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lone.wolf

Crysis vs arma editor

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Wanted to hear the community what your finds the best and why...

Have seen some excellent things on both, Crysis expecially with the graphics..

band.gif

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Where can you find crysis editor?

I would love to check it out..

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Where can you find crysis editor?

I would love to check it out..

On the DVD off the game, you gotta install in manually...

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I'd have to say the Sandbox editor is superior. Not only can you script AI paths (precisely), you can also generate terrain and place objects and the like. Whereas in the ArmA editor, all you can do is set general waypoints and terrain generation is a whole other application entirely.

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The ArmA editor is more of a scenario editor while the Crysis editor is more like an all in one map creator. The ArmA editor is alot easier to use but misses the 'island creation part'.

Overall the ArmA editor best suits my needs.

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I looked at the Crysis Editor (it comes with the demo, y'know) aaand...

It's nothing more spectacular than Duke 3Ds "Build" editor in essence, or either of the Half Life's SDKs (with some new shiny gadgets, I'm sure). All you do is pick stuff that's been prefabricated, put down some cliffs and water, and build your little corridor-shooter as you want. All events, from weather to time progressing to special effects and, as someone mentioned, AI paths need to be set up by you. Otherwise all you've got is a bunch of polygons mashed together.

I'm sure the Crysis editor is great and all if you happen to be an expert editor who has time and inclination to go through tons of documents, learn how to model indoors and outdoors terrain areas, how to create AI, walk meshes and so forth. Not to mention custom-placed clutter, trees, seashells and fricken butterflies.

Whereas in ArmA, you can create an entirely 100% dynamic mission in which the AI is perectly able to perform all its tasks in about 5 minutes by loading up Sahrani, placing down a bunch of squads with a random placement radius in a forest someplace, and giving each of them a random-placement Guard waypoint. To spice it up, place down some helicopters further off (also with Guard waypoints), and some armored/mechanized units. Hey presto, tons of fun!

Of course, they don't really compare. Crysis is a corridor shooter, ArmA is a different beast all together. They have different needs. smile_o.gif

IMHO, of course.

Regards,

Wolfrug

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-Ziggy- @ Jan. 16 2008,21:27)]I voted ArmA editor cuz you can script a scene where you see a soldier squatting on a box that has the word Crysis on it. rofl.gif

Hilarious.

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Where can you find crysis editor?

I would love to check it out..

On the DVD off the game, you gotta install in manually...

Thanks!

I never knew, installing it now.

thumbs-up.gif

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You know when you ask this kind of thing on an Arma forum you should expect most people to prefer the Arma editor.

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i think this thread is more like for offtopic ...

btw. before judge UT3 editor (UE3 engine) is top class too

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Yes we're probably biased, but I think we can be pretty objective.

Like this...

The thing that sets the two editors apart is the simplicity and in this aspect arma certainly has the upper hand. You don't need know very much about anything to make missions in arma. I have well over 250 unique MPmissions now and most of them are coop and they were all made in under a year.

Crysis is a fullfledged 3d modeling editor and it's quite impressive no doubt - but most will play with it for 10 to 60 minutes and never really do anything with it.

If you see anything interesting out of that at all, it'll probably be well over a year, long after the game's shelflife has expired, long after you stopped playing entirely.

People want to create great things in little time. Two things that don't normally go together.

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I kinda checked it out!

I was like wOAAAAH!

I prefer the arma editor, nice n simple!

GO BIS! notworthy.gif

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The Crysis editor is great, compared to Visitor3...

You can modify terrain geometry, roads, object placement, lighting and shadder effects, etc all in real time.

Mission editing wise it seemed complicated and to require quite a bit of work for little result, Arma is very straightforward.

Anyway the Crysis editor is useless because only benchmark maniacs still care about Crysis, the game itself was a rather disapointing 3 day wonder.

And ofcourse thanks to all the scripters/coders out there that expand Arma with new features and possibilities, they are the foundation of the editing comunity and i think BIS should pay more atention to their work thumbs-up.gif .

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The only thing missing between Crysis Sandbox 2 & ArmA Editor is the 3D view & the placement of object (rotation & axis X,Y,Z).

That could really be cool to set up new buildings & objects in missions with that.

I know we can place object via script, but with 3D view i think it's faster & you see the result without having to try the mission.

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I would say the Crysis editor is excellent for creating new islands/maps etc, however , ArmA is much more open to true proper mods/addons and can be done easier than in crysis.

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