Skaven 0 Posted August 9, 2007 I don't know how Chammy added the code for his MOD, you must ask him instead, but it should be very simple Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 9, 2007 I'm back online now, Skaven + Shadow, so the infantry are being worked upon as we speak. Â Are the grey files i added useful for some better normals or do i need to change things? Well, I need one for the KLMK oversmock, but the ones you sent for the GRU seem good enough for me, mate. So yeah, if you could do one for the KLMK body texture, I'd be mighty pleased. Share this post Link to post Share on other sites
HGuderian 0 Posted August 9, 2007 thanks...I'll try to ask him Share this post Link to post Share on other sites
Shadow NX 1 Posted August 9, 2007 I'm back online now, Skaven + Shadow, so the infantry are being worked upon as we speak. Are the grey files i added useful for some better normals or do i need to change things? Well, I need one for the KLMK oversmock, but the ones you sent for the GRU seem good enough for me, mate. So yeah, if you could do one for the KLMK body texture, I'd be mighty pleased. I will finish most over the weekend, plus i dont have to work next week so i got a lot of time. I changed few textures on VDV and the Spetsnaz so i send you those along with the KLMK stuff. For now only work on the Marines and maybe post a pic later when you got soem first results, i hope the files allow you to make a more BIS style normalmapping and i guess that makes people shut up who asked if the sleeve pocket was made of coal ( ? ) Share this post Link to post Share on other sites
Dr.Rebus 0 Posted August 9, 2007 KLMK incoming... ...I love you all! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 9, 2007 The files you gave me are pretty OK for normals, problem is that now it seems that edges are too pronounced, as seen here, and the problem of the material texture itself showing up in certain areas only: And, a little KLMK love (awaiting proper normal maps): Hope they look OK. Share this post Link to post Share on other sites
Shadow NX 1 Posted August 9, 2007 Oh, i think that way look a little too strong Can we lower the values that set the height of the effect maybe? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 9, 2007 Can be done mate, I'm no pro with the NVidia tool, but I'm sure I can work something out. Share this post Link to post Share on other sites
Skaven 0 Posted August 9, 2007 I'll help you Cam, turn your msn on and I'll do it for you Share this post Link to post Share on other sites
IronTiger 0 Posted August 9, 2007 O man they look awesome m8!! THx for this, Share this post Link to post Share on other sites
Shadow NX 1 Posted August 9, 2007 And i was thinking the silenced Makarov was the PB? Share this post Link to post Share on other sites
miller 49 Posted August 9, 2007 @Skaven hey whats that, WIP handguns for your next release ?, looks great  Share this post Link to post Share on other sites
Skaven 0 Posted August 9, 2007 Yes all our pictures are WIP Share this post Link to post Share on other sites
Yyhrs 3 Posted August 9, 2007 Have you remake a RPK-74 with a deployed bipod? Nice guns but why no modern pistols like OTs-33 or MP-443? Share this post Link to post Share on other sites
Flat!!! 0 Posted August 9, 2007 These guns so remind me of VC2... Great job ppl. Just love these!!! Share this post Link to post Share on other sites
Skaven 0 Posted August 9, 2007 Quote[/b] ]And i was thinking the silenced Makarov was the PB? Actually the APS Silenced is called APB or APSB, B - stands for Beshumniy or Silenced (English) in game I'll call it APB Quote[/b] ]Have you remake a RPK-74 with a deployed bipod? All bipods are up now, since we can't make them work it doesn't make much sense having them always down, the same does not apply to the the Heavy Machine Guns. Quote[/b] ]Nice guns but why no modern pistols like OTs-33 or MP-443? We'll get there, give us time, this is not a factory, yet 43 Weapons in the pack, the ones repeated from Vr1 are like 60% different now, so you can imagine the amount of hours we spent on this No worries, we'll do them all sooner or later Share this post Link to post Share on other sites
Commando84 0 Posted August 9, 2007 sweet more guns , more guns! cant wait to try out them ingame. Btw will you guys convert the rhs vehicles to arma too? like this truck http://ofp.gamepark.cz/news/pics/sectionpics/Gaz66.jpg Share this post Link to post Share on other sites
Q1184 0 Posted August 9, 2007 Hmm, i know it's not possible to put a silencer on a standart PM... The PB is a heavily modified PM created to be used with a silencer (a bit like MP5 vs MP5SD, but the silencer is still removeable). Share this post Link to post Share on other sites
echo1 0 Posted August 9, 2007 I think TabloMaxos is working on a PB model, or at least theres a mesh of one in his sig. Maybe you should drop him a PM? World.Guns PB Page As you can see, its a different to a regular Makarov fitted with suppressor. Share this post Link to post Share on other sites
Skaven 0 Posted August 9, 2007 Well it's supposed to replace BIS Makarov SD Gonna check it with the advisors. Share this post Link to post Share on other sites
Peter_13 0 Posted August 10, 2007 Skaven It's not a military PM, it is a commercial IZH-70 (look at sport rear sight) with US import markings on left side and set to SAFE mode. One of textures of the right side is a mirror of left side and have mirrored serial number and shadow of non existing part. Share this post Link to post Share on other sites
roberthammer 582 Posted August 10, 2007 To Peter13 Model is from sport model that's right ,but is skinned like real military Makarov and those rear sight it doesn't matter,together we got the real makarov ok mate Share this post Link to post Share on other sites
ramb0z 0 Posted August 10, 2007 Skaven How about  RG-6? http://world.guns.ru/grenade/gl16-e.htm Share this post Link to post Share on other sites
Shadow NX 1 Posted August 10, 2007 Quote[/b] ]And i was thinking the silenced Makarov was the PB? Actually the APS Silenced is called APB or APSB, B - stands for Beshumniy or Silenced (English) in game I'll call it APB Quote[/b] ]Have you remake a RPK-74 with a deployed bipod? All bipods are up now, since we can't make them work it doesn't make much sense having them always down, the same does not apply to the the Heavy Machine Guns. Quote[/b] ]Nice guns but why no modern pistols like OTs-33 or MP-443? We'll get there, give us time, this is not a factory, yet 43 Weapons in the pack, the ones repeated from Vr1 are like 60% different now, so you can imagine the amount of hours we spent on this No worries, we'll do them all sooner or later Touche... i asked about the Makarov and not about the Stechkin THis one of the things BIS did right in ArmA, instead of just making a Ja,es Bond version of the PM they used the PB which - as some said before - is a pretty different model with a more round front part where you screw a silencer on. I think i still have a model somwhere of a PB, but i dunno if its better than the new Makarovs model so we can maybe also modify that one. Share this post Link to post Share on other sites