an_enlarged_stomach 1 Posted February 14, 2009 Nice!!! If I want to DL only the MP, then all I need is MP replacement file, right? I already have XEH. Share this post Link to post Share on other sites
teilx 4 Posted February 14, 2009 Quote[/b] ]server start freeze when someone (AI or Player) start shootinghave freeze too in SP editor rpt: Quote[/b] ]WARNING: Function 'name' - Ricardo Castillos is dead WARNING: Function 'name' - Gonzalo Carvalho is dead Duplicate weapon TR_Speaking_logic detected for SquadLeaderE WARNING: Function 'name' - Zachary Lee is dead WARNING: Function 'name' - Fabricio Dutra is dead WARNING: Function 'name' - Juan Pinheiro is dead WARNING: Function 'name' - Joshua Taylor is dead WARNING: Function 'name' - Mauricio Andrade is dead Duplicate weapon TR_DMG_logic2 detected for SoldierWAR WARNING: Function 'name' - Manuel Azevedo is dead WARNING: Function 'name' - Jonathan Lewis is dead No alive in 10000 note: Minidump has been generated into the file C:\Dokumente und Einstellungen\teile\Lokale Einstellungen\Anwendungsdaten\ArmA\arma.mdmp ===FROZEN====>>>>>>BEG Version 1.14.5256 Fault address: Â 7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34 Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08 Registers: EAX:7C91E4F4 EBX:00098220 ECX:0125F9C4 EDX:0000001C ESI:00000000 EDI:0125F8DC CS:EIP:001B:7C91E4F4 SS:ESP:0023:0125F8B0 Â EBP:0125F8E4 DS:F994 Â ES:0001 Â FS:003B Â GS:162C Flags:00000246 ===FROZEN====>>>>>>END No alive in 10000 note: Minidump has been generated into the file C:\Dokumente und Einstellungen\teile\Lokale Einstellungen\Anwendungsdaten\ArmA\arma.mdmp ===FROZEN====>>>>>>BEG Version 1.14.5256 Fault address: Â 7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34 Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08 Registers: EAX:7C91E4F4 EBX:00098220 ECX:0125F9C4 EDX:0000001C ESI:00000000 EDI:0125F8DC CS:EIP:001B:7C91E4F4 SS:ESP:0023:0125F8B0 Â EBP:0125F8E4 DS:F994 Â ES:0001 Â FS:003B Â GS:162C Flags:00000246 ===FROZEN====>>>>>>END my first Arma freeze ???Without FFN no freeze.many rpt.entries Share this post Link to post Share on other sites
PTV-Jobo 820 Posted February 14, 2009 Yeah I noticed a lot of lag in multi with a non-dedicated server, and every my friend or I fired a weapon we saw this on the screen: http://i10.photobucket.com/albums/a130/yochanan/FFN_Error.jpg We were using 1.15 beta, QG, ACE 1.02, FFN and RKSL (cargo). Even got it without running RKSL. Aside from those two things I really enjoyed the new AI. Got to see some use the hand signals and stuff--was really cool. Â [EDIT] did not experience anything troublesome while in the editor though, only during MP play. Share this post Link to post Share on other sites
pickled14 0 Posted February 14, 2009 Excellent work! I have noticed in SP that I can no longer utilize grenades, unit shows the grenades in the gear screen yet hit "F" does not cycle to grenades. I'm running FFN with ACE "I:\Bohemia Interactive\ArmA\beta\arma.exe" -nosplash -mod=beta;dbe1;@ace;@ecs;@gl3;@FFN;@vopsound1.17 I have tried it just with @ace;@ffn and still no go. Share this post Link to post Share on other sites
TonyRanger 0 Posted February 14, 2009 there is some weapon changed in SP one,so better use MP one in ACE or some MOD which weapon changed too. Betsalel,I got you screenshot, I want Suppress fire work on player(one client suppress fire on another client),but it's looks like the way I use is not right, whatever,this is a test.keep on report in multi with a dedicated server,then I can make a fully multi-playable version Share this post Link to post Share on other sites
eagleone 1 Posted February 14, 2009 Betsalel yep, that error in MP. no lag in SP, SP working good. Great AI, but with that error mod is unplayable in MP Share this post Link to post Share on other sites
TonyRanger 0 Posted February 14, 2009 I will mix it soon. now I only got one problem,is the suppress fire and flash grenade or grenade escape work on player to player in 0.81? if so,I don't need to make any change,but if so,I got try another way Share this post Link to post Share on other sites
TonyRanger 0 Posted February 14, 2009 anyone avilable now,please add my MSN,and I think I can send him new file and test.at last need 2 people join his server Share this post Link to post Share on other sites
jackass888 0 Posted February 14, 2009 I have noticed in SP that I can no longer utilize grenades, unit shows the grenades in the gear screen yet hit "F" does not cycle to grenades. Â I'm running FFN with ACE i can confirm that there are no grenades selectable with ACE and FFN MP replacment. Other then that... thank you for making war hell again! If needed im available now but i dont have any ppl to join. Share this post Link to post Share on other sites
TonyRanger 0 Posted February 14, 2009 I've found a Chinese to join my test now.I'll fix MP problem and reupload a new addon soon Share this post Link to post Share on other sites
eagleone 1 Posted February 14, 2009 damn, i'm late to the test)) w8 for update Tony, thx for your work) Share this post Link to post Share on other sites
