gL33k 0 Posted December 18, 2007 one thing i start to find frustrating is the height of first person view. in every action FPS , you can watch your entire weapons , you usually see the magazine , and your finger on trigger. but in stock arma, you have this: instead to have that: the second picture is made with double tap alt and head moving.i would like to get the same view by default. any idea ? Share this post Link to post Share on other sites
max power 21 Posted December 18, 2007 I'm confused... Is ArmA an action FPS? Is this an Addon Request? Are those pics over 100 kb? Have you read the forum rules? Share this post Link to post Share on other sites
gL33k 0 Posted December 18, 2007 sorry for pics . it's not an addons request. not yet... if anyone know if it's possible , or not possible to get this with a custom config.bin , i would like to know. the kind of game arma is has absolutly nothing to do with my request. (and you know First person camera height is far too high because you can't see anything while you are sit in a vehicle. dont make my fool please... ) Share this post Link to post Share on other sites
rstratton 0 Posted December 18, 2007 how did u get the gpu speed and temp displayed on screen? Share this post Link to post Share on other sites
gL33k 0 Posted December 18, 2007 ATI tray tools , with ATI card Share this post Link to post Share on other sites
Placebo 29 Posted December 18, 2007 You're not new here so there is zero excuse for ignoring the 100kb rule, next time = WL. Moving to General, please look where you're posting in future. Share this post Link to post Share on other sites
.kju 3245 Posted December 18, 2007 You can do it, if you change the third person view to what you desire. Config value: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">extCameraPosition[] Share this post Link to post Share on other sites
Balschoiw 0 Posted December 18, 2007 Quote[/b] ]in every action FPS , you can watch your entire weapons , you usually see the magazine , and your finger on trigger That´s because they got it all wrong. You don´t run around all day with your neck either bent down to the gun or uplifting the weapon to an unsuitable position. That´s why you have the ironsight view in Arma. Just because they want to show off their shiny weapons doesn´t mean that they actually got the perspective right. Share this post Link to post Share on other sites
gL33k 0 Posted December 18, 2007 Quote[/b] ]in every action FPS , you can watch your entire weapons , you usually see the magazine , and your finger on trigger That´s because they got it all wrong. You don´t run around all day with your neck either bent down to the gun or uplifting the weapon to an unsuitable position. That´s why you have the ironsight view in Arma. Just because they want to show off their shiny weapons doesn´t mean that they actually got the perspective right. you are right.... buuut i want see my shiny gun Share this post Link to post Share on other sites
gL33k 0 Posted December 18, 2007 You can do it, if you change the third person view to what youdesire. Config value: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">extCameraPosition[] good idea. Quote[/b] ]extCameraPosition[] = {0, 1.0, -3.5}; X Y Z , so 1 meter over the 1st view , and 3.5 meter behind ? that sounds correct. thanks ! Share this post Link to post Share on other sites
Maddmatt 1 Posted December 18, 2007 The camera is positioned where the head is, and first person view is not a floating camera with a gun attached to it like other games. And the view in those games doesn't represent where the gun really is. Hell, bullets in many FPS games originate from where the camera is - not the muzzle of the gun. Share this post Link to post Share on other sites
JeRK 0 Posted December 18, 2007 I think the cam has to be relocated somewhat because you surely see more of the gun at a different angle in real life. For some reason the ghillie snipers in XAM and Switzerland mod see the guns at a perfect angle. You can easily estimate where your gun's gonna shoot without crosshairs or sights because the angle is so life-like, yet it's rather low, so it doesn't block your view too much. Screenshot: (when you use a link it doesn't break the rule, right?) http://img442.imageshack.us/img442/6784/sniperff5.png Swiss Sniper: (angle is slightly different, but barely noticable) http://img254.imageshack.us/img254/2091/swisssniperzm9.png Share this post Link to post Share on other sites
Maddmatt 1 Posted December 18, 2007 I think the cam has to be relocated somewhat because you surely see more of the gun at a different angle in real life. For some reason the ghillie snipers in XAM and Switzerland mod see the guns at a perfect angle. You can easily estimate where your gun's gonna shoot without crosshairs or sights because the angle is so life-like. Should I make a screenshot quickly? I remember someone making a post comparing the first person view in VBS1 to that in ArmA. VBS1 gave a better view of the gun, felt more like the butt of the gun was pressed into your shoulder. It might just be because of the animations being different, but maybe the camera in ArmA is in a slightly different position? Share this post Link to post Share on other sites
