ManDay 0 Posted June 12, 2007 sam - nuttin else to say. i want to have some in the game. what do you think? <ot> does anyone know to to make missiles which are spawned target an object with scripting - this would make sam possible. </ot> sorry for the repost guys Share this post Link to post Share on other sites
maddogx 13 Posted June 12, 2007 sam - nuttin else to say. i want to have some in the game.<ot> does anyone know to to make missiles which are spawned target an object with scripting - this would make sam possible. </ot> sorry for the repost guys  AFAIK, spawned missiles cannot target anything using the ingame target lock system. You would have to write your own system by calculating the vector from the missile to a target and adjusting the missile vector using setVectorDir. Share this post Link to post Share on other sites
max power 21 Posted June 12, 2007 strela and stinger are SAMs. Share this post Link to post Share on other sites
maddogx 13 Posted June 12, 2007 strela and stinger are SAMs. I think he's talking about static SAM launchers. Share this post Link to post Share on other sites
Average Joe 0 Posted June 12, 2007 Quote[/b] ]SAM You wanted me? Share this post Link to post Share on other sites
wika_woo 182 Posted June 12, 2007 This place confuses me sometimes.. Share this post Link to post Share on other sites
max power 21 Posted June 12, 2007 It's only a matter of time before someone makes one. Such things would make a pretty good missions objective, kind of like the Shilkas were the whipping dog for every second OFP mission. Share this post Link to post Share on other sites
maddogx 13 Posted June 12, 2007 Quote[/b] ]SAM You wanted me? Like he said, he wants to have you in the game. Please go and get a modelling tool and a digital camera, create a 100% accurate textured model of yourself (naked of course) and create an addon with it. Sorry for the OT post. Back on topic, ManDay, why do you want to create the missiles via script anyway? Share this post Link to post Share on other sites
wika_woo 182 Posted June 12, 2007 Yeah... SAM launcher's would be great... This should be in the MODDING DISCUSSION section... Share this post Link to post Share on other sites
KJAM 0 Posted June 12, 2007 As it stands Aircraft are already Fragile with Shilkas being an incredible threat, SAMS, IMO should only be added as long as the aircraft get some kind of countermeasures Share this post Link to post Share on other sites
mads bahrt 0 Posted June 12, 2007 The BRDM-2 comes in a SAM-version which could be simulated using the AT-version. In that way you might test out the concept without making a new model. Share this post Link to post Share on other sites
frederf 0 Posted June 12, 2007 Can anyone find the link to the OFP mod that had a SAM systems setup with a radar facility linked to launchers and it was able to simultaneously target multiple aircraft with multiple launchers and all sorts of cool stuff? It had a nice video. In WGL there was a SAM system that was just as if not more survivable than being engaged by a Shilka. There was an auto chaff/flares system, a warning beep, and a good and lucky pilot could get spooked but make it out alive. SAM systems is not a bad idea for ArmA because: 1. It could always replace other AA instead of adding to it 2. It can protect against high flying antics while allowing low altitude flying be relatively safe. Something ArmA doesn't quite do now. 3. With the proper missile maneuverability and possible some chaff/flare system they could be quite survivable. Share this post Link to post Share on other sites
ManDay 0 Posted June 13, 2007 I think SAM (not those "idonthitash**-stingers") would be good to have in the game cos... ...they have a higher threatening radius and could cover the whole island in case you want it (if not - gotta prevent it from firing on targets far away or give eit another short-ranged missile) ...they lock targets more accurate. i am not sure but I think even some of the gatling-aa-systems are chip-controlled nowadays. using the shilka is real inaccurate and sometimes impossible because you can hardly lock any targets that are far away than 1.5 km ...its way another feeling when you see a rocket approaching you than the one you have when you just get shot into the head