roberthammer 582 Posted September 26, 2007 HI ALL!! Here's the release of my 1st pack of my weapons packs "Pistol Pack" In this pack are these types : Desert Eagle in 3 colours , Mk22 , Mk22 sd ,Usp , Usp sd , Usp match , m1911a1c , m1911a1c sd ,M-93r , glock 18 , Vz.61 and Micro Uzi Thx to Skaven and other guys for help and , along with myself. All guns Models, textures: Desert Eagle = Model: Hav0c , Skins: the_tub , DarkElfa ,LOOM Mk22 = Model: Stoke , Skin: Stoke / SureShot , FPS_Bruce USP = Model: Twinke Masta, SureShot, Skin: chrisART, LOOM, The_Tub , SureShot USP Match = Model: Silvio Dante , Twinke Masta , Skin: LoneWolf M1911 custom = Model/Skin: Kimono M93R = Â Model: Spydr , Skin: Splinter Glock 18 = Model: Shiban , Skin: Fub Vz.61 = Model: Ettubrutesbro , Skin: Millenia,The_AntiPirate Micro Uzi = Model: flakk , Skin: snake BIG THX for those models and awesome skins , config work: RobertHammer Some Improved Textures and new sounds: RobertHammer Animations : Inspirated from SLX Bohemia Interactive - For ArmA Download Armed Assault.info mirror Armaholic.com mirror More mirrors will come in handy thx And now have fun! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 26, 2007 Nice. I'll give 'em a go. Share this post Link to post Share on other sites
bakkis 0 Posted September 26, 2007 Great, gotta try those when Im at home. Thanks RH! Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted September 26, 2007 Damn I have to go to work now Oh well... I'll have to try them when I get home then... Share this post Link to post Share on other sites
wipman 1 Posted September 26, 2007 Hi, the UV maping in most of the guns gives 'em a beaten up shape, you can see through the M1911's slide and the lower part of the slide when the weapon is empy; the USP's look almost as big as a Mk23 SOCOM, and the units don't hang 'em right; the back sight looks really too big; the weapons inventory pics looks stretched, like a square, make the DE's look like IWI Jericho's in the inventory pic. That's all what i've seen, but they work well & there's no error messages or anything. Let's C ya Share this post Link to post Share on other sites
roberthammer 582 Posted September 26, 2007 Hi, the UV maping in most of the guns gives 'em a beaten up shape,you can see through the M1911's slide and the lower part of the slide when the weapon is empy; the USP's look almost as big as a Mk23 SOCOM, and the units don't hang 'em right; the back sight looks really too big; the weapons inventory pics looks stretched, like a square, make the DE's look like IWI Jericho's in the inventory pic. That's all what i've seen, but they work well & there's no error messages or anything. Let's C ya Thx Wipman They will be fixed in future version Share this post Link to post Share on other sites
nastros 0 Posted September 26, 2007 these are excellent good job Share this post Link to post Share on other sites
wika_woo 182 Posted September 26, 2007 Those look damn cool... Share this post Link to post Share on other sites
Zadoff1880 0 Posted September 26, 2007 Hi, the UV maping in most of the guns gives 'em a beaten up shape... ETC., ETC. That's what usually happens when addonmakers work ALONE Share this post Link to post Share on other sites
wipman 1 Posted September 26, 2007 Hi, hey Zadoff1880 if you want to tell me something... PM me, if that's just a general reflexion... then i agree with you; when the whole thing falls in a single person's hands, get the things done in time, right and without any problem is much more hard & some times even impossible. Let's C ya Share this post Link to post Share on other sites
Money 0 Posted September 26, 2007 This is soo much better than I expected! You even added ammo boxes and soldiers that are packing your arms! DE AE50 recoil need some major increasing The Colts need a bit more recoil 9mm's seem ok. I hope the rifle pack is gonna the same quality as these. Awesome work guys! PS: LINK FIXED! Share this post Link to post Share on other sites
Gaffa 0 Posted September 26, 2007 I agree ^^^ Very nice pistol pack mate. Of course some weapons need some improvements, but you have made a great start so far! Share this post Link to post Share on other sites
roberthammer 582 Posted September 26, 2007 THX to all who like my pack  Share this post Link to post Share on other sites
