Sudden Death 0 Posted January 5, 2008 FINALLY IT´S FINAL! This addon brings you working twin mguns (scripted) to the AH6 chopper and BIS Camel and a working 4times AA-Gun to the ZSU "Shilka". The models and textures are all BIS original stuff, addon is only a replacement config to add the scripts. Using extended Eventhandlers makes it compatible to other mods like 6thSense Tracers or FDF-Soundpack (shown in the vid). Watch the new short demo movie at youtoube.com or dl it here! Features: AH6: - working 2nd M134-MG AH6 (RACS): - working 2nd M134-MG ZSU "Shilka": - fully working AA-Gun BIS Camel: Update 1.1 2008-02-24 - working Twin-Gun Installation: Save the "SDP_vehicles.pbo" & "sdp_vehicles.pbo.SDP.bisign" to your addon folder. You´ll need also the Extended_Eventhandler-addon: http://www.flashpoint1985.com/cgi-bin....1196697 units: replaces the original AH6, AH6 (RACS), BIS Camel and Shilka. Changelog: Version 1.2 (Update 2008-02-26) - improved performance by changing scripts to call-style - thanks to maddmatt Version 1.1: - add serverkey to package - add twin-gun to BIS Camel (thanks to ColonelSandersLite) Final Release: - changed config using Extended_Eventhandler - add BI signature - improved scripts Release Candidate 2: - replacement config by zGuba - safe mg scripts for AH-6 and ZSU Shilka. Now bullets wont be created, only position is modified. - Kills in MP should count correctly now. - Costum Sounds removed - Shilka´s MG offset improved (some problems reported in RC1 if you aim very high) DL-Mirrors: ArmAMDB (German) SDP - Homepage (German) OFPMDB (English) armedassault.info Armaholic.com Combat-Prison.net Thanks to: ColonelSandersLite - for safe MG-Script and additional BIS Camel support zGuba - for Replacement-Config & help Kind regards S.D. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 6, 2008 Very nice, thank you! MfG Lee Share this post Link to post Share on other sites
Mr Groch 0 Posted January 6, 2008 Thx, but where is server bikey file? Share this post Link to post Share on other sites
ArmaVidz 0 Posted January 6, 2008 I am curious, as it didn't show it in the video, from the outside can you see all four barrels firing on the shilka? Share this post Link to post Share on other sites
James2785 0 Posted January 6, 2008 Maybe I'm blind, but is this MP compatible, and if so what is the recommended way of placing it into a mission? Thanks Share this post Link to post Share on other sites
Sudden Death 0 Posted January 6, 2008 Thx, but where is server bikey file? http://rapidshare.com/files/81656053/SDP_serverbikey.rar @ArmaVidz They aren´t fireing at the same time, but one after another. @James2785 its MP tested - no problems reported. there´s no need to place it in a mission, use the original units, the addon replaces this. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 6, 2008 I'm using this fantastic addon here together with cent_tracers. But the cent tracer addon must be activated by a game logic. Is there any tracer addon out there, that looks like cent tracers but are "allways on"? I want to use it in MP without editing the mission file. MfG Lee Share this post Link to post Share on other sites
toadball 35 Posted January 6, 2008 Nice work! Mirrored over at: ArmedAssault.info Toadball aka JynX Share this post Link to post Share on other sites
Tomislav 0 Posted January 6, 2008 very nice addon, good work on that Share this post Link to post Share on other sites
Guest Posted January 6, 2008 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=1500 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 7, 2008 fantastic little addon Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 7, 2008 good work. Quote[/b] ]Is there any tracer addon out there, that looks like cent tracers but are "allways on"?I want to use it in MP without editing the mission file. SIX_Tracers work good with this addon Share this post Link to post Share on other sites
UNN 0 Posted January 7, 2008 Quote[/b] ]They aren´t fireing at the same time, but one after another. If there using alternate fire, then it should be possible to do it all with config animations, instead of scripts. Unless there's a reason or preference for using the scripted method? If the game handles it without any problems, then it's no big deal, either way. Share this post Link to post Share on other sites
Sudden Death 0 Posted January 7, 2008 If there using alternate fire, then it should be possible to do it all with config animations, instead of scripts. Unless there's a reason or preference for using the scripted method? If the game handles it without any problems, then it's no big deal, either way. A "Vanilla ArmA"-Shilka has fourtimes muzzle flash, but all bullets are shoot from one barrel. Now, the script transfers bullets position to the other three barrels (next one with each shot). Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 7, 2008 SIX_Tracers work good with this addon I tried them, but in Evolution(MP), the tracers are gone after the first rearm. Beside that, I don't want to use other stuff like blood/misc/smaller font/etc, only tracer. So, a "Tracer only for SP and MP" addon would be great! Thank you! MfG Lee Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 7, 2008 SIX_Tracers work good with this addon I tried them, but in Evolution(MP), the tracers are gone after the first rearm. Beside that, I don't want to use other stuff like blood/misc/smaller font/etc, only tracer. So, a "Tracer only for SP and MP" addon would be great! Thank you! MfG Lee I'm using SIX_Tracers from 6thSense mod 1.10 as a standalone addon modified some patches so I don't need to keep 6thSenseMod directory etc. I got same problem with FFAMM modified tracers, but on the latest SIX-es it seem not to happen Share this post Link to post Share on other sites
madmedic 0 Posted January 8, 2008 doesn't work for me...all the bullets still come from the left gun on the AH6 Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 8, 2008 Maybe You're missing XEH? Share this post Link to post Share on other sites
Maddmatt 1 Posted January 8, 2008 SIX_Tracers work good with this addon I tried them, but in Evolution(MP), the tracers are gone after the first rearm. Beside that, I don't want to use other stuff like blood/misc/smaller font/etc, only tracer. So, a "Tracer only for SP and MP" addon would be great! Thank you! MfG Lee Look at the latest release. The UI and other stuff was moved out of SIX Misc. So you only need the misc and tracer pbos. And it will only give you tracers, not affect ArmA any other way. I don't know about that Evo bug though. The SDP vehicles work great, I tried them out a bit. I didn't see any bugs or problems. Share this post Link to post Share on other sites
Sudden Death 0 Posted January 8, 2008 doesn't work for me...all the bullets still come from the left gun on the AH6 What modification do you use? Did you try it on Sahrani or Ramadi or Porto? I´ve had sometimes seen problems with SDP-Vehicles only on Porto without other mods. Dont know why. S.D. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 8, 2008 Thank you Maddmatt! Edit: Found pack1 V0.4 hope that's right. Works great with 1.08/1.09, Sudden Death' fantastic addon here and online with Evoloution! Thanks all! MfG Lee Share this post Link to post Share on other sites
Sudden Death 0 Posted February 24, 2008 ColonelSandersLite adds a new unit to SDP Vehicles addon. Now the BIS Camel uses also twin guns. Thanks a lot to him. The Server-Key, missed in the final release, was also added to the new package. DL-Mirrors: ArmAMDB (German) SDP - Homepage (German) OFPMDB (English) Share this post Link to post Share on other sites
Deadeye 1 Posted February 24, 2008 ArmedAssault.info Mirror : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
kye 0 Posted February 24, 2008 It's not working for me either. I have the the XEH jobbies as well. Is there a particular file they need to go in to? Share this post Link to post Share on other sites