massi 772 Posted February 14, 2009 Hi Tony great work on your mod...The only thing i noticed is that in MP replacement the Air combat Support is avaiable by Default... is there a way to switch it off ? thanks for the great addition to the game! keep up the good work Share this post Link to post Share on other sites
Ratcatcher 0 Posted February 14, 2009 Hi Tony Good job, but one question, can you disable the voices? The repeating "come get some" is getting quite annoying, especially as I'm using the Brit Para's mod. If only we had a UK voice pack... Thanks Share this post Link to post Share on other sites
william1 0 Posted February 14, 2009 Tony , i really don't know how you've done it , but this is the most impressive AI i've seen in Arma , i look how the AI advance in open ground i just can laugh in desbelieve at what i'm seeing. Awesomeness, how they look for cover, then one advanece in zig-zag looking for the next cover, when he reaches it then the next soldier advance the squadleader making hand signals... i've beeen playing along with ACE mod and this is the sh**t, better even than with ECS. maybe the voices could be a little more random and spaced in time , but jsut a detail. keep testing Share this post Link to post Share on other sites
kremator 1065 Posted February 14, 2009 Tony, This is very impressive but when I hosted on my dedi server I did get a lot of lag. Granted it was on Doomguys WACO 1.16b but my rigs are pretty powerful and the server was down at 12-15fps and my main rig was down at 9FPS. I was running only ACE and FFN at the same time. Has anyone else experienced this? Or am I doing something wrong ? Apart from that I think this is brilliant. [TAO] Kremator Share this post Link to post Share on other sites
TonyRanger 0 Posted February 14, 2009 the voice is not the problem,it's already automaticly disabled in multiplayer game. since there are still some problems in multiplayer game,you got to wait for my new update. grenade switch problem will be fixed in the new update too it will be very quick,I will upload it tonight or tommorrow(my time zone is GMT+8) guys, just feel the AI and another features in Singleplayer game today.tommorrow the multiplayer one shall come Share this post Link to post Share on other sites
kremator 1065 Posted February 14, 2009 You're a STAR !! [TAO] Kremator Share this post Link to post Share on other sites
Hadudy 0 Posted February 14, 2009 congratulations, its very tasty. how do i turn off the shouting? Share this post Link to post Share on other sites
Ratcatcher 0 Posted February 14, 2009 Sorry Tony, was your reply about the voices being turned off directed at my question? I've only tried it in the mission editor as yet, if it's turned off during multi then thats great, will await your update. Thanks again for doing a great job with the A.I One thought I had, and I don't know if this is in any way possible... but I'd placed guards into the towers on Opteryx's ecellant Afgan map. I think it would be great if you could get the AI to take cover but then randomally stand to take a shot and then go back into kneeling cover. Any chance of this being doable? I think you've done an outstanding job btw. Share this post Link to post Share on other sites
sparks50 0 Posted February 14, 2009 Looking forward to the update. This could be the perfect "partner" to run with ACE mod on Coop servers. Share this post Link to post Share on other sites
rheydrich 0 Posted February 14, 2009 mod=beta;DBE1;@Avgani;@ACE;@ECS;@GL3;@FFN;@VopSound1.17 Anyone knows if there could be any conflicts using the following mods with the new FFN. I don't get the hand signals. Share this post Link to post Share on other sites
william1 0 Posted February 14, 2009 using ECS+GL3+FFN i wouldn't be surprised if the soldiers started to dance lambada... Â Â since the 3 mods are meant to enhance AI their own way Share this post Link to post Share on other sites
TonyRanger 0 Posted February 14, 2009 in any trigger,write "TR_Voice_Enable=false" to close AI voice. in open ground AI mostly stay lying,and only kneel when move.in town,they stay kneel only stand in running.but they do randomly stand up and back to kneel in buildings Share this post Link to post Share on other sites
Ratcatcher 0 Posted February 14, 2009 Thanks, much appreciated. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted February 14, 2009 Tony, hope the screen shot helped in some way--if so glad to help. I have to say, minor "bugs" aside that you are looking into fixing--I just simply love FFN. I really loved watching the OPFOR AI on the hill doing hand signals towards my general direction. Last night one of the enemy tanks took 2 hits from the AT4, so I sat there and sure enough the crew jumped out and was doing their thing on the tank. Also I noticed one guy tried climbing the ladder on the water tower...well before I sniped him off, hehe. Overall, some minor things--sure--but you did one hell of a job improving the AI. Thank you for putting so much work into your project and helping to give the community finally some good AI to deal with. Keep up the great work! Share this post Link to post Share on other sites