mikebart 1 Posted February 24, 2009 @BadBenson: Looking great! I've only really ever used 3dsmax for projecting normal maps, but I've never had this problem you're having with smoothgroups, if you render onto a low poly mesh with one smoothgroup, the vert shading values should get baked into the normal map inverted, so that they fight against the vert shading of the model ingame. you can really see them in this normal map: http://img300.imageshack.us/img300....MG] http://img120.imageshack.us/img120....MG] http://img120.imageshack.us/img120....MG] Share this post Link to post Share on other sites
nephilim 0 Posted February 24, 2009 http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html this link might help on the normal map issue. it basically covers the things ive mentioned. @panda im gonna try this method to see how it turns out cheers Share this post Link to post Share on other sites
GodHammer 0 Posted February 25, 2009 Tests on the new TV seeking head I'm working on. It's gonna equip the KH-59M ( antiship ) missile I'm building up, and maybe my KAB1500KR, replacing the old texture. I just need a big help, I need to find a good material-trasparency coeff for the small glass dome covering the head, since the one I am using hides too much the interior. I need something closer to reality, if anybody wants to help... Â Share this post Link to post Share on other sites
slatts 1978 Posted February 25, 2009 amazing GH heres my first ever addon for OFP or arma it is a reskined US stryker in RACS colours but i like to call it a MOWAG is it it basicly is and strykers arent exported ^^ it is very early WIP and this is just the basic BIS desert and green taken form the M113.It is just a base colour with more detail to be added in future i changed the inside to more of a sahrani theme.It now has the Kingdom flag inside of the US eagle and a half map of paraiso instead of a unknown map on the gunner screen There is NO tow version.To me it just seems outta cost for sahrani,but there are MK19 and M2 i plan to make more racs vehicles but for now im focused on this please give any tips and tricks to make it better looking :P (remember its early picture) http://i296.photobucket.com/albums...._co.png http://i296.photobucket.com/albums...._co.png Share this post Link to post Share on other sites
mr.g-c 6 Posted February 25, 2009 Ohhh... ahhmm pictures are to big.... Share this post Link to post Share on other sites
Raptor 10 Posted February 25, 2009 hey nephilim, what about your little "männekins" ? Share this post Link to post Share on other sites
franze 196 Posted February 25, 2009 The_Blink, check your image sizes please. Share this post Link to post Share on other sites
slatts 1978 Posted February 25, 2009 ooops sorry bout that Share this post Link to post Share on other sites
GodHammer 0 Posted February 26, 2009 Something may be useful to a lot of people, when ready.. KAB 500L bomb. Almost done with main LOD. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted February 26, 2009 Something may be useful to a lot of people, when ready..[mg]http://i173.photobucket.com/albums/w73/GodHammer74/WIP_Kab500L_2.jpg[/img] KAB 500L bomb. Almost done with main LOD. They look beautiful as always but what texture size are you using? Share this post Link to post Share on other sites
GodHammer 0 Posted February 26, 2009 Just one 512*512, one section alone Share this post Link to post Share on other sites
nephilim 0 Posted February 26, 2009 Quote[/b] ]hey nephilim, what about your little "männekins" ? the delta-sf-chibis? hm if someone finds the time to rig and put them into oxygen can release them. they dont have weapons tho atm Share this post Link to post Share on other sites
chops 111 Posted February 26, 2009 They look beautiful as always... Perhaps too beautiful for the planes they'll be attached too! Share this post Link to post Share on other sites
Commando84 0 Posted February 26, 2009 awesome with the racs reskinned strykers, but can't you make a small turret version like a cheaper anti tank version sort of far fetched cousing to a bradley wich is also a IFV vehicle with a turret.  I remember in a game they had strykers with 2-3 different loadouts and you started with basic nad then you could upgrade it to either mortar or the anti tank one,  Wonder if they'll ever make transforming vehicles, and im not meaning put a prop on the back side and it can swim but really change load outs in the field in a couple of minutes or so  thinking about it any real life vehicle got retracting rocket pods, MG's and stuff like the weapons bay on a comanche? would look awesome might try to model one up when i got time Share this post Link to post Share on other sites
monty67t 0 Posted February 26, 2009 @GodHammer Dude, your ordnance is looking amazing. I'm anxious to see more of your outstanding work. Share this post Link to post Share on other sites
roberthammer 582 Posted February 26, 2009 @GodHammer Hey mate, can you make a catalog of your weapons/bombs? You made a lot of types - great quality Share this post Link to post Share on other sites
GodHammer 0 Posted February 26, 2009 My aim is to create a database of weapons for addonmakers, so you can just choose any real loadout and equip your planes-choppers with the load you prefer. It's a lot of work, I'm slowly building up LODS and whatever is needed to make a model complete ad bugs-free. And I made a lot of models... I need to thank a lot of people who are helping me, I'll write the list whenever I'll release a complete pack. Meanwhile you can enjoy this babies in various releases here and there. Considering the high level of models uploaded lately, a boost to loadouts had to be done Cheers all  @ RH: a list is in my 3d called Bunker Killers, I update it often, check it out if you want GH. Share this post Link to post Share on other sites
slatts 1978 Posted February 26, 2009 awesome with the racs reskinned strykers, but can't you make a small turret version like a cheaper anti tank version sort of far fetched cousing to a bradley wich is also a IFV vehicle with a turret.  I remember in a game they had strykers with 2-3 different loadouts and you started with basic nad then you could upgrade it to either mortar or the anti tank one,  Wonder if they'll ever make transforming vehicles, and im not meaning put a prop on the back side and it can swim but really change load outs in the field in a couple of minutes or so  thinking about it any real life vehicle got retracting rocket pods, MG's and stuff like the weapons bay on a comanche? would look awesome might try to model one up when i got time thx mate i was thinking about slapping a hummve tow on it..but oxygen wont work for me no matter what i do..plus no one will say how... also you are right with the AT turret. the Irish army got some new upgraded ones with a 20 or 30mm (not 100% sure) ota merala cannon on it housed in a turret if only oxygen would work..... PS the textures are 70% done ^^ Share this post Link to post Share on other sites
BadBenson 0 Posted February 27, 2009 i totally remodeled the well and made a new tower. still playin around with textures and materials on those huts. 1 2 3 Share this post Link to post Share on other sites
bravo 6 0 Posted February 27, 2009 very nice! Very inspiring too By the way i noticed you have windows.. will you make them transparent? Share this post Link to post Share on other sites
BadBenson 0 Posted February 27, 2009 they are transparent...look closely! they are also reflecting (kind of) a lil bit. Share this post Link to post Share on other sites
nephilim 0 Posted February 27, 2009 the surface texture of the buildings rather reminds of leather than clay. get some more ref mate. Share this post Link to post Share on other sites
MehMan 0 Posted February 27, 2009 The normal map just needs a quick sharpen, that's it. also, the ground texture where the buildings are make the buildings stick out like a sore thumb. Maybe make it different where they are to distinguish them from the surrounding? Share this post Link to post Share on other sites
nephilim 0 Posted February 27, 2009 Quote[/b] ]The normal map just needs a quick sharpen, that's it if you say so... Share this post Link to post Share on other sites
PhilippRauch 0 Posted February 27, 2009 Just a quick video of one of my other projects. It shows a couple of my MK80 Family of Bombs models. I just wanted to show the Ballute and Petal Retarder animations. You can also see the animated nosefuse section, where you will be able to add different types of fuses/noses. ca. 5MB .wmv file, only download link: http://www.yourfilelink.com/get.php?fid=488001 Share this post Link to post Share on other sites