Yossarian 0 Posted September 26, 2007 Trying it out right now. I'm not surprised these look so sweet, you do quality work Share this post Link to post Share on other sites
Freshman 0 Posted September 26, 2007 Great Pack. I agree with Money. Recoil should be stronger but not only for the Eagle but for all Pistols. Define a bigger "up value" and same "down value" as pistols normally roll back in your hands in rl. This would be the way to simulate this. Hope to see more Weapons from you Share this post Link to post Share on other sites
Infey 0 Posted September 26, 2007 Regardless of the comments placed by some people here about the pistol pack, I just have to f***king say it is killer. I for one really love the detail you've put into the pistols. Can't wait for more of your stuff, the shotguns and other small-arms you've been working on. Bloody nice addon, keep on doing the good job sir! Share this post Link to post Share on other sites
TheRanger 0 Posted September 26, 2007 Great job on the weapons! Â They are well done and fun to use. Here's some feedback: - The description of the Glock 18 is too long such that the last few lines cannot be read. Â Perhaps you could remove the legal information and just leave the description of the pistol. - The Glock 18 should have 17-round magazines due to the magazine model you have in your addon. Â 19-round magazines do exist, but they have a thicker base plate than the ones you have with your pistol. Â If you could make 33-round magazines for them in the future, that would be awesome. - The rate of fire of the Glock 18, Beretta 93R, and Micro Uzi seem to be rather low. Â They all have ROFs around 1200 to 1300, so they should be firing about twice as fast as most of the other full-auto weapons in the game. Keep up the good work! Share this post Link to post Share on other sites
roberthammer 582 Posted September 27, 2007 Great job on the weapons! Â They are well done and fun to use.Here's some feedback: - The description of the Glock 18 is too long such that the last few lines cannot be read. Â Perhaps you could remove the legal information and just leave the description of the pistol. - The Glock 18 should have 17-round magazines due to the magazine model you have in your addon. Â 19-round magazines do exist, but they have a thicker base plate than the ones you have with your pistol. Â If you could make 33-round magazines for them in the future, that would be awesome. - The rate of fire of the Glock 18, Beretta 93R, and Micro Uzi seem to be rather low. Â They all have ROFs around 1200 to 1300, so they should be firing about twice as fast as most of the other full-auto weapons in the game. Keep up the good work! Good to know , what to do in next version Share this post Link to post Share on other sites
Freshman 0 Posted September 27, 2007 And it seems to me like there are not all animations used. For example the Mag remove anim does only work for the eagle afaik and the slide catch is also not worky. Share this post Link to post Share on other sites
echo1 0 Posted September 27, 2007 Im not sure if it has been pointed out, but there seems to be a bug with the grip of the Custom Colt-45, it looks like it is seperated from the gun when you are aiming with ironsights. If you want, I can post a picture of this problem. Share this post Link to post Share on other sites
roberthammer 582 Posted September 27, 2007 Quote[/b] ]And it seems to me like there are not all animations used.For example the Mag remove anim does only work for the eagle afaik and the slide catch is also not worky. I think on Eagle is animation OK Quote[/b] ]Im not sure if it has been pointed out, but there seems to be a bug with the grip of the Custom Colt-45, it looks like it is seperated from the gun when you are aiming with ironsights. If you want, I can post a picture of this problem. Post a pic Share this post Link to post Share on other sites
Freshman 0 Posted September 27, 2007 Quote[/b] ]I think on Eagle is animation OK Indeed. The problem is that they don't work that well on all the other pistols. With slide catch I don't mean the slide staying back but the lever that prevents it from getting forward again. Look at Solus' M9. It would be great if you could include all the animations possible. Share this post Link to post Share on other sites
roberthammer 582 Posted September 27, 2007 Quote[/b] ]Look at Solus' M9. Where i can find that? Share this post Link to post Share on other sites