Skaven 0 Posted May 14, 2007 I don't know if this as been explained before, nevertheless here it is. Looking at the weapons config file from 1.07, I discovered how to make the sight for the grenade launcher BIS used in both the M203 and GP-25 Grenade Launcher. All you need to do is to create a point just like the "eye" point inside the Memory Lod, give it a selection name I used "GL eye" as BIS did, but you can call it whatever you feel like, align the point with the Grenade Launcher (don't forget to redefine the selection) and in the config file of your custom weapon add the two lines like the ones you see in bold below (change the name of the point for whatever you chose before). class GP25Muzzle: GrenadeLauncher { displayName = "$STR_DN_GP25"; reloadMagazineSound = {}; magazines = {"1Rnd_HE_GP25" magazineReloadTime = 0; reloadTime = 0.100000; optics = 1; modelOptics = "-"; cameraDir = "GL look"; memoryPointCamera = "GL eye"; opticsZoomMin = 0.220000; opticsZoomMax = 0.950000; opticsZoomInit = 0.420000; }; It's useful to add to the Memory Lod the next selections, usti granatometu (point indicating the start of the Grenade Launcher) and konec granatometu (point indicating the end of the Grenade Launcher) or it will be a lot harder to align the new "eye point". I'm sorry if this as been explained before Share this post Link to post Share on other sites
scubaman3D 0 Posted May 14, 2007 I'm sorry, I'm not familiar with this new feature. I didn't install the 1.07 patch yet. What is the function of the "second eye"? Share this post Link to post Share on other sites
nephilim 0 Posted May 14, 2007 sight for the grenadelauncher Share this post Link to post Share on other sites
Heatseeker 0 Posted May 14, 2007 I'm sorry, I'm not familiar with this new feature. I didn't install the 1.07 patch yet. What is the function of the "second eye"? Adding GL sights (GP-25 and M203) wich i would rather not have at all since the implementation is very poor and they are not that used in the world anyway.. edit: Nephy was faster.. Share this post Link to post Share on other sites
Skaven 0 Posted May 14, 2007 Thanks for the correct words nephilim English is my third language Share this post Link to post Share on other sites
Jackal326 1182 Posted May 14, 2007 I came across the second 3D iron-sight feature by mistake whilst messing around with the M4A1 M203. Assuming you can accurately model, position and tweak the optics, it'll be a nice feature to include. This brings up another interesting idea. Positioning 3 or 4 new eye positions, with the same direction, could be used as different positions for different ranges. I haven't explained that very well, but hopefully someone understands what I mean. Share this post Link to post Share on other sites
Serclaes 0 Posted May 14, 2007 I think i understood what you meant, but how would you change between those "eyes"? Share this post Link to post Share on other sites
Skaven 0 Posted May 14, 2007 Well, he can at least have two just by adding the weapon with a second muzzle as a Grenade Launcher, I don't know if it's possible to have multiple muzzles in a weapon, it's a matter of trying. Share this post Link to post Share on other sites
tpM 478 Posted May 14, 2007 so is it possible to use the ironsight on SVD, VSS etc? Share this post Link to post Share on other sites
Jackal326 1182 Posted May 14, 2007 Yes its possible to use the ironsights. Try using different muzzles which use the M203/GL but each have a different eye position/direction, each one being zeroed at a different range. Share this post Link to post Share on other sites
frederf 0 Posted May 15, 2007 Yes its possible to use the ironsights.Try using different muzzles which use the M203/GL but each have a different eye position/direction, each one being zeroed at a different range. So you'd switch between them with "F" firemode? Not a bad workaround to the static "eye". Share this post Link to post Share on other sites
Freshman 0 Posted May 15, 2007 If this is possible it would be great if you didn't have to toggle weapons to change the eye-point. This way it may even be possible to make an adjustible sight ["3 Clicks right, 5 Clicks up"]. Imagine if you could do 1/4 moa adjustments with the Mildot on a Marksmanrifle. You would just need the possibility to change the eye-point on the same weapon... I think it's just a small thing for BIS to do this. Share this post Link to post Share on other sites