Pulverizer 1 Posted December 18, 2007 For some reason the ghillie snipers in XAM and Switzerland mod see the guns at a perfect angle. You can easily estimate where your gun's gonna shoot without crosshairs or sights because the angle is so life-like, yet it's rather low, so it doesn't block your view too much. The thing that's different in those pics is not the head/gun position or angle but the field of view aka zoom. Ie, everything, including your gun and character appears smaller but you can see a wider area. Share this post Link to post Share on other sites
mchide 0 Posted December 18, 2007 Camera point is positioned above left eye. Those two sniper screens wich were posted, have camera point more to center. But than in vehicles their look is not centered with animations since camera from default ARMA character is used. I like it on sniper picture... much more than ARMA default... In VBS1 camera point stayed at same place as in OPF. But only animations were diferent after patch. Share this post Link to post Share on other sites
Maddmatt 1 Posted December 18, 2007 Camera point is positioned above left eye... That's the problem. A better place IMO would be directly between the eyes. That explains why the view doesn't seem right when you look at the animations. Share this post Link to post Share on other sites
Sosna 0 Posted December 18, 2007 I always liked the weapon position/perspective when aimed down. Seems much more like the weapon is shouldered and pointing directly forewards. See pic Would be nice to have that when standing normally. Share this post Link to post Share on other sites
Maddmatt 1 Posted December 18, 2007 I always liked the weapon position/perspective when aimed down. Seems much more like the weapon is shouldered and pointing directly forewards.See pic Would be nice to have that when standing normally. Fixing the camera position would probably end up with a view closer to that. That's similar to what I remember seeing in a VBS1 screenshot. I wonder if someone from BIS is reading this? Maybe the camera could be adjusted to a position between the eyes (or to the right eye?)for the 1.09 beta? Share this post Link to post Share on other sites
kroky 1 Posted December 18, 2007 Very simple answer: Try TrueMods! The TrueView mod is included in this addon, and you willl have a very good view of your gun ingame! In the Addon/Mods complete section. Share this post Link to post Share on other sites
gL33k 0 Posted December 18, 2007 TrueMods doesnt modify camera position. it change only field of view and head mouvement freedom. Share this post Link to post Share on other sites
Dynamax 0 Posted December 18, 2007 well, lets see. i have an M4 sitting on my lap right now. im setting with my eyes 25inches from my monitor. (i remove the barrel for more room) when i sholder the M4 without looking down the sights guess what, it almost matches exactly to what you see in ArmA. when i look down the sights, again it lines up almost perfectly with the ingame iron sights. so if you ask me, BIS did a great job with the weapon view. you guys need to remember that when viewing the 3D world through a monitor, its the same as sticking a cardboard box over you're head, and cutting out a small window to view out of it. unless you are using some sorft of VR helmet that covers the 180*view of you eyes, i see no problem what so ever with how BIS set up the weapon views. Share this post Link to post Share on other sites
Benny Moore 0 Posted December 20, 2007 That's a good summary of the entire subject, Dynamax. Thank you. It's irksome when people who have no experience in something, and have given it little thought, speak as though they have. Share this post Link to post Share on other sites
Sosna 0 Posted December 20, 2007 It's irksome when people think that their "experience" has some relation to a game whilst completely disregarding the properties of the game. Is the rendering perspective in Arma identical to perspective in reality? No, Arma suffers perspective distortion - just as anything other than a human eye does. What defines the extents of the avatar's field of view within the game in relation to the screen? Nothing, an arbitrary choice on the part of the developers. What defines the default zoom level? Another arbitrary choice. What defines the precise camera position? I think you get the idea... The fact of the matter is: view placement, FOV and zoom are all completely subjective, and thus a matter of preference. It is irksome when people are too dense to realize this, and think there is one "answer" derived from irrelevant "experience". Share this post Link to post Share on other sites
gL33k 0 Posted December 20, 2007 well, lets see.i have an M4 sitting on my lap right now. im setting with my eyes 25inches from my monitor. (i remove the barrel for more room) when i sholder the M4 without looking down the sights guess what, it almost matches exactly to what you see in ArmA. when i look down the sights, again it lines up almost perfectly with the ingame iron sights. so if you ask me, BIS did a great job with the weapon view. you guys need to remember that when viewing the 3D world through a monitor, its the same as sticking a cardboard box over you're head, and cutting out a small window to view out of it. unless you are using some sorft of VR helmet that covers the 180*view of you eyes, i see no problem what so ever with how BIS set up the weapon views. and what about it ? i saw a stuff named here"VR920" 640x480 each eye, headphone , microphone and trackir embedded , anyone use this here? Share this post Link to post Share on other sites