Winters1807 0 Posted June 4, 2007 I note that when using the compass on arma there are more precise bearings printed around the edge of the compass, though they are too small to properly make out, does anyone know of a way to zoom in onto these bearings so that more accurate directions can be given? Share this post Link to post Share on other sites
Dallas 9 Posted June 4, 2007 Get a widescreen and use a higher res. Or you can open the map(M) and double click on the compas, I can't read s*** even in zoomed mode though. Â Share this post Link to post Share on other sites
opteryx 1562 Posted June 4, 2007 Yeah, what's up with the compass? I can't read anything on it Share this post Link to post Share on other sites
Average Joe 0 Posted June 4, 2007 I also notice, that you cant use the compass in a number of vehicles and situations it would be handy in Share this post Link to post Share on other sites
Col.Flanders 0 Posted June 4, 2007 Surely because you wouldn't normally read a precise bearing on a compass eg. "enemy infantry past the tree bearing 251"? I really wouldn't know but when I use the compass it's more of a "he's W-S/W of your position" type affair. Are modern military standard compasses that precise these days. I always imagine quite a wobbly readout on a hand-held compass. Share this post Link to post Share on other sites
Vibrant_Viper 0 Posted June 4, 2007 I would like the bearing numbers to be more easy to read since I have been in quite a few situations where SW or NE wasn't enough to pinpoint that particular opfor. Since Arma is a sim it would be nice to have it usable. (Well if it works for people playing with higher res. then make it work for lower too.. since i doubt many ppl are cranking this game res. to the max.) Share this post Link to post Share on other sites
Winters1807 0 Posted June 4, 2007 Surely because you wouldn't normally read a precise bearing on a compass eg. "enemy infantry past the tree bearing 251"?I really wouldn't know but when I use the compass it's more of a "he's W-S/W of your position" type affair. Understand where ur coming from, but u do get the odd buggers who are east, but a few degress to the north or south, it wud also be really useful for precise bearings for aircraft to follow a really accurate flight path. We must utilise our right of democracy to complain to BI till they fix it! Share this post Link to post Share on other sites
Trapper 0 Posted June 4, 2007 Military compasses are that precise but the numbers are used for navigation purposes when placed on a stable gorund. No one would wobble around with his compass under fire to report the enemy's position. Well, maybe a leader or artillery spotter would have to but not a rifleman. Anyway a rifleman wouldn't be issued neither a compass or a map. And not beeing able to use a hand held compass while driving a vehicle isn't that unrealistic. Share this post Link to post Share on other sites
Vibrant_Viper 0 Posted June 4, 2007 Well though I understand that it might be a little unrealistic if every rifleman was delivering the accurate bearings for enemies, but then again I find it useful to be able to. People can of course choose by them selves if they want to use it or not. (or listen to it) But that doesn't change the fact that it would be nice to have the bearings readable... Share this post Link to post Share on other sites
ck-claw 1 Posted June 4, 2007 We did have an old clan member that did edit the compass to alot larger! So the bearings could be read!-but alas he is no longer with us! Share this post Link to post Share on other sites
Dallas 9 Posted June 5, 2007 N NNE NE ENE E ESE SE SSE S SSW SW WSW W WNW NW NNW If you got a defensive position or are operating in a specific AO, say Corazol, compas directions works just find, even without a compas. You've got the Water to your NW, North road to Obregan, East road to Everon, South road to Ortego, West road to Paraiso Airbase. Share this post Link to post Share on other sites
Synide 0 Posted June 5, 2007 1. make a folder called 'BigCompass'. 2. Open a text editor and in the new file type the text. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">BigCompass 3. Save this text document in the 'BigCompass' folder and call the filename '$PBOPREFIX$' with no extension. 4. Close this text document. 5. Create a 'new' text document and paste the following into it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches {   class BigCompass   {    units[] = {};    weapons[] = {};    requiredVersion = "1.05";    requiredAddons[] = {"CAUI","CAFonts"};   }; }; class RscObject; class RscCompass: RscObject {   scale = 0.60; // Scale size of the in-game compass. }; class RscDisplayMainMap {   class objects   {      class Compass: RscObject      {       scale = 0.65; // Scale size of the Map compass.      };   }; }; 6. Save this text document as config.cpp in the 'BigCompass' folder. 7. Close your text editor. 8. With Keygety's 'cpbo' tool or Mikero's Eliteness make this 'BigCompass' folder into 'BigCompass.pbo'. 9. Place this new pbo in a mod folder and launch your game with the appropriate parameter. PS. try out different values for the 'scale' till you get the size you want. PS2. Congratulations, you just became an Addon maker... Share this post Link to post Share on other sites
opteryx 1562 Posted June 5, 2007 Awesome! I'm running the 1.07 beta, can I do this? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">requiredVersion = "1.07"; Share this post Link to post Share on other sites
Synide 0 Posted June 5, 2007 requiredVersion = "1.05"; //refers to the minimum game version required for this Addon you can make it anything you like.... Share this post Link to post Share on other sites
heliosjet 0 Posted June 5, 2007 do you know where are located the compass graphics? Share this post Link to post Share on other sites
Synide 0 Posted June 5, 2007 ui.pbo ui>compass.p3d ui>data>compass_body_co.paa = diffuse       compass_body_nohq.paa = high quality normal map       compass_body_smdi.paa = specular map       compass_star_ca.paa = diffuse with alpha channel BIS texture naming conventions 'compass_star_ca.paa' is the 'face' of the compass with the mils & degree graduations. (if you're looking to 'reskin' the compass face) Share this post Link to post Share on other sites
Auss 208 Posted June 5, 2007 click on it and it enlarges to double size Share this post Link to post Share on other sites
SHWiiNG 0 Posted June 5, 2007 i dont know about any of you guys but when ever me and my friend on OFP were playing for example a training map (island swarming with enemy, attracted to your position etc etc) we would use minimalistic map, no crosshairs, we could have to use proper compass bearings and Grid refrences (sometimes 6 fig) so in those situations a high res compass is greatly needed. Share this post Link to post Share on other sites
frederf 0 Posted June 5, 2007 Anyway a rifleman wouldn't be issued neither a compass or a map.And not beeing able to use a hand held compass while driving a vehicle isn't that unrealistic. Huh? I hope you mean that a rifleman would have a compass and map. Your English is a little incorrect and you might be using a double negative so it's hard to tell exactly what you mean. You can use a hand held compass in a vehicle in ArmA, just not when you're in optics mode. Of course metal from a helmet, powerlines, or a Bradley could easily cause enough deviation to make precise readings useless. (Real life, in ArmA compass is always perfect). The best method I've round for getting a compass reading is to make a "shot" with the M2 compass using the wire, then go into the map and blow it up to full size. Then I can read to the nearest 1-3 degrees my heading. Unless you're trying to point out a sniper or something to your squad leader "No sir, it's 243 degrees..." then such accuracy beyond +/- 5 degrees is not needed. The outer circle is marked in mils, 6000 mils per 360 degrees. This is a system used not in the US but more in the USSR. The US uses 360 degrees = 6400 mills. The number 6400 seems strange but if you remember that 2*Pi radians is a circle then 6400 makes sense (2 * Pi * 1000 = 6,292 which is about 6,400). Mils are generally used by artillery people as 1 mil = 1 meter width at 1000 meters distance, so a very small angle. Share this post Link to post Share on other sites
ck-claw 1 Posted June 5, 2007 Yay my first addon! LOL Thanks matey Share this post Link to post Share on other sites