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EaglePryde

Grenades

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I noticed that Grenades, sometimes bounce of the ground and fly up in the air..let's say 2 meters or so.

In real life a grenade has some weight and shouldn't bounce of surfaces like a rubber ball.

I don't know for sure but i don't think you need 3 full M16 mags to take out a blackhawk.

Not everything in this game is pure realism. It would feel realistic if you could take out a choppers rear rotor or piercing it's fuel tank. Just would be nice if every vehicle would have it's weak spots and diffrent hit zones. Maybe i miss something but it just doesn't feel right in terms of realism.

Normaly you could also kill of the engine of most vehicles with a high caliber sniper rifle.

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add that to BTS but make sure noone post that B4, might be good to address as possible child of other issus too

BTW do i miss that but it seems the nads needed to be on the ground inorder to blow up, isnt there should be a timed fuss for the M67 frag grenades??

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And Eagle...there are hitpoints for choppers and vehicles, fuel tanks leak, rotor failure, engine cutout. Direction of impact etc for tanks does different damage smile_o.gif

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EaglePryde :

half correct, at least the Russian have bouncing grenades developed to make them more lethal like those jumping AP mines.

But I guess it was not intended but I would love it would be.

I miss the element to bounce a time fused hand grenade against a wall to rebounce into a hidden corner of a room to clean it up.

Use the BTS to express IN DETAIL what your issue is.

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And Eagle...there are hitpoints for choppers and vehicles, fuel tanks leak, rotor failure, engine cutout. Direction of impact etc for tanks does different damage  smile_o.gif

seemed i missed this part somehow. Or just the physics don't feel that ok.

Just like hitting a soldier with some bullets. You know they do damage, see some red textures on them but they react to stiff...imo a high caliber MG should send him flying atleast in some direction biggrin_o.gif

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I agree, with the bouncng grenades they bounce way too much to be of much use, I dubbed them Rubbernades.

Eaglepride: Bullets in real life don't send people flying back in real life, at least not how you see in the movies.

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Besides the rubber effect, has anyone talked about the scale at which they can be thrown? I tried to scale it myself and it seemed I threw a frag nearly 75 meters on a level area. From Army manuals they say an m67 can be thrown 35 meters and a m69 about 40. I may be off a few meters either way, but I was wondering if anyone spent the time to check this. It seems way off IMO.

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I agree, with the bouncng grenades they bounce way too much to be of much use, I dubbed them Rubbernades.

Eaglepride: Bullets in real life don't send people flying back in real life, at least not how you see in the movies.

Was a bit over the top when i said "fly". But bullets have some impact speed and there is some kind of force on the target. I assume that something should happen to a target smile_o.gif

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Bullets tend to penetrate a target rather than impact against it like a hammer. All that flying about is just Hollywood horsesh*t.

IRL people get hit they either keep running or lay down and die.

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Quote[/b] ]

IRL people get hit they either keep running or lay down and die.

Or they just drop dead. something which happened quite a lot to people in vietnam

Hell, even some basic understanding of even Ancient weapons give you an idea that pointed implements give less pushing force than that of a blunt one

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Bullets tend to penetrate a target rather than impact against it like a hammer. All that flying about is just Hollywood horsesh*t.

IRL people get hit they either keep running or lay down and die.

Yes, to give you an idea with how much force a bullet would hit you, it's simply about as much as the recoil it causes when fired (actio=reactio).

Well, that doesn't really sound like it could seriously hurt anybody, but this force on something small like a bullet can easily rip a hole through a person. This is also why things used to stab other things allways have a pointy tip.

However this force will clearly not be able to send you flying through the air, not even when stuck in a bone or similar.

Even guns with a huge recoil are probably more likely to fully penetrate or worse, rip whole parts out of the victim than to deplete all of their force into it because of the inertia of mass of the victims body. Even if they did deplete all their force into the victim, it's still not more than that of the recoil. After all, this also happens in just a split second where physics like inertia of mass really matter, it's also why you should always use airbags and seatbelts if possible, physics can be a horrible thing.

wink_o.gif

Quote[/b] ]The maximum momentum transferred from different small arms projectiles including large calibre rifles and a 12-gauge shotgun only results in a backwards motion of a 80 kg target body of 0.01–0.18 m/s, which is negligible compared to the velocity of a pedestrian (1–2 m/s). Furthermore, counterbalance is constantly maintained by neurophysiological reflexes.

