bella1 0 Posted January 7, 2008 I have a sugestion. If bis could make a inland ore a pinensula scenary that in the editor was divided in difrent pieces but ingame you could goe from one erea to another without having to abort the game. Maybee if you cross a line the athor world\island would be loaded. is this possible? Share this post Link to post Share on other sites
wamingo 1 Posted January 7, 2008 Might not be feasable for MP. But not sure. Share this post Link to post Share on other sites
Spoock 3 Posted January 7, 2008 this is not possible now! Share this post Link to post Share on other sites
paragraphic l 2 Posted January 7, 2008 It might be possible but would ask a lot from both software as ones hardware, then offcourse MP games would add a whole other question, if one would fly out of the border of an island to get into an other island while the rest of the server is playing on the current island what should happen? having both islands loaded on the server? Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 7, 2008 I would say the environments are large enough as it is. In ArmA you can have a 52km x 52km terrain no problem (and bigger if I remember correctly) ....... that is a HUGE area to get lost in. So long as ArmA or ArmA2 improves memory handling so islands this large can be common in SP and MP as computer CPU & memory power increases over the years. Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 7, 2008 This battleground in ArmA is quite ok. Maybe someone is developing few nice islands (on one map) only connected by bridges and small land area. It's not that "easy" like working with Bryce Tools. Share this post Link to post Share on other sites
Dynamax 0 Posted January 8, 2008 there is a test island (forgot by who) that is 205x205 KM just over 42,000 square KM Share this post Link to post Share on other sites
Heatseeker 0 Posted January 8, 2008 To be honest i would rather have populated towns and life in the already large world (integrated DAC alike system). I think Arma must already have a limited system like this wich spawns the insects and birds.. Food for thought . Share this post Link to post Share on other sites
bella1 0 Posted January 8, 2008 Maybee some of you misunderstood. Take this for an example. nogova and evron are two island we all now off. you take a plane and take off from everonheading south and you fly to the end of the map. when you reach the end of everon nogova are loaded whitout having to abort the game. Share this post Link to post Share on other sites
TheJay 0 Posted January 8, 2008 That would only be feasible in a single-player only game or something with an MMO type structure for multiplayer (the server would have to have all islands loaded in order for it work seamlessly). Share this post Link to post Share on other sites
SaBrE_UK 0 Posted January 8, 2008 Since the island is streamed, it could work but the islands would need to be quite close, probably so flying a few thousand miles to get from one island to another won't happen. Share this post Link to post Share on other sites
mrj-fin 0 Posted January 9, 2008 There was in OFP in the campaign first fligth mission with A10 and you took off from Malden to fly in Kolgujev but it was separated to two different missions. It could be great addition in one kind but I dont see too much value it yet there is such of billionz more important thing to do. Its time to start from small scale not bigger anymore. Share this post Link to post Share on other sites