by a shilka :> in my case I wanted to have a sam (or at least a way to assign scripted spawned missiles a target to simulate one) to justify a restriction where troups cannot fly into a certain area without beeing shot. using shilkas in this scenario would require a dozen ones which cannot even shoot up to the right height. ---edit--- oh - and, yes: joe, pls make a naked model of yours with only a helmet on and put it somewhere into the game as an easteregg ps: i dont know whether you know this site, but if you want to learn something about military and which weapons are what you go here gs.org. its a very famous and extremly good site. *wave* BIS Share this post Link to post Share on other sites
Balschoiw 0 Posted June 13, 2007 Why reinvent the wheel ? Mando Missile scripts Share this post Link to post Share on other sites
whisper 0 Posted June 13, 2007 What Balschoiw said. Everything needed is in Mandoble system. Or you could even replace manually the BRDM AT missiles by Strelas.... Share this post Link to post Share on other sites
ManDay 0 Posted June 13, 2007 Ok this script looks nice from the screenies and was a lot of work I guess. Still I wish to get a SAM-mobile system to arma sometime. Share this post Link to post Share on other sites
fasad 1 Posted June 13, 2007 A simple no-addon way to create a vehicular SAM launcher is to replace the TOW/AT-5 of the hummer/brdm with a stinger/strella. Group it with a vulcan/shilka and it shares the radar info. Share this post Link to post Share on other sites
Maddmatt 1 Posted June 13, 2007 A simple no-addon way to create a vehicular SAM launcher is to replace the TOW/AT-5 of the hummer/brdm with a stinger/strella. Group it with a vulcan/shilka and it shares the radar info. BMP2 can also fire missiles, you could also use the AA missiles from the Harrier and SU34. And you could even give AA missiles to the Cobra, Kamov and A10 Anyone not too lazy to post the code to put in the init field? Share this post Link to post Share on other sites
ManDay 0 Posted June 13, 2007 Anyone not too lazy to post the code to put in the init field? I run up VNC so you can do it for me. Share this post Link to post Share on other sites
whisper 0 Posted June 13, 2007 BRDM AT => AA :<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeAllWeapons this; this addWeapon "Strela"; this addMagazine "Strela"; this addMagazine "Strela"; this addMagazine "Strela" or something like that. There will be some reload issues, though, probably. EDIT : for Stinger, weapon name is "Stinger", magazine name is "Stinger". For Sidewinder, weapon name is "SidewinderLaucher", magazine name is "4Rnd_Sidewinder_AV8B" Share this post Link to post Share on other sites
ManDay 0 Posted June 13, 2007 Hehe - this reminds me on something back in the ofp-days when i had no internet yet and was fiddling with the editor all day. spawning missiles with createvehicle will spawn a missile you can get in to if you wanna but because its so hard to get into missiles you better used "moveindriver" - that was quite ok. but flying with that was impossible Share this post Link to post Share on other sites
Maddmatt 1 Posted June 13, 2007 Just tested this and it works perfectly, even for AI: AA Cobra:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this removeweapon "HellfireLauncher"; this removemagazines "8Rnd_Hellfire"; this addweapon "SidewinderLaucher"; this addmagazine "4Rnd_Sidewinder_AV8B"; this addmagazine "4Rnd_Sidewinder_AV8B" AA Kamov:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this removeweapon "VikhrLauncher"; this removemagazines "12Rnd_Vikhr_KA50"; this addweapon "R73Launcher"; this addmagazine "4Rnd_R73"; this addmagazine "4Rnd_R73"; this addmagazine "4Rnd_R73"; That goes in the init field. If you want other things, like a bomber A10 or an AA BRDM it is not hard to work out yourself. Share this post Link to post Share on other sites
KJAM 0 Posted June 13, 2007 Nevermind, Mistake on my part. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 13, 2007 Quote[/b] ]Still I wish to get a SAM-mobile system to arma sometime. Little bit lazy today? It is quite obvious that there is an Addon request thread!! Yes and there are some suggestions about Air Defence Missile Systems Share this post Link to post Share on other sites