nephilim 0 Posted May 15, 2007 i dont think you can switch between iron sight and scope on one and the same weapon as youd need 2 different models for that i guess its the same like in ofp where you also had iron sights for your grenade launcher mounted on your m16 Share this post Link to post Share on other sites
Al Simmons 0 Posted May 15, 2007 i dont think you can switch between iron sight and scope on one and the same weapon as youd need 2 different models for thati guess its the same like in ofp where you also had iron sights for your grenade launcher mounted on your m16 Yep thats the problem, i dont think that you can switch freely between those Eye points. Every view needs an extra muzzle so maybe it could be possible when all those muzzles are using the same magazine (didnt tested yet). Well i will try it out for my HK69. Share this post Link to post Share on other sites
granQ 293 Posted May 15, 2007 thanks for the information, and the diffrent scope thing for a weapon to select range I personally think should be on like AT weapons, if you have on lets say a iron sight rifle it would look something like this i guess: Mode1: Single fire, 250 meter Mode2: Burst/auto, 250 meter Mode3: Single fire, 400 meter Mode4: Burst/auto, 400 meter Mode5: Handgrenade Not funny to cycle thru all that. Share this post Link to post Share on other sites
Freshman 0 Posted May 15, 2007 Quote[/b] ]Not funny to cycle thru all that. Thats why I mean that BIS should make this possible... Share this post Link to post Share on other sites
DarkGiver 0 Posted May 15, 2007 Here my try: Because the system of fixed view, it works inverted from reality, but it works.. you just need to move the mouse and aligh iron sight with the hole to choose the range. (I will add the gradiation later...) Share this post Link to post Share on other sites
Commando84 0 Posted May 15, 2007 cool stuff, this make using addon weapons alot more advanced I hope people wont put in 10 different modes of aiming or zooming on weapons even though a remake of the ghetto blaster gun from beverly hills cop would be extremely silly and fun to have, mode 1 micro wave owen, mode 2 music , mode 3 machinegun, mode 4 grenade launcher ect.. Share this post Link to post Share on other sites
Skaven 0 Posted May 15, 2007 Great work DarkGiver, Im suposing you added 6 muzzles for your weapon? Being 4 for the Grenade Launcher and 2 for the typical Single and Auto firing modes? I'm thinking on one thing, you guys think it would be possible to add a second muzzle for example as a knife attached on the weapon? This would give us the possibility to stab at close range The problem would be to add the animation for it Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 15, 2007 Hmmm. Do you blokes think that it may finally be possible to use both scopes on the G36 (ie, 3.5x zoom and red dot), or will this be limited to grenade launchers? Share this post Link to post Share on other sites
Skaven 0 Posted May 15, 2007 That's defenetely possible CameronMcDonald  Share this post Link to post Share on other sites
DarkGiver 0 Posted May 15, 2007 Great work DarkGiver, Im suposing you added 6 muzzles for your weapon? 4 for the Grenade Launcher and 2 for the typical single and Auto firing modes? No no, the muzzles system is too complicated to use during combat... I use only 4 standards muzzles.. (single, burst, auto, grenade launcher) And for the grenade launcher, i simply use the natural up/down move when you aim to change the alignement. That works inversed from the reality (the first hole is used for the higher range.. ) but it works fine for the game. The GL_Eye is placed to the fourth hole.. and the GL_look to the Grenade Launcher Muzzle, i've done a little video : Share this post Link to post Share on other sites
Le++ 0 Posted May 15, 2007 Looks nice. Out of curiosity, could the view of the sight be fixed, but the range changed via the action menu? Share this post Link to post Share on other sites
4 IN 1 0 Posted May 15, 2007 i am kind of confused now, but is there any possible that the sight could follow RL rule? i mean, its still kind of wired up side down even if it works also, is it possible to make it into the luncher type like AT4? Share this post Link to post Share on other sites
DarkGiver 0 Posted May 15, 2007 i am kind of confused now, but is there any possible that the sight could follow RL rule?i mean, its kind of wired even if it works also, is it possible to make it into the luncher type like AT4? Not with the same effectiveness... so we must do compromises... And about the AT4.. yes certainly... Share this post Link to post Share on other sites