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dren

2nd Marine Expeditionary Force

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Version 2.0 (29.10.07)

NEW VERSION

- Desert units

- Loadouts

New 2.0 pack includes Marpat and Desert units

Refresh page for new pictures

sunits.jpg

CREDITS

*Jonny for hes nice unit skins

Jonny's Marines

*William1 for Replacement pack

* CooliO for helping me with HEX

* Wipman for testing and nice ideas

* USMC NEEDER for loadouts and unit names

* Arma: Theatre of War -community for support

marpat unit pictures (1.2)

*Marine Expeditionary Force

*Marine Aircraft Wing and Armor

*Marine Force Recon

*New Recon Helms

Quote[/b] ]

Version: 2.0

By: Dren

CREDITS

--------------

* Jonny for great looking marpat skins. (+ He's helping hands)

  (Jonny's Marines)

* CooliO for helping me with HEX

* Wipman for testing and nice ideas

* USMC NEEDER for loadouts and unit names

* Arma: Theatre of War -community for support

VERSION HISTORY

---------------

1.0 (BETA) 19.09.07

1.1 (RELEASE) 24.09.07

- Fixed couple HEX errors

1.2

- Edited Recon helms

- Edited every Units west and bags

- Edited Pilot's Helm and body

- Some little fixes

2.0 29.10.2007

- USMC NEEDER's loadouts

- USMC NEEDER's unit names

- Jonny's Desert textures (new pack)

- Recon Desert helmet's

INSTALLATION

---------------

Extract the "2nd_MEFunits1" and "Des_MEFunits1" from the rar-file to Arma/Addons folder.

If you want modfolder, create @MEF and add " -mod=@MEF " on your arma.exe.

Units can be found under Blufor / 2nd MEF.

----------------

Do not edit or release edited units without my premission.

----------------

Please visit www.arma-tow.com/forums for nice armed assault tournament!

Download links for 2.0

(73mb)

**Armaholic.com

**Combat-Prison.net

**Armed-Assault.de

**Replacement pack by USMC NEEDER

* Last change link

Download Links (old) v.1.2

(File size 37,1MB)

*Armedassault.info

William1's Replacement pack for 1.2

Credits to man himself

Armaholic.com

Download (rapidShare)

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Alright! Thank you for the update and thanks to Jonny and others for the original release. These units are awesome.

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Hi, in the display names, is hard to know that the Officer with the

B92FS, is that BFCO or whatever; and the Saboteurs names are

displayed like: Sabotour & Sabotour 2 instead: Saboteur. I haven't

try yet each unit and it's equipment; they don't look bad but is that

that woodland vest... i don't know, the UV maping over the straps

don't match with the straps 'emselve. Let's C ya

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notworthy.gif for armedassault.info who were nice enough to give us new and better DL link!

Wipman thanks. ill update names in v1.2 .

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Hi, very pimp; that's what i was meaning. Let's C ya

*Edit: don't you have thinked in how the BIS woodland vest will

look on the units instead the custom made vest?; it could

look well enought; and in that way you'll dodge the not

matching straps for the climbing apparel on the shoulders

and the UV mapped straps for the M.O.L.L.E. that don't

matches with the custom woodland vest.

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That great work Dren!! As you know, we over at arma-tow.com and red-sector.com truly enjoy your graphic work. notworthy.gif

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@Wipman

i added that west on my "to do list". noticed what you meaned.

I will update it to the original (or if something cracks in my head, desert one)

@Super

Hehe, thanks mate.

Finally time that US side gets something for wooden areas also

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Looking nice.  Maybe a "Coyote Brown" SF helmet when wearing desert Marpat.  Your green SF helmet color looks great with the woodland Marpat.

GD Mast

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once again little yellow man bows down notworthy.gif

Thank you for links to combat-prison.net and armaholic.com!

@GD Mast

Desert skins might come up. but i will make them own bpo file.

if or when they come, sf will have that CB colored helm.

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does anyone else's sf guys have g36ks too? other than that great work. also may i suggest making the OTV's that all the troops wear to be coyote brown

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@Devgru

This pack doesent include g36k's.

they should have all the basic weapons.

@others

Thanks

Ill look into that coyote brown as it has been asked so many times now.

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Hi, i've spot another minor bug; the AA unit, don't have head wounds

textures. Also i've noticed that there isn't any unit using the M16A4

sadly BIS didn't made a M16A4 Aimpoint, so we can choose only

between sighted and iron sigthed M16's A4; and that's truly sad,

but not our blame. I think that at least the grunt units could use

the M16's A4 & that the SF's could use or M4A1 or M4A1 Aimpoint

in the few varians that BIS gave us. But all this is just an opinion.

Let's C ya

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Firstly BIG thanks for all your work wink_o.gif

i didnt put any weapons in config file, so the weapons are BIS basic set.

I will look into changin some weapons.

Hmm.. That AA bug, i need to look into it, might be just some HEX error. Ill look into that later today and try to solve it.

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Is it at all possible to rework character models in arma instead of just reskining them? Protecs and FSBE's Just seem so out of date and my Geardo ways demand MICHs and Mar-CIRAS

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Wipman, i looked into that AA face blood problem and it seemed to work on me?

@masamune

yes i think its possible.

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Is it at all possible to rework character models in arma instead of just reskining them? Protecs and FSBE's Just seem so out of date and my Geardo ways demand MICHs and Mar-CIRAS

100% agreed on that the models that are comeing out are just reskin no vest armor flack jackets or pouchs are added to them just reskining. Would love to see some work in that field smile_o.gif Need more bulk in them biggrin_o.gif

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Hi, i don't know Dren, i ensure you that in the updated units, the

AA unit don't show wound textures (aka blood) when you shoot him

in the head sides or just in the face; with the M4, M4A1, SPR, M1911 A1,

Mk23, Mk23SD & the M24SWS.

So i don't know... but here the man's head don't show wounds. Let's C ya

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Hmm...

I might give you little pm later today Wipman.

version 1.2 should be out by Friday.

Untill then any suggestions are welcome.

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early christmas or friday. version 1.2 is out!

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early christmas or friday. version 1.2 is out!

any chance of them haveing more equipment on them huh.gif

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