mark82101 0 Posted November 13, 2007 How did you implement the tracers then?And: is it possible to use a soundmod instead of the sounds which come with the weapons? I'd like to use these fully animated models  with the units, but with CSM soundmod. Last time I tested it, it would not work. That would be great. I've edited cfgAmmo.hpp in SIX_Tracers.pbo adding some lines with RHS weapons name lines, looked in RHS_Mag.pbo config. I don't know if I can release them, but I think not. For soundpack sorry, but I can't help you Share this post Link to post Share on other sites
Shadow NX 1 Posted November 14, 2007 Next version will be tracer compatible, no worries. Share this post Link to post Share on other sites
mechastalin 0 Posted November 14, 2007 Would it be possible in any way to enable you to switch to different reticules on the Kobra optic? Share this post Link to post Share on other sites
ShadowY 0 Posted November 15, 2007 Is this a RHS problem? Never saw AI running into a tank or walking through it It`s the first time I play with these RHS federation units and skinned vehicles, so I dunno if this is mentioned before in the 7-8 months I was away from ArmA Share this post Link to post Share on other sites
an_enlarged_stomach 1 Posted November 15, 2007 It's a bug from Arma itself. Share this post Link to post Share on other sites
Sevan 0 Posted November 16, 2007 Next version will be tracer compatible, no worries. nice work, looking forward to it. Share this post Link to post Share on other sites
vilas 477 Posted November 16, 2007 reskin of BIS models cannot cause "walk through" models, because it makes changes no "geometry" properties, "reskin" is reskin of resolutions LOD, it is a game bug, not addon bug Share this post Link to post Share on other sites
ShadowY 0 Posted November 16, 2007 I am still wondering why I never saw it before...I play on Sakakah Island with tons of units/vehicles. And played on dozens of (selfmade/edited)missions before but never see this happen with units and vehicles anyway it`s not important just want to show this *edit* tested it with vanilla 1.08, mods and QG in editor and in MP and yes they all walk into/through the tank(s) What a major turn off when you see his happen Share this post Link to post Share on other sites
.kju 3245 Posted November 18, 2007 Anyone else getting these in the ArmA.rpt? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error: rhs_weap\rhs_makarov.p3d: Opposite edge to P(445, 453) was not found - shadow geometry is not closed. Warning: rhs_weap\rhs_akms.p3d:1 Error while trying to generate ST for points: 1172, 1171, 1427 Warning: rhs_weap\rhs_akms.p3d:VIEW_PILOT Error while trying to generate ST for points: 1172, 1171, 1427 Warning: rhs_weap\rhs_aks74p.p3d:1 Error while trying to generate ST for points: 986, 985, 1331 Warning: rhs_weap\rhs_aks74p.p3d:VIEW_PILOT Error while trying to generate ST for points: 1006, 1003, 1004 Warning: rhs_weap\rhs_aks74pgp30.p3d:1 Error while trying to generate ST for points: 1000, 866, 999 Warning: rhs_weap\rhs_aks74pgp30.p3d:VIEW_PILOT Error while trying to generate ST for points: 1000, 866, 999 Warning: rhs_weap\rhs_makarov.p3d:1 Error while trying to generate ST for points: 139, 117, 196 Warning: rhs_weap\rhs_makarov.p3d:VIEW_PILOT Error while trying to generate ST for points: 139, 117, 196 Warning: rhs_weap\rhs_pecheneg.p3d:1 Error while trying to generate ST for points: 10, 13, 15 Warning: rhs_weap\rhs_pecheneg.p3d:VIEW_PILOT Error while trying to generate ST for points: 10, 13, 15 Warning: rhs_weap\rhs_svd.p3d:1 Error while trying to generate ST for points: 1017, 1016, 1038 Warning: rhs_weap\rhs_svd.p3d:VIEW_PILOT Error while trying to generate ST for points: 1017, 1016, 1038 If so, would be neat to have these fixed with the next update. Thanks for the great addon - keep up! Edit: A few more: Please add these to the requiredAddons[] of RHS_Vehicles <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"CAwheeled","CAtracked","CAWheeled3" This to the requiredAddons[] of RHS_VDVPara, RHS_Marines and RHS_CWarMar. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"CACharacters" Thanks a bunch! Share this post Link to post Share on other sites
opf12345 0 Posted November 18, 2007 How do i get weapons like the vss and the akm? i am new to the editor . Share this post Link to post Share on other sites
Shadow NX 1 Posted November 18, 2007 in the editor go to empty/Ammo/RHS Ammo box and place it, inside you find all the weapons and goodies from the pack. Share this post Link to post Share on other sites
Griffon79 0 Posted November 29, 2007 Some new uniform for special forces and VDV pic 1 pic 2 Share this post Link to post Share on other sites
Shadow NX 1 Posted November 29, 2007 Intresting even if im no huge fan of "westernizing" everything... looks kinda Cadpat like. Well lets see, if that camo becomes widely used then i sure give it a try even if i know a dozen camos id prefer to make. Share this post Link to post Share on other sites
Stuntman 0 Posted December 9, 2007 Had been bored by the SLA camo and wanted something new.....I was exactly looking after the great Russian Federation Units.... And here they are! HUUUUUURRRRRAAAAH! Now I'm going out in the field with my lovely Dragunov and kick some ass!....in Russian Uniform!.....now I finally can be proud! Share this post Link to post Share on other sites
