styxx42 0 Posted May 20, 2010 I have the GLT F16 addon and I can not get the wreck chopper to lift it. I am running ACE. I edited this in the i_common.sqf#ifndef TT x_heli_wreck_lift_types = sm_bonus_vehicle_array + mt_bonus_vehicle_array + rip_vehicle_array + ["GLT_Falcon_AGM"]; Am I missing something? I have searched lots of forums and I can't figure out what I am doing wrong. Please help It has been a long time since I played this but I know I had to add all my vehicles to the actual arrays, not adding to the array line Okay quickly looking. iclient2.sqf, you need to edit d_helilift1_types = what ever version and add it there as well. This tells the lift chopper what it can pickup. in i_common #ifdef __DEFAULT__ Basically track it through the various sqf's Good luck. That is how I had the Gnat V22 get picked up. Hope that helps some, it has been a long time since I worked with this. Good luck. Share this post Link to post Share on other sites
MJK-Ranger 0 Posted July 3, 2010 Still problems with the ammo shit box at base. Hang up and Battleye disconnect the client, tested without Battleye too, same problem. 2010/07/03, 12:33:10 "############################# co30_Domination_2_17A2_West_OA #############################" 2010/07/03, 12:34:10 Protocol bin\config.bin/RadioProtocol_EP1_EN/: Missing word light 2010/07/03, 12:34:10 Server: Update of object 2:84 arrived from nonowner 2010/07/03, 12:34:12 Server: Object 3:1 not found (message 225) 2010/07/03, 12:34:12 Server: Object 3:2 not found (message 225) 2010/07/03, 12:34:12 Server: Object 3:3 not found (message 225) 2010/07/03, 12:34:12 Server: Object 3:4 not found (message 225) 2010/07/03, 12:34:12 Server: Object 3:5 not found (message 225) 2010/07/03, 12:34:14 Server: Object 4:1 not found (message 225) 2010/07/03, 12:34:14 Server: Object 4:2 not found (message 225) 2010/07/03, 12:34:14 Server: Object 4:3 not found (message 225) 2010/07/03, 12:34:14 Server: Object 4:4 not found (message 225) 2010/07/03, 12:34:14 Server: Object 4:5 not found (message 225) 2010/07/03, 12:35:01 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss' 2010/07/03, 12:35:01 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss' 2010/07/03, 12:37:24 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type 2010/07/03, 12:37:24 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type 2010/07/03, 12:37:25 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type 2010/07/03, 12:37:26 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type 2010/07/03, 12:40:48 Server: Update of object 2:10 arrived from nonowner 2010/07/03, 12:45:55 Client: Object 4:8 (type Type_70) not found. 2010/07/03, 12:47:04 Server: Object 3:16 not found (message 124) 2010/07/03, 12:47:04 Server: Object 3:19 not found (message 124) 2010/07/03, 12:47:19 Server: Object 3:21 not found (message 124) 2010/07/03, 12:47:44 Server: Object 4:17 not found (message 124) 2010/07/03, 12:47:59 Server: Object 4:21 not found (message 124) 2010/07/03, 12:52:14 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss' 2010/07/03, 12:52:14 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss' 2010/07/03, 13:00:03 Error in expression <{"SmokeShellRedMuzzle"};}); _shell_unit selectWeapon _one_shell_muzzle; if (_she> 2010/07/03, 13:00:03 Error position: <selectWeapon _one_shell_muzzle; if (_she> 2010/07/03, 13:00:03 Error selectweapon: Type Bool, expected String 2010/07/03, 13:00:03 Error in expression <_shell_unit fire _one_shell_muzzle;> 2010/07/03, 13:00:03 Error position: <fire _one_shell_muzzle;> 2010/07/03, 13:00:03 Error fire: Type Bool, expected Array,String 2010/07/03, 13:02:16 Server: Update of object 2:733 arrived from nonowner 2010/07/03, 13:02:16 Server: Update of object 2:734 arrived from nonowner Share this post Link to post Share on other sites
Flightster 10 Posted July 19, 2010 How am I able to change the MHQ from a Stryker MEV to an ICV with an M2 mounted on it? I've done it in the editor itself, and everything seemed to work.. The only problem is that I can't load ammo boxes at the Ammo point. I made no changes, except for changing the MEV to an ICV. Share this post Link to post Share on other sites
styxx42 0 Posted July 19, 2010 (edited) How am I able to change the MHQ from a Stryker MEV to an ICV with an M2 mounted on it? I've done it in the editor itself, and everything seemed to work.. The only problem is that I can't load ammo boxes at the Ammo point.I made no changes, except for changing the MEV to an ICV. In Dom 2.11 what I did was also edited the iclient.sqf Was close to the same in the older Dom. 3.61 or somehting. Just search for Ammo in all the files if it is not in the iclient. Scroll down to this paragraph and edit the part I have highlighted. // d_check_ammo_load_vecs // the only vehicles that can load an ammo box are the transport choppers and MHQs__ #ifdef __OWN_SIDE_WEST__ d_check_ammo_load_vecs = ["LAV25_HQ","MH60S","ENTER IT HERE"]; #endif #ifdef __OWN_SIDE_EAST__ d_check_ammo_load_vecs = ["BTR90_HQ","Mi17_Ins"]; #endif #ifdef __TT__ d_check_ammo_load_vecs = ["LAV25_HQ","MH60S","BTR90_HQ","Mi17_Ins"]; #endif Hope that helps Flightster. Then you can load ammo boxes.:bounce3: Edited July 19, 2010 by Styxx42 Version mistake. Share this post Link to post Share on other sites
Flightster 10 Posted July 20, 2010 Thanks, that solved it :) Share this post Link to post Share on other sites
xeno 234 Posted July 23, 2010 Still problems with the ammo shit box at base.Hang up and Battleye disconnect the client, tested without Battleye too, same problem. Get the latest OA Beta Patch (at least 72107). It's an OA bug and was solved in beta patch 72107. Oh, and by the way... This is the ArmA 1 forum :) Xeno Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted April 28, 2011 Is there a readme somewhere for this great mission? I have no many questions and no answers. Share this post Link to post Share on other sites
Darkguerilla 10 Posted May 17, 2011 Where can I download the awesome v2.57 or latest? Share this post Link to post Share on other sites
mousetrap 10 Posted May 19, 2011 (edited) Where can I download the awesome v2.57 or latest? 2.57 is for Arma2 and is here http://forums.bistudio.com/showpost.php?p=1919592&postcount=802 V2.57z is up also Edited May 19, 2011 by mousetrap Share this post Link to post Share on other sites
AntalopeAUT 10 Posted July 7, 2011 wrong thread...checked too late Share this post Link to post Share on other sites