Ryan_D 0 Posted March 8, 2008 Haha cool, the new mothership with movable turrets should be alot better against air, I hope. Share this post Link to post Share on other sites
Halochief89 0 Posted March 8, 2008 can you give the mothership a tank cannon of some sort? Share this post Link to post Share on other sites
colonel well 0 Posted March 8, 2008 no new items at the moment , work on other stuff , but take a look in next days top secret facility ... Share this post Link to post Share on other sites
Ryan_D 0 Posted March 9, 2008 Just made a short quick vid of the mothership versus a "Hell Bringer". http://www.youtube.com/watch?v=jO6s5U6_aAg All UFO's have rotatable turrets now. Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted March 14, 2008 Is there any chance an emergency transporter script could be added to a future mothership? The whole crew split into 4 large groups and teleported to safe locations away from the falling MS. Or maybe 4 large life boats with crew aboard and limited fuel could appear around the falling MS....promting the crews to land and depart. I'm trying to figure how else could the MS keep the crew alive during an mass ejection. Parachuting kill more than half the crew it seems... Still ,an awesome mod you got here Share this post Link to post Share on other sites
icebreakr 3159 Posted March 14, 2008 Promised MP Campaign featuring aliens: Operation Nelia Share this post Link to post Share on other sites
Commando84 0 Posted March 14, 2008 cool stuff! haven't seen the newest mothership before, very cool! Share this post Link to post Share on other sites
Ryan_D 0 Posted March 18, 2008 Should try out IceBreakRs campaign - it's really cool. Anyway, here's a new video. Probably bout time to start doing some more editing on 4.0 then release. http://www.youtube.com/watch?v=W6Z-bFX3KhQ Share this post Link to post Share on other sites
colonel well 0 Posted March 19, 2008 not alien pic , but pics for my personnal SGC troopers it's for my personnal use only , sorry Share this post Link to post Share on other sites
Ryan_D 0 Posted March 21, 2008 Anyone got ideas for 4.0? All I've done so far is add movable turrets and made the mothership more powerful... Share this post Link to post Share on other sites
Wolfrug 0 Posted March 21, 2008 Make sure to add moveable turrets to -all- the ships that have more than one gunner. That should make them all overall more dangerous. Also, if you want to go past the stage of "funstuff" and go for more seriousness, you'll need to add destroyed textures to the UFOs (hell, the default "rust" is generally good enough), blood textures for the aliens, and generally spiff up the quality of their weapons - i.e., improve textures and spiff up the maps and such. Also, if you ever want some propa' X-Com missions done, you might want to expand a bit on the alien ground-based weaponry, such as removing the unnecessary scopes from most rifles (maybe adding aimpoint-like systems instead), creating proper alien mines/handgrenades/explosives, and adding some kind of vehicles - say hovercraft, speedbikes or turrets. But those're the making of a whole mod, and might go a bit over the scope of what you've got planned For me, just making the UFOs a little more dangerous with moving turrets is quite enough (and maybe the destroyed textures, since it looks absurd to see a UFO hit the ground looking spanking new) Regards, Wolfrug Share this post Link to post Share on other sites
Ryan_D 0 Posted March 21, 2008 ALL UFO's aready have movable turrets now, and they're much more deadly. I'll try get destroyed textures working too... some excellent ideas you got there, thanks. Share this post Link to post Share on other sites
icebreakr 3159 Posted March 21, 2008 Ryan_D: v4.0 ideas: - include "demon" type of aliens that love to "bash you skull in" - sonic grenades for all alien infantry - change their "english" language to low/very high pitched voice - random generated names should be alien Share this post Link to post Share on other sites
colonel well 0 Posted March 21, 2008 add landing "gear" for one or two ufos add new ufo like mars attack flying soccer need new aliens too Share this post Link to post Share on other sites
colonel well 0 Posted March 21, 2008 foot for landing I work this day on other stuff in same time ,now I building cheyenne Mountain north door Complex whith tunnel and blast door sgc bunker under a big mountain frist early pic : ... to be continued... Share this post Link to post Share on other sites
colonel well 0 Posted March 21, 2008 Cheyenne Mountain Complex work in progress Share this post Link to post Share on other sites
Ryan_D 0 Posted March 22, 2008 Made a plasma grenade, all it needs now is a better sound. Share this post Link to post Share on other sites
AEA 0 Posted March 22, 2008 yeh, this mod is getting better and better. Share this post Link to post Share on other sites
Lord Mormont 0 Posted March 22, 2008 Ryan_D, colonel well, plasma grenade (I told you we needed one), Cheyenne Mountain - COOL AND A HALF!!!!!!. Are you guys great or what? Keep up the excellent work. Share this post Link to post Share on other sites
Chip360 0 Posted March 22, 2008 Cheyenne Mountain - COOL AND A HALF!!!!!!. Â Are you guys great or what? Â Keep up the excellent work. COOL AND THREE QUARTERS!!!! KEEP UP THE AMAZING work! Share this post Link to post Share on other sites
icebreakr 3159 Posted March 22, 2008 Ryan_D: do you need any sounds? I can do that... Share this post Link to post Share on other sites
Ryan_D 0 Posted March 23, 2008 Ryan_D: do you need any sounds? I can do that... Might aswell try em, send away. Share this post Link to post Share on other sites
colonel well 0 Posted March 24, 2008 first textures test in game for cheyenne mountain complex Share this post Link to post Share on other sites
Ryan_D 0 Posted April 1, 2008 Made another movie, aliens invasion Rahmadi (extended). http://au.youtube.com/watch?v=UXemE_yg3LQ Share this post Link to post Share on other sites
Paladin7 0 Posted April 2, 2008 I'm having a problem with this mod... I'm wanting to include this in some multiplayer action on our dedicated server, but I'm having ammunition problems... I find that whenever I'm commanding AI alien lifeforms just on my clientside, not even in multiplayer, they're always saynig they're out of ammo, even though they have ammo and engage the enemy. When I upload it to the dedicated server, all alien lifeforms truly have no ammunition. I read earlier in this thread that you have to include the "alien_weapons" in the addon portion of the mission.sqm sometimes, but this wasn't the case for me, as "alien_weapons" was already in there. What's the problem here? Share this post Link to post Share on other sites