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opteryx

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Visitor 3

I've been waiting so long for this, thank you thank you thank you BIS!

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isnt asking a mod to change the topic and combine both topic into one be a better idea?

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Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?

I'm having frequent crashes, probably due to bad setup (placing object -> crash).

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Amazing.. just.... amazing.

Now BIS, just sit back and watch your game grow.

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What we need now is a complete documentation about all aspects of this wonderfull tool !

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Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?

We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible.

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Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?

We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible.

that what i fear the most i think, and seems the same story goes with old OFP model aswell, anyway thx for clearing

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Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?

We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible.

Understood smile_o.gif any chance of a partial import e.g. import without terrain texture detail?

And find & replace (for veg)? wink_o.gif

But in any case, even without the import it's a great step forward. Thanks for the release.

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yay.gif Finally biggrin_o.gif

I know V3 has just been released, but any chance they could have a little tutorial on how to get started?

Ive never used V3 before only wrpedit or wrptool cant remember sad_o.gif

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Importing the terrain heightmap shouldn't be too hard. It's the objects that will be the unknown. I remember V2 could import objects from a wrp file, then save a pew, but only with default objects and a perfectly set up V2 config.

I see a replace object by type tool. The most interesting new feature appears to be the scripting... smile_o.gif

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Are there any Photoshop plugins I can download to save as .pew ??

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No, since a pew file is not just a heightmap - it is Visitor's terrain format (heightmap, objects + surface data).

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No, since a pew file is not just a heightmap - it is Visitor's terrain format (heightmap, objects + surface data).

so how import a landscape ?

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I used this trick to model some mars-like-enviroment for a school presentation, perhaps it works for ArmA, too.

In general, higher areas are lighter than depper areas. So I took some photos from Nasa World Wind, converted them into black-white pictures, put them together and I had a nr1 working height map.

Perhaps this could work with ArmA, too, via screenshots

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Import Terrain from XYZ/picture sound likely, although I do not recognize pbl files (some kind of custom config, possibly from arcgis or landbuilder?). Opening a V2 pew seems to import it's heightmap quite nicely (V2 can import ASE). I would copy and paste this into a clean V3 terrain. Failing that XYZ is a common format, search for some conversion tools.

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We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool.

Any info on the link with GIS tools like ArcGis huh.gif

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Only thing thats missing is the Linux server files, hope they release those too really soon

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Import Terrain from XYZ/picture sound likely, although I do not recognize pbl files (some kind of custom config, possibly from arcgis or landbuilder?). Opening a V2 pew seems to import it's heightmap quite nicely (V2 can import ASE). I would copy and paste this into a clean V3 terrain. Failing that XYZ is a common format, search for some conversion tools.

Can you point me to what I need for importing a height map from Wilbur or Photoshop?

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i just found that microdem can convert DTED to XYZ.

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