opteryx 1562 Posted August 22, 2007 Visitor 3 I've been waiting so long for this, thank you thank you thank you BIS! Share this post Link to post Share on other sites
VladAlex 0 Posted August 22, 2007 This day is so wonderfull ! Now we can start to work seriously ! Share this post Link to post Share on other sites
4 IN 1 0 Posted August 22, 2007 isnt asking a mod to change the topic and combine both topic into one be a better idea? Share this post Link to post Share on other sites
SeppSchrot 0 Posted August 22, 2007 Yippie! It has even a English GUI instead of half czech. Share this post Link to post Share on other sites
fasad 1 Posted August 22, 2007 Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3? I'm having frequent crashes, probably due to bad setup (placing object -> crash). Share this post Link to post Share on other sites
tophe 69 Posted August 22, 2007 Amazing.. just.... amazing. Now BIS, just sit back and watch your game grow. Share this post Link to post Share on other sites
VladAlex 0 Posted August 22, 2007 What we need now is a complete documentation about all aspects of this wonderfull tool ! Share this post Link to post Share on other sites
suma 8 Posted August 22, 2007 Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3? We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible. Share this post Link to post Share on other sites
4 IN 1 0 Posted August 22, 2007 Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3? We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible. that what i fear the most i think, and seems the same story goes with old OFP model aswell, anyway thx for clearing Share this post Link to post Share on other sites
dmarkwick 261 Posted August 22, 2007 Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3? We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible. Understood any chance of a partial import e.g. import without terrain texture detail? And find & replace (for veg)? But in any case, even without the import it's a great step forward. Thanks for the release. Share this post Link to post Share on other sites
snake07 0 Posted August 22, 2007 Finally I know V3 has just been released, but any chance they could have a little tutorial on how to get started? Ive never used V3 before only wrpedit or wrptool cant remember Share this post Link to post Share on other sites
fasad 1 Posted August 22, 2007 Importing the terrain heightmap shouldn't be too hard. It's the objects that will be the unknown. I remember V2 could import objects from a wrp file, then save a pew, but only with default objects and a perfectly set up V2 config. I see a replace object by type tool. The most interesting new feature appears to be the scripting... Share this post Link to post Share on other sites
opteryx 1562 Posted August 22, 2007 Are there any Photoshop plugins I can download to save as .pew ?? Share this post Link to post Share on other sites
fasad 1 Posted August 22, 2007 No, since a pew file is not just a heightmap - it is Visitor's terrain format (heightmap, objects + surface data). Share this post Link to post Share on other sites
gL33k 0 Posted August 22, 2007 No, since a pew file is not just a heightmap - it is Visitor's terrain format (heightmap, objects + surface data). so how import a landscape ? Share this post Link to post Share on other sites
kavoven 4 Posted August 22, 2007 I used this trick to model some mars-like-enviroment for a school presentation, perhaps it works for ArmA, too. In general, higher areas are lighter than depper areas. So I took some photos from Nasa World Wind, converted them into black-white pictures, put them together and I had a nr1 working height map. Perhaps this could work with ArmA, too, via screenshots Share this post Link to post Share on other sites
fasad 1 Posted August 22, 2007 Import Terrain from XYZ/picture sound likely, although I do not recognize pbl files (some kind of custom config, possibly from arcgis or landbuilder?). Opening a V2 pew seems to import it's heightmap quite nicely (V2 can import ASE). I would copy and paste this into a clean V3 terrain. Failing that XYZ is a common format, search for some conversion tools. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 22, 2007 Does anyone have a download link for Landbuilder please? Share this post Link to post Share on other sites
VladAlex 0 Posted August 22, 2007 We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool. Any info on the link with GIS tools like ArcGis Share this post Link to post Share on other sites
bakkis 0 Posted August 22, 2007 Only thing thats missing is the Linux server files, hope they release those too really soon Share this post Link to post Share on other sites
opteryx 1562 Posted August 22, 2007 Import Terrain from XYZ/picture sound likely, although I do not recognize pbl files (some kind of custom config, possibly from arcgis or landbuilder?). Opening a V2 pew seems to import it's heightmap quite nicely (V2 can import ASE). I would copy and paste this into a clean V3 terrain. Failing that XYZ is a common format, search for some conversion tools. Can you point me to what I need for importing a height map from Wilbur or Photoshop? Share this post Link to post Share on other sites
gL33k 0 Posted August 22, 2007 i just found that microdem can convert DTED to XYZ. Share this post Link to post Share on other sites
opteryx 1562 Posted August 22, 2007 Check this out!! Visitor 3 Manual edit- LOL Share this post Link to post Share on other sites