kye
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core_pfieldgroups_3
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A lot
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Occupation
Engineer
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Adapt: First mission. Bug with radio comms?
kye replied to kye's topic in ARMA 3 - OFFICIAL MISSIONS
Oh boohoo. Problem resolved now anyway. Thank you for the response. Harzach. A disabled mod was causing the issue. I deleted the folder out of the directory. -
Hello all. I can't complete the first mission of the second campaign due to a bug or some potential issue with the triggers. I don't have any radio communication at all once I go over to the radio on the beach. Yet if I look at videos online, the radio communication is on going and informative up to completing the mission. Regular difficulty and the TMR mod being used. I got through the first campaign without any issue. Any help would be appreciated. Thanks. Kye
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Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
kye replied to Wiki's topic in ARMA 3 - GENERAL
Hello all. Having a problem from the very start. I go over to the dead person on the beach to pic up his radio as the OC is talking. Once Kerry picks it up and says he is receiving, all transmissions cease. However if I look at videos online, the OC is giving Kerry help right up to the objective. Restarting the episode doesn't cure it. Difficulty is regular with normal AI. Does anyone have any idea how to get things working properly? -
Question on the FN200/ Mk20 casing ejection
kye replied to kye's topic in ARMA 3 - QUESTIONS & ANSWERS
Case closed I guess. That is an interesting way of doing things! I'll be reading up on that! -
Hello all Given that this weapon is a bullpup platform, why are the casing ejected from the from of the weapon, when the magazine is in the rear? Design feature or oversight? The case ejects as the round fires so it isn't like it travels up the inside of the weapon and then out of the ejection port. It doesn't make much sense to me. Thanks.
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Hello folks I'm having some problems here. The mod seems to be working fine apart from not being able to rest the weapons or deploy bipods. Does anyone have any idea what I can do to fix this? MY tab key is assigned to the deploy feature. Thanks
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The guns you miss (until they get modded back in)
kye replied to rasdenfasden's topic in ARMA 3 - GENERAL
A nicely done L1A1 SLR. And the Mk 48. -
If BI don't implement it, then ACE does. Certainly the safety catch feature anyway. It would be nice to see anway. Although the drawing the pistol while on the move issue needs to be addressed to make that work well.
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Looks smart so far. Given that Arma 3 is set in the future, what calibre will be used? 5.56? Or would the 6.5mm be used in keeping with the 'NATO standard' in game?
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Geneva convention is something I have seen mentioned on here. Would be interesting to see if you could put on a divers suit though.
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Will there be british armed forces in arma 3
kye replied to tom.tucka's topic in ARMA 3 - BETA DISCUSSION
A futuristic British Army could be interesting! I'd like to see them in. -
I'm really impressed! The changes over the previous versions are incredible. I'm looking forward to seeing this game progress. Signs look very positive and encouraging at the moment. Top effort BI!
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Hello all Is there a mission out there that has every in game unit in it? I seem to recall someone doing something with loads of vehicles and other units in it, but I can't for the life of me find anything like it. Thanks for any help :)
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Hello Can anyone tell me if there is a map that has all of the in game vehicles in it at all? I seem to recall seeing one, but can't for the love of me find it. Thanks Kye
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It's not working for me either. I have the the XEH jobbies as well. Is there a particular file they need to go in to?