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SgtOneill

Sniper Tutorial/Sniper School

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I've seen nice guides for Arma lately.

I Usually play as a sniper usign m24 or M107 when i can. Today i thought about making an effort for 1 shot kills but it didnt go well, it was usually 2 shot for a kill.

Can anyone point me some info about the M24 and M107? whats the range on each dot on teh crosshair and stuff. i thought it was 200meter increment but doesnt seem so.

Thanks for the reply.

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In the earlier patches there was some logic in it, but not anymore.

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I recommend you place some pop-up target on known distances in the editor and get some quality time on the firing range.

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see user mission part of this forum for a nice sniper training mission and see addons part of this forum for great windage and sight adjustment addon that also has links to the info you require.

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Rifle optics with zoom does not seem logical to me as the reticule does not change it's size relative to the target, it's static and therefore values between the mil dots change when zooming.

This effectively renders one level of magnification mil dot values completely different to another, is this realistic? Does rifle optics with zoom in real life even have variable zoom as opposed to incremental??

I know optics on AFV's in ArmA are not correctly portrayed because they function the same as rifle optics.

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yeah thats what i thought. Only with addons and stuff.

Ok then, i think i snipe as good as i the game lets me atm.

Thanks all.

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There's quite a big difference between being a good sniper and being a good long-range marksman. How to be a good sniper is a really tough question and I assume you mean the long-range marksman thing anyway.

The M24 and the M107, exactly as BIS made them, can readily get first shot hits on man sized targets out to 800m to 1000m respectively. The Mk12Mod0 SPR is really only useful inside 500m and is best as intra-urban work.

STEP ONE: GRAB A SHEET OF PAPER

Yes, a sheet of paper and a pencil. Go into the editor and make yourself up a range of human targets from 200m to 1200m in 50m increments with a place for you to see them all from the prone position that's at the same elevation that they are.

Fire up the game and look down range through the scope. Put a entry for each range showing how tall each figure is in your scope measured in mils (down to the 1/10th of a mil). Repeat for as many positions and dimensions that you want (head, vest, prone, crouched, standing, etc).

Now you've got a way to tell how far from you any target is by comparing his height in mils to your sheet.

For each target waste a few rounds shooting beside them until you are happy with how much hold-over or hold-under you need to hit the exact center of the guy. Note this adjustment (-0.8, +1.1, +3.4, etc) next to each range on your paper. Now you know where to aim the scope once you figure out the range to the target.

STEP TWO: FIX THE KEYBINDINGS

The default key for zooming on the optics is also the default key for "hold breath." This is ok if you're a M16'er but not if you're a marksman. Delete the "hold breath" keybind and change it to a key that isn't doing anything else.

STEP THREE: PUTTING IT ALL TOGETHER

Throw a single enemy in the editor between you and him inside your earlier 200m and 1200m. Take a prone position and do the following steps.

1. Measure the target's height in mils

2. Figure out the range to the target based on your 'range card'

3. Look up what holdover (or holdunder) is needed to hit the target at that range.

4. Place that point over the target's center of mass

5. Hold your breath for 1-2 sec max

6. Squeeze the trigger

Practice ranging targets and refine your adjustment table with testing. Beware that the shots will tend to shoot a little to the right due to the weak/strong hand modeling. For long long range marksmen download and work the adjustable scope mod.

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I posted this on a other forum already, I took the IMG tags of so the mods wont get angry with me.

I finally found some info about the scopes of the m24 and m107 and I tought lets share it with the rest of the guys so they can profit of it to.

On the BIS wiki it says the m24 is zeroed on 300m(eters) so this sould be correct for that one mabey its also correct for the m107 but its zeroed higher tought it was 500m.

The height of a man in ArmA is two metres.

http://i41.photobucket.com/albums/e294/jtheunknown/rangem242.jpg

http://i41.photobucket.com/albums/e294/jtheunknown/rangem24.jpg

http://i41.photobucket.com/albums/e294/jtheunknown/svd.jpg

Hope it helps anyone.

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since there is already a functional adjustable sight system addon being made, i think this kind of teaching is needed

hack, sence when did i start thinking ArmA turns into advance marksmanship training soft? we dont even have wind that affect ballistics in this game! crazy_o.gif

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do i need to calculate with theyr height? why cant i look on the map and see how far he is? thats what i usually do.

I thought each dot on the M107 was 500m increments. But sometimes its completly random... i had a target at 1.200meters and i had to shoot when the target was pretty much on the bottom of the scope sight.

and what if im not at the same level as the target? what if im higher? lower? how does that affect the bullet?

And is ArmA that realistic? sometimes it seems so random...

I always do the best effort to shoot someone with one bullet, i check the map, calculate the distance using the map scale, (true, sometimes i just cant get teh precise distance), aim, and shoot. Most of the time i miss the first one, and get the second one (depending on how extreme the range is) but i really wish that the heading of the bullet isnt a surprise everytime i shoot.

I dont understand this one

http://i41.photobucket.com/albums/e294/jtheunknown/rangem24.jpg

to shoot a target at 140meters i have to aim between those dots?

i downloaded this mission

http://kronzky.info/targetrange/index.htm

and im gonna have it a try again.

and yes Frederf I was talking about long range marksmanship. However i know a sniper is alot more than that.

Another question:

How "stealthy" can we be when fighting A.I? does crawling really slow helps us, or does A.i have x-ray vision?

Thank you, im looking forward to improve my scouting skills.