...

So the alleged backwards hurling of a person shot is nothing but a myth which should be refuted not only because it is incorrect but also because it can result in miscarriages of justice.

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arma does have the most realistic damges and keep in mine that this is a game and it will be hard to put every single detail in it..you can make a mod that does this or buy vbs2

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psycosmos I fully agree with you.

Hell, even Tom Clancy poked fun at this hollywood tradition in the book Rainbow 6

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I find it odd and frustrating to see how often a launcher nade bounces off the ground to god knows where. Is it really realistic or did the devs want to point this "cool" feature out with a thick pen and exclamation marks?

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Yes, the M67 grenades act really weird.

I think that because of bad physical engine grenades lacks some pretty important feature - rolling.

According to center of gravity the grenade should lay down on side as soon as it hits the ground and continue (depending of ground angle) toward or backward a bit.

Instead of doing this it just bounces of and sticks to ground, what sometimes upsets me as it results in missing a target, that should be otherwise hit.

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Grenade bouncing is pretty bad. I'm sure BIS can code a more inelastic collision in the y-axis for less bouncy nades. For rolling you could calc the angle that it strikes the ground. If it's almost parallel then you can leave the velocity parallel to the ground mostly alone and tone down the vertical component. That's real basic physics there.

3 M16 magazines to down a blackhawk? Are you serious? More like 300. crazy_o.gif ArmA doesn't have very specific damage modeling like this bolt and that connecting rod.

Throwing M67 frag grenades is a bit silly in the game. You can throw them too far (like double) and you have no control over how much "oomph" you give them. A simple "hold down for more range" with a visual meter on screen like 99% of other games with grenades uses would be a step forward.

The M203 40mm grenades severely need in the arming range implimented. If I shoot a 203 round at my feet in game I die... um, wrong.

Hit something under 30m = the round becomes a dud, never blows up.

Hit something over 30m = the round blows up on contact.

I'm there there reports and instances of an armed 203 round "skipping" across a surface or passing through a weak target without blowing up.

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A simple "hold down for more range" with a visual meter on screen like 99% of other games with grenades uses would be a step forward.

That would be really good indeed. As it is now with the current system, it is hard to use grenades properly. The ability to make them roll on the ground would be useful as well, like in the R6 serie, but I'd be happy if they just made it so that the longer you hold down the fire key, the farther you throw the grenade.

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i agree with the greandes part sometimes the bounce is weird and too high both handhades and GL nades ...

also very often GL nades explode in your face while real GL nades use minimal activation distance of xy meters ...

but for helicopters its ok, u can hit thru window to kill pilot, u can damage fuel tank or hit stab rotor blades (try it on starting heli)

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It's also weird that boats can take more damage than they actually should be able to

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It's also weird that boats can take more damage than they actually should be able to

Did you try this in RL...?

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They should be a bit heavier, right now you can spike one like a football.

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It's also weird that boats can take more damage than they actually should be able to

Did you try this in RL...?

They are military dinghy's but still they don't have any armor..you should be able to sink such a thing in no time. I tried with an M16 and you should be able to make swiss cheese out of that boat in no time.

Try it...you will get the feeling that there is something missplaced

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It's also weird that boats can take more damage than they actually should be able to

Did you try this in RL...?

They are military dinghy's but still they don't have any armor..you should be able to sink such a thing in no time. I tried with an M16 and you should be able to make swiss cheese out of that boat in no time.

Try it...you will get the feeling that there is something missplaced

well i think thats for balance sakes

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It's also weird that boats can take more damage than they actually should be able to

Did you try this in RL...?

They are military dinghy's but still they don't have any armor..you should be able to sink such a thing in no time. I tried with an M16 and you should be able to make swiss cheese out of that boat in no time.

Try it...you will get the feeling that there is something missplaced

well i think thats for balance sakes

can be true.

If i'm right than they are manly used for more covered operations and don't act as landing boats.

It won't hurt me if it stays so but it would give a more realistic feeling if everything is like it should be.

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