Jump to content

masamune

Member
  • Content Count

    17
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About masamune

  • Rank
    Private First Class
  1. masamune

    Mich/ach replacement

    my proper mount you mean the noritos mount? or the Wilcox?... my 01 had the same mount and the In game models
  2. masamune

    Mich/ach replacement

    Yeah if i do do an IBH it may be a little off (time wise).... But you can expect some SEAL mods to come from me soon enough, This is just me getting off the ground.... I already have a CIRAS, MAP, and MBITR in the works
  3. masamune

    Mich/ach replacement

    Yeah I personally own a Mich 2001 (the half helmet)... there great and all but they offer less coverage and to be honest you don't see many down range. Also you dont see many IBH out side of Marsoc and SEAL teams.....
  4. Im working on a MICH/ACH replacement for the LWH and Protech Helmets for the most part the helmets model is done, but i still need to tweek some thinks and make a couple textures.... I intend on making the infantry ACH a covered helmet with an ACU cover, Cats eye band and all the GI stuff but for the SF version I intend to have the helmet painted a tanish color, US flags, and Petzl head light
  5. ok, i was wondering on the possibility of ripping the stock Arma models from the game and using them as a base to modify from (to save time) , also how is this looked uppon by the mod community. Additonally can a IR light be scripted into the game for instance like a emergency IR Dirstress Strobe or IR chem lights?
  6. masamune

    Armed Assault videos

    Im new to this video thing but i seem to think this was an impressive shot (rifle work, not camera) so i want to share it... http://i7.photobucket.com/albums....MG]
  7. masamune

    Flickering night vision

    i put both to very high and still no solution.... Ive also noticed ive only had this issue since i Updated to 1.08 HOLY!!!!! ok guys... i was playing around with my settings and i got my NVGS to work.... but while doing so i had the barrett out and i was shooting at a guy at about 2340 Meters..... I actually hit him, At night, with NVGS on...... Sadly fraps was off but it took my about 75 rounds to hit him.... Well anyways thanks for the help guys... It seems to be working
  8. Ok it seems to me when ever i play on this one evolution server, my NVGs refuse to work properly..... They flicker in and out fpor 15 second or so and then just cut out... and its at random too. http://www.youtube.com/watch?v=kEWr9Tzt2FU heres a video
  9. masamune

    Chammys Sound Mod

    generally shooting 30 or so rounds gives your position away too....
  10. yeah I did that and now the pedals work like a charm (except for the fact that at speed I loose total rudder control which is still a pain.... my FFAR Gun-runs feel like I'm in a plane, but I can live.
  11. masamune

    FN SCAR

    don't please the masses.... follow the real steel... and the Dual tone look is because of the upper receiver being anodized metal and the lower being a polimer
  12. masamune

    FN SCAR

    I was working on a Gen 3 Model of the Source Engine up until Steam Vac-banned me for some corrupt files or some thing but if i feel oh so compelled i can complete it for you guys.
  13. Is it at all possible to rework character models in arma instead of just reskining them? Protecs and FSBE's Just seem so out of date and my Geardo ways demand MICHs and Mar-CIRAS
  14. masamune

    Chammys Sound Mod

    I know what he means about the M249, it is much more a violent earsplitting bark, than a bass rumble. It is hard to relate, but it's f#ck!ng deafening when fired in a built up area without ear defenders. This is about the most accurate for a sense of firing a single burst (turn up volume! and when the fifth firer in this clip is on the gun, you get a great idea of firing prolonged bursts. Those are pretty much the only clips I can find where the mic or AGC on the recorder isn't flattening the sound level, or something else isn't going on as well. AK sounds good, but needs more violence and the grenade detonation is more like a distant mortar, needs toning down a bit! Don't know who this is, but every calibre you can think of is going out and around 1:56 you get a great 203 show... the second video is a MK46.... It has a slightly smaller barrel and slightly changed internals as compared to M249 Mk2 as featured in Arma and is going to have a slightly different muzzle report (most likely Louder)
  15. Ive come to notice that in a Helicopter/Plane when at a hover/on the ground the "Turn Left/Right" acts as Rudder and turns the Craft with out banking, but at speed this causes the Helicopter/Plane this causes a banking turn. Is there any way to isolate the banking from this or a way to assign Rudder control to my Yaw control through a different means. This makes flight in Arma complicated and precision Gun-runs/negotiating tight quarters more then complicated
×