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http://img181.imageshack.us/my.php?image=m107sw8.jpg

that was a headshot (i took the print before i shot)

thats a m107 and the target is at 1000meters why do i have to aim way below the dots? x_x

the M24 seems to be ok, but the M107 confuses me.

Wow ok, i just tried that same shot with teh M24 and i can hit the target at 1000meters. Same spot on the crosshair.

Now im even more confused. However the shot was near the groin, and not in the Neck / Head like the m107 was.

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Quote[/b] ]I dont understand this one

http://i41.photobucket.com/albums/e294/jtheunknown/rangem24.jpg

to shoot a target at 140meters i have to aim between those dots?

thats right, I know it aint completely spot on cause of some inaccurates in arma but it seems to atleast make you kill the guy its only like 2 or 3M off what i heard of some of my mates trying this out.

And as far as I know elevation doesnt matter since you already compremised that by first aiming at your target now you only need to aim higher/lower to hit it.

P.S. We are working on specializing the sniper dudes so mabey if i am allowed I can post some more info about it on here.

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Quote[/b] ]do i need to calculate with theyr height? why cant i look on the map and see how far he is? thats what i usually do.

Of course you can get the range to target any way you like. For some people that play without all the auto-map-display stuff it's usually longer and less accurate to do a map-ranging than to do a mil-ranging. Anyway you get the distance is fine!

Quote[/b] ]I thought each dot on the M107 was 500m increments. But sometimes its completely random... i had a target at 1.200meters and i had to shoot when the target was pretty much on the bottom of the scope sight.

1. The mil dots are not graduated in range in any way. They just show angle not distance. Like I said, know what angle corresponds to what distance. There's nothing really random about the path of the bullets since two bullets fired in the exact same way will land inches from each other.

2. Shooting accurately beyond 850m with the M107 (beyond where the scope is graduated) really requires the adjustable scope mod. BIS are working toward that end in secret, I have the feeling, as they are slowly working in features related to it.

Some good info and a sample range card here: http://www.dslyecxi.com/shacktacforum/viewtopic.php?t=488

Quote[/b] ]Wow ok, i just tried that same shot with teh M24 and i can hit the target at 1000meters. Same spot on the crosshair.

Now im even more confused. However the shot was near the groin, and not in the Neck / Head like the m107 was.

The M24 and M107 are very different weapons. Their ballistics en route are different because of the different round (7.62mm vs 12.7mm) and both scopes are zero'd at different ranges (300m vs 500m). Also I'm pretty sure that the "mil" spacing on each of their scopes is not exactly the same.

Quote[/b] ]I dont understand this one

http://i41.photobucket.com/albums/e294/jtheunknown/rangem24.jpg

to shoot a target at 140meters i have to aim between those dots?

Ignore this data. It is a SAMPLE range card for a real world rifle. Always make your own. There's no reason these values would have to match the video game.

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Another question:

How "stealthy" can we be when fighting A.I? does crawling really slow helps us, or does A.i have x-ray vision?

The BIS "sniper" soldiers apparently have a lower value for

their "camouflage" variable which means that the AI are

supposed to have more trouble seeing sniper soldiers than

they do seeing normal infantrymen.

You might want to experiment with this yourself, though, if

you want to play as a sharpshooter/sniper/scout in the game.

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Hey guys i was wondering is anyone willing to make a Sniper School mission...i have already got a shooting range with a flag which changes from night to day (thanks CK-Claw for making it).

I think we need a mission where there is 2 spotters and 1 sniper, the sniper has to hide basically and spotter 1 has to find him, telling spotter 2 where to move. The sniper will fire one shot to see if they are visible to spotter 1. We could do this in both day and night.

If anyone else has any other suggestions please post them here.

thumbs-up.gifthumbs-up.gif

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Well you could try makeing it your self it sounds like it aint hard to do what you want.

First when you opent up your editor on the top right it says the date and time click on it then set the time to 12:00.

Then place the soldiers and make them players/playble, there is a little drop down menu on the left side almost at the bottem.

Next put down a trigger(F3) and set the activation to Radioalpha then set it to repeating (right of the drop down menu where you set the radioalpha ting).

In the onactivation field at the bottom you put this:

Skiptime 12; 1 setradiomsg "Change time by 12 hours."

If this isnt what you want, I myself would need some more info about it.

The Unknown

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yeah sure man, urrrm are you in --{GOL}-- i can speak to you on teamspeak if so....

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If you mean the one with 1 das instead of 2 then yes and sure you can ask for help on TS.

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If you mean the one with 1 das instead of 2 then yes and sure you can ask for help on TS.

urrm what lmao crazy_o.gif

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It's not exactly a training mission, but I made a map called Sniper Patrol where two sniper/spotter teams hunt for each other, spotter having a tracking device giving vague info of the enemy's whereabouts.

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oh right kewl...i suppose any help is great!

i dont suppose you could email it to me?

i will pm you thumbs-up.gif

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oh right kewl...i suppose any help is great!

i dont suppose you could email it to me?

i will pm you thumbs-up.gif

Here it is:

http://koti.mbnet.fi/celery....ara.pbo

The map is still largely unpolished and untested. I plan to finish it someday but right now you just have to excuse me if there are any errors and bugs. Spectating and life after death are untested.

The briefing should be clear enough, but just to make sure, the spotter gets recon points once in a while and can reveal a bit of the enemy's location with them. The spotter also has a deployable hidden camera that can be checked when needed. The sniper can place satchels and fire at long ranges with one of five sniper rifles available.

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