Jump to content

Sign in to follow this  
Taco

"Head Bobbing" Making you Sick?

Recommended Posts

S! everyone,

Does anyone know if there is a mod out there or a way to eliminate the head bouncing up and down or lessen it? I have a few buds who can't play the game for more than a half hour or so until they get motion sickness from the cursor lag and the head bouncing.

thanks

Taco

Share this post


Link to post
Share on other sites

no one ever runs without there head moving, you could but would look like a gimp lol.

Share this post


Link to post
Share on other sites

Cursor lag? You mean the floating zone? You can adjust it via the slider in your control options. That should help. And if the way the zooming works also makes them feel sick, there is a mod called "TrueView" or something that could help.

I don't think you can do anything about the head bobbing except play in 3rd person. There is a mod that moved the 3rd person camera to a better position if you do some searching, that might be useful.

Edit: Moving further away from the monitor could lesson motion sickness. Do some searching and you might find some useful info on how to deal with it.

Share this post


Link to post
Share on other sites

I'm sorry to hear you and your buddys are getting motion sick due to the head movement. I guess some folks are more sensitve to that then others.

But for the love of the game and what it is worth, please don't force BIS to delete this 'feature'. If there is one thing i hate about other games (well those i tried) is that when playing in FP view you don't feel like you're human. It just feels as hovering over the maps crazy_o.gif (just my 50 cent to defend this stays a feature and not a bug tounge2.gif ).

Share this post


Link to post
Share on other sites

Na,

would never ask BIS to delete it. I don't get sick at all in the game. I like just as it is smile_o.gif

I think the guys that do get sick want it more like quake(yuck)

I would think they would have a option to select the head bounce in game to help out those who it bothers.

They can dramamine up but that can't be good for prolong use!! icon_rolleyes.gif

I'll look into the true view for em.

Thanks

Taco

Share this post


Link to post
Share on other sites
Guest Ti0n3r

I thought these people were just a myth. Guess I was wrong tounge2.gif

Share this post


Link to post
Share on other sites

well then maybe ArmA isnt the game for you, maybe u should just be playing with barbie dolls or somthing!

JK!!! just jk.

Like they said, try adjusting the float zone to nothing, and move your head back form the monitor a bit. And trueview is an awesome addon, it WILL help with motion sickness!

Share this post


Link to post
Share on other sites
  (Matt Rochelle @ Sep. 24 2007,17:38) said:
no one ever runs without there head moving, you could but would look like a gimp lol.

Sorry about replying this old thread but it points out a very common misunderstanding about simulated movement.

Noone ever runs with sitting on a chair either. When you run in real life, your brain corrects the movement. So shaking your screen while the character there is running is not realistic comparing to what you would be seeing when you run in real life.

Head bobbing in a game on a screen that is stationary and sitting on a chair that is stationary feels more like running without any muscles in your neck and head bouncing uncontrolled from side to side so it is realistic only for a brainless zombie running.

Head bobbing has nothing to do with the realism. Unfortunately the majority of game programmers seem to think it is. That is why some people with sensitive balance (like my self) will get simulation sickness / motion sickness while trying to play the poor simulation on those games.

Another thing regarding the misunderstanding of the eyesight while designing the game simulation is when inside a vehicle and not driving your self your view point will turn along with the vehicle as your forehead was nailed to the window and you cannot move your eyes at all. That is not what you would do in real life while sitting in a car. You would choose a view point instead and keep your eyes on that as long as you pick up another object to look at. In game this could be done ie. with moving a mouse to look at a direction and if you didn't move your mouse the game would keep focus on some object in convenient distance until you moved your mouse again to pick up another thing to look at (driving in urban areas, the objects would obviously be closer than when driving through open areas or flying).

I really wish the screen rocking movements could be configurable to meet individual needs / likings.

-GB-

Share this post


Link to post
Share on other sites
  (ghostbecon @ Aug. 25 2008,16:24) said:
  (Matt Rochelle @ Sep. 24 2007,17:38) said:
no one ever runs without there head moving, you could but would look like a gimp lol.

Sorry about replying this old thread but it points out a very common misunderstanding about simulated movement.

Noone ever runs with sitting on a chair either. When you run in real life, your brain corrects the movement. So shaking your screen while the character there is running is not realistic comparing to what you would be seeing when you run in real life.

Head bobbing in a game on a screen that is stationary and sitting on a chair that is stationary feels more like running without any muscles in your neck and head bouncing uncontrolled from side to side so it is realistic only for a brainless zombie running.

Head bobbing has nothing to do with the realism. Unfortunately the majority of game programmers seem to think it is. That is why some people with sensitive balance (like my self) will get simulation sickness / motion sickness while trying to play the poor simulation on those games.