Stuntman 0 Posted December 11, 2007 Tried your pack and its truly awesome! But I see a pretty annoying problem, which maybe have been answered before, but anyway... The problem is, that in EVERY MP mission I'm using with this mod as a host or a client, and both host and client have this mod I get this message:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">You cannot play/edit this mission; It is dependent on downloadable content that has been removed. rhs_weap And I off course have the rhs_weap.pbo in an addon folder in the modfolder I have created for the RHS (i.e: @RHS/addons/rhs_weap.pbo) When I try to run any mission, the soldiers are replaced with the RHS skins, as well as the vehicles...but all the WEAPONS are still vanilla! What is the problem? Can I solve it? Or can you please fix this in the upcoming patch? if its not possible to solve atm Share this post Link to post Share on other sites
Shadow NX 1 Posted December 11, 2007 I have no real idea what could cause this as we havent heard of that before. You use the replacers found in the download or the MP friendly one that was posted in the thread? Because one variant removes the RHS weapons to keep it Mp friendly. Also make sure that you dont have more than one vehicle and soldier replacement running. Share this post Link to post Share on other sites
vilas 477 Posted December 11, 2007 probably one of manufactories sewing uniforms showed something at one exhibitions, like I saw DigiTig (Digital tiger stripe) , I saw digitalized Polish camo , because manufacturer wanted to show that he "keeps on developing" and pereparing "new products" link: fictional digital Share this post Link to post Share on other sites
Stuntman 0 Posted December 11, 2007 Yep, I'm using the replacers, so I have VDV_replacement, and Vehicle_replacement But I do not have the MP friendly version, because it still use BIS weapons....I want the RHS weapons to work as well. Strange if none else have this problem. The thing is that there are no RHS weapons in MP, but skins are there. EDIT: I have PROPER mods and some other @' mods at the same time, I will try to see if I only activate the RHS mod it will work. BRB Share this post Link to post Share on other sites
Stuntman 0 Posted December 11, 2007 Ok. Now I'm really getting confused here: I launched ArmA, with @RHS mod ONLY. This message pops up at start: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Addon "RHS_VDV_REPLACEMENT" requires addon "RHS_VDVPara" I have VDVPara as well! So why is it saying thats its not? EDIT: I tried with the marines as well, there were no error at start, but still I get the message in a MP mission. Share this post Link to post Share on other sites
william1 0 Posted December 11, 2007 Ok. Now I'm really getting confused here:I launched ArmA, with @RHS mod ONLY. This message pops up at start: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Addon "RHS_VDV_REPLACEMENT" requires addon "RHS_VDVPara" I have VDVPara as well! So why is it saying thats its not? EDIT: I tried with the marines as well, there were no error at start, but still I get the message in a MP mission. use this VDV replacement as the one included in the RHS pack has a little bug , with this you won't have the message on the start up http://rapidshare.com/files/75848474/RHS_VDV_REPLACEMENT.pbo.html it includes RHS original weapons Share this post Link to post Share on other sites
Shadow NX 1 Posted December 11, 2007 Glad you are here to fix that up so quick, thanks. Any reason why i never had that error while i used the files from the original release? Share this post Link to post Share on other sites
william1 0 Posted December 11, 2007 mmm, i remember that i indeed had the issue with the link posted in the first page , the problem is due to the fact that the VDV soldiers have different name in the pbo ( RHS_VDVPara) and in the name class in the config.cpp (RHS_VDV) , that's why the error happens , the marines have the same name in the pbo and in the config classs so there is no problem, anyway i supposse i didn't check the VDV ingame and it passed to me Share this post Link to post Share on other sites
Stuntman 0 Posted December 11, 2007 Thanks guys! I tried it, and I did not get any error at the start, but as said earlier, which happens with both marines and VDV....the damn rhs_weap problem is still there: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">You cannot play/edit this mission; It is dependent on downloadable content that has been removed. rhs_weap So...one problem fixed, one to go.....any suggestions what may cause this problem? I REALLY want to get RHS weapons into a MP game!!! I love playing with these Russian units, and even more with a friend over the internet! but for now its not possible when BOTH get the same error as stated above! More help will be very appreciated! Share this post Link to post Share on other sites
william1 0 Posted December 11, 2007 really don't know what can cause that issue , anyway i never play in MP so i can't help you much , lets hope someone with experience in MP can give you a hand Share this post Link to post Share on other sites