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roberthammer

RH Pistol Pack v.1.0

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HI ALL!!

Here's the release of my 1st pack of my weapons packs

"Pistol Pack"

arma2007092612102162tp5.jpg

In this pack are these types : Desert Eagle in 3 colours , Mk22 , Mk22 sd ,Usp , Usp sd , Usp match , m1911a1c , m1911a1c sd ,M-93r , glock 18 , Vz.61 and Micro Uzi

untitled1gr0.th.jpg

Thx to Skaven and other guys for help and , along with myself.

All guns

Models, textures:

Desert Eagle = Model: Hav0c , Skins: the_tub , DarkElfa ,LOOM

Mk22 = Model: Stoke , Skin: Stoke / SureShot , FPS_Bruce

USP = Model: Twinke Masta, SureShot, Skin: chrisART, LOOM, The_Tub , SureShot

USP Match = Model: Silvio Dante , Twinke Masta , Skin: LoneWolf

M1911 custom = Model/Skin: Kimono

M93R =  Model: Spydr , Skin: Splinter

Glock 18 = Model: Shiban , Skin: Fub

Vz.61 = Model: Ettubrutesbro , Skin: Millenia,The_AntiPirate

Micro Uzi = Model: flakk , Skin: snake

BIG THX for those models and awesome skins smile_o.gif

,

config work: RobertHammer

Some Improved Textures and new sounds: RobertHammer

Animations : Inspirated from SLX

Bohemia Interactive - For ArmA tounge2.gif

Download

Armed Assault.info mirror

Armaholic.com mirror

More mirrors will come in handy thx

And now have fun! biggrin_o.gif

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Hi, the UV maping in most of the guns gives 'em a beaten up shape,

you can see through the M1911's slide and the lower part of the

slide when the weapon is empy; the USP's look almost as big as a

Mk23 SOCOM, and the units don't hang 'em right; the back sight

looks really too big; the weapons inventory pics looks stretched,

like a square, make the DE's look like IWI Jericho's in the inventory

pic. That's all what i've seen, but they work well & there's no error

messages or anything. Let's C ya

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Hi, the UV maping in most of the guns gives 'em a beaten up shape,

you can see through the M1911's slide and the lower part of the

slide when the weapon is empy; the USP's look almost as big as a

Mk23 SOCOM, and the units don't hang 'em right; the back sight

looks really too big; the weapons inventory pics looks stretched,

like a square, make the DE's look like IWI Jericho's in the inventory

pic. That's all what i've seen, but they work well & there's no error

messages or anything. Let's C ya

Thx Wipman smile_o.gif

They will be fixed in future version wink_o.gif

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Hi, the UV maping in most of the guns gives 'em a beaten up shape... ETC., ETC.

That's what usually happens when addonmakers work ALONE

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Hi, hey Zadoff1880 if you want to tell me something... PM me, if

that's just a general reflexion... then i agree with you; when the

whole thing falls in a single person's hands, get the things done in

time, right and without any problem is much more hard & some times

even impossible. Let's C ya

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This is soo much better than I expected!

You even added ammo boxes and soldiers that are packing your arms!

notworthy.gifnotworthy.gif

DE AE50 recoil need some major increasing

The Colts need a bit more recoil

9mm's seem ok.

I hope the rifle pack is gonna the same quality as these.

Awesome work guys!

PS: LINK FIXED!

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I agree ^^^

Very nice pistol pack mate. smile_o.gif Of course some weapons need some improvements, but you have made a great start so far! wink_o.gif

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Great Pack.

I agree with Money. Recoil should be stronger but not only for the Eagle but for all Pistols. Define a bigger "up value" and same "down value" as pistols normally roll back in your hands in rl. This would be the way to simulate this.

Hope to see more Weapons from you thumbs-up.gif

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Regardless of the comments placed by some people here about the pistol pack, I just have to f***king say it is killer.

I for one really love the detail you've put into the pistols.

Can't wait for more of your stuff, the shotguns and other small-arms you've been working on.

Bloody nice addon, keep on doing the good job sir!

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Great job on the weapons!  They are well done and fun to use.

Here's some feedback:

- The description of the Glock 18 is too long such that the last few lines cannot be read.  Perhaps you could remove the legal information and just leave the description of the pistol.

- The Glock 18 should have 17-round magazines due to the magazine model you have in your addon.  19-round magazines do exist, but they have a thicker base plate than the ones you have with your pistol.  If you could make 33-round magazines for them in the future, that would be awesome.

- The rate of fire of the Glock 18, Beretta 93R, and Micro Uzi seem to be rather low.  They all have ROFs around 1200 to 1300, so they should be firing about twice as fast as most of the other full-auto weapons in the game.

Keep up the good work!

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Great job on the weapons!  They are well done and fun to use.

Here's some feedback:

- The description of the Glock 18 is too long such that the last few lines cannot be read.  Perhaps you could remove the legal information and just leave the description of the pistol.

- The Glock 18 should have 17-round magazines due to the magazine model you have in your addon.  19-round magazines do exist, but they have a thicker base plate than the ones you have with your pistol.  If you could make 33-round magazines for them in the future, that would be awesome.

- The rate of fire of the Glock 18, Beretta 93R, and Micro Uzi seem to be rather low.  They all have ROFs around 1200 to 1300, so they should be firing about twice as fast as most of the other full-auto weapons in the game.

Keep up the good work!

Good to know , what to do in next version wink_o.gif

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And it seems to me like there are not all animations used.

For example the Mag remove anim does only work for the eagle afaik and the slide catch is also not worky.

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Im not sure if it has been pointed out, but there seems to be a bug with the grip of the Custom Colt-45, it looks like it is seperated from the gun when you are aiming with ironsights. If you want, I can post a picture of this problem.

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Quote[/b] ]And it seems to me like there are not all animations used.

For example the Mag remove anim does only work for the eagle afaik and the slide catch is also not worky.

I think on Eagle is animation OK

Quote[/b] ]Im not sure if it has been pointed out, but there seems to be a bug with the grip of the Custom Colt-45, it looks like it is seperated from the gun when you are aiming with ironsights. If you want, I can post a picture of this problem.

Post a pic wink_o.gif

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Quote[/b] ]I think on Eagle is animation OK

Indeed.

The problem is that they don't work that well on all the other pistols.

With slide catch I don't mean the slide staying back but the lever that prevents it from getting forward again. Look at Solus' M9. It would be great if you could include all the animations possible.

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