tried the beta version and had no problems there.

And no, no errors sad_o.gif

Xeno

Ok, could you take a picture of it?

And what version of Arma and mods are you using?

I know its related to changed water color but it works fine for me. huh.gif

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@Ike_fin...

I've written you a pm...

Xeno

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I guess the climate warming was just a hype... see, we don't have enough water in this region... biggrin_o.gif

p.s. mine v1.0 is working fine on 2 PCs tested @home....

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Still non working :

- with 1.08+QG or 1.09 beta +CG = nothing only an underwater blue screen in GUI with a white line in the middle, and no Sarve island in list.

- with 1.09 beta = get Sarve island in list can open it in editor with an error due to missing QG so the CTD following is understandable.

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Well, I am back to beta version.

It doesn't work, but I can open island in editor smile_o.gif

When I place a unit on the map and then try to play it, I get an error message :

Quote[/b] ]Cannot open object dbe1\models_dbe1\vysilac\vysilac_budova.p3d

and then ArmA crashes. huh.gif

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Well, I am back to beta version.

It doesn't work, but I can open island in editor smile_o.gif

When I place a unit on the map and then try to play it, I get an error message :

Quote[/b] ]Cannot open object dbe1\models_dbe1\vysilac\vysilac_budova.p3d

and then ArmA crashes. huh.gif

Well it seems that you don't have Queens Gambit running.

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Yes,of course you were right. I was copying and pasting the same error again and again in the shortcut, old noob mistake sad_o.gif

Island is working all right and is fine. Thank you !

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