Another thing regarding the misunderstanding of the eyesight while designing the game simulation is when inside a vehicle and not driving your self your view point will turn along with the vehicle as your forehead was nailed to the window and you cannot move your eyes at all. That is not what you would do in real life while sitting in a car. You would choose a view point instead and keep your eyes on that as long as you pick up another object to look at. In game this could be done ie. with moving a mouse to look at a direction and if you didn't move your mouse the game would keep focus on some object in convenient distance until you moved your mouse again to pick up another thing to look at (driving in urban areas, the objects would obviously be closer than when driving through open areas or flying).

I really wish the screen rocking movements could be configurable to meet individual needs / likings.

-GB-

when driving.. use your keyboard to control the vehicle, press * on your numpad ones and mouse around your mouse.. wink_o.gif

Share this post


Link to post
Share on other sites
  (Ti0n3r @ Sep. 24 2007,18:44) said:

I thought these people were just a myth. Guess I was wrong tounge2.gif

I think it is a myth. Anything else is a combination of trolling and people who can't look into the options screens.

Share this post


Link to post
Share on other sites
  (TankbusterSPAFF @ Aug. 25 2008,09:45) said:
  (Ti0n3r @ Sep. 24 2007,18:44) said:

I thought these people were just a myth. Guess I was wrong tounge2.gif

I think it is a myth. Anything else is a combination of trolling and people who can't look into the options screens.

It's not a myth.

I lost my well trusted right-hand man (and biological brother) when I moved to Armed Assault. He gets physically sick for hours after viewing Armed Assault for a mere 15 minutes. The patches made it better, with 1.0 causing the effect the worst. Still not good enough for him to play.

Turning floating point down, helps, but is not the be-all-end-all fix for it as it affects the same to person's afflicted with motion sickness as a result of the on-screen animation.

Share this post


Link to post
Share on other sites

The camera is placed on the head of the player model, and the motion is a direct result of the player animation.  To lessen the movement of the camera when the player runs, one could animate the memory point for the camera to move counter to the motion of the head of the character.  The effect would be like your eyes stay still in space and your head is moving around behind them, but I think it could be done (although certainly not by me). It would have to be done for each model, though.

Share this post


Link to post
Share on other sites

Look - just turn the "floating zone" in the Controls option all the way down.. Problem solved.

Share this post


Link to post
Share on other sites

I don't even notice any head bobbing... I guess my brain just corrects for it, too much ArmA xD

Share this post


Link to post
Share on other sites
  (ghostbecon @ Aug. 25 2008,16:24) said:
Sorry about replying this old thread but it points out a very common misunderstanding about simulated movement.

Noone ever runs with sitting on a chair either. When you run in real life, your brain corrects the movement. So shaking your screen while the character there is running is not realistic comparing to what you would be seeing when you run in real life.

Head bobbing in a game on a screen that is stationary and sitting on a chair that is stationary feels more like running without any muscles in your neck and head bouncing uncontrolled from side to side so it is realistic only for a brainless zombie running.

Head bobbing has nothing to do with the realism. Unfortunately the majority of game programmers seem to think it is. That is why some people with sensitive balance (like my self) will get simulation sickness / motion sickness while trying to play the poor simulation on those games.

Another thing regarding the misunderstanding of the eyesight while designing the game simulation is when inside a vehicle and not driving your self your view point will turn along with the vehicle as your forehead was nailed to the window and you cannot move your eyes at all. That is not what you would do in real life while sitting in a car. You would choose a view point instead and keep your eyes on that as long as you pick up another object to look at. In game this could be done ie. with moving a mouse to look at a direction and if you didn't move your mouse the game would keep focus on some object in convenient distance until you moved your mouse again to pick up another thing to look at (driving in urban areas, the objects would obviously be closer than when driving through open areas or flying).

I really wish the screen rocking movements could be configurable to meet individual needs / likings.

-GB-

I think you dont notice the bobbing for the same reason as when youre in a moving vehicle you mentioned - you pick one view point and keep your eyes on it when you "jump". Another fact is that ArmA run animation (not the sprint one) is really... bad. I like the rest of ArmA anims, they look quite realistic and smooth, but not this one. No wonder the head is bumping that much. biggrin_o.gif

Share this post


Link to post
Share on other sites

ArmA's animation is all motion capture. If the head is bumping a lot it's because the actor with all of his equipment was bumping that much.

Share this post


Link to post
Share on other sites

Yeah I know that. But you can also walk on your hands, make it a run animation in the game and some people wont call it a "run animation". biggrin_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×