dmarkwick 261 Posted April 27, 2007 OK, we might as well have a "proper" thread for this, it's a small issue to be sure but I guess it's ramifications are bigger as it addresses the ArmA animation system in general. Should ArmA soldiers be able to reload while moving? Or, to be more accurate, move while reloading? I say sure, why not. BUT there has to be some sort of penalty for doing so. It's general bad practice to reload on the move, not just casually moving around but specifically under fire or in a dangerous position. The most appropriate method is to find cover first then reload. So to my mind we need to make it MORE desirable to scamper into cover rather than reload while moving. One thing we can all agree on is the frustration of finding yourself stuck in a 5-second animation loop unable to do anything other than look inviting to bullets. I would suggest a couple of things: Slow down the reload drastically while moving. Allow breaking out of the reload to change stance or to start running. Have the increased probability of jamming or dropping of magazines, dependant on speed. Share this post Link to post Share on other sites
Jack-UK 0 Posted April 27, 2007 My ideas: Only be able to walk away while reloading Be able to interrupt a reload by sprinting away, the amount of times ive camly stood and a BMP come round the corner at me is insane :P Share this post Link to post Share on other sites
frederf 0 Posted April 27, 2007 Quote[/b] ]Slow down the reload drastically while moving.Allow breaking out of the reload to change stance or to start running. Have the increased probability of jamming or dropping of magazines, dependant on speed. All brilliant. Share this post Link to post Share on other sites
maddogx 13 Posted April 27, 2007 Quote[/b] ]Slow down the reload drastically while moving.Allow breaking out of the reload to change stance or to start running. Have the increased probability of jamming or dropping of magazines, dependant on speed. All brilliant. I would go for number 2. Share this post Link to post Share on other sites
dmarkwick 261 Posted April 27, 2007 Quote[/b] ]Slow down the reload drastically while moving.Allow breaking out of the reload to change stance or to start running. Have the increased probability of jamming or dropping of magazines, dependant on speed. All brilliant. I would go for number 2. Actually I was thinking of all 3 Share this post Link to post Share on other sites
OrLoK 20 Posted April 27, 2007 Hello had exactly the same discussion on a server the other day. Slow down the reload drastically while moving. Allow breaking out of the reload to change stance or to start running. Have the increased probability of jamming or dropping of magazines, dependant on speed. all same ideas too! Good stuff, means we all on same page. Heartily hope ideas can be implemented rgds LoK Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted April 27, 2007 Whatever method, its needed. You need the abillity to move while reloading. Share this post Link to post Share on other sites
{GD}StevenGarcia 0 Posted April 27, 2007 I would suggest a couple of things:Slow down the reload drastically while moving. Allow breaking out of the reload to change stance or to start running. Have the increased probability of jamming or dropping of magazines, dependant on speed. Sounds good to me. Share this post Link to post Share on other sites
450R 1 Posted April 27, 2007 I'm not too keen on the jamming feature but we do need to move while reloading. We have enough artificial limits in-game as it is. Question is, would the entire animation system need an overhaul? Share this post Link to post Share on other sites
dmarkwick 261 Posted April 27, 2007 I'm not too keen on the jamming feature but we do need to move while reloading. We have enough artificial limits in-game as it is. Question is, would the entire animation system need an overhaul? Probably, unless you go the route of trying to animate for every single possible action. It might be better to split the body into two animated entities, the waist down and the waist up. It sounds terribly complicated to me expecially when you start to think about prone, crouching & standing. Share this post Link to post Share on other sites
max power 21 Posted April 27, 2007 I'm not too keen on the jamming feature but we do need to move while reloading. We have enough artificial limits in-game as it is. Question is, would the entire animation system need an overhaul? Probably, unless you go the route of trying to animate for every single possible action. It might be better to split the body into two animated entities, the waist down and the waist up. It sounds terribly complicated to me expecially when you start to think about prone, crouching & standing. What you're describing is simply a skeletal animation scheme. Share this post Link to post Share on other sites
Shifty-16AAB- 0 Posted April 27, 2007 in fact, arma's whole animations/infantry system needs an overhaul. - can't jump over sandbags.... - can't reload my rifle while moving - can't control my parachute - will only reload and shoot jav/at4/rpg/stinger/strela on my knees...makes me an easy target - reloading animations can't be aborted - entering and leaving of vehicles happens in slowmo - can't shoot out of vehicles/little birds - can't shoot/lay down suppressive fire while running - missing or hardly working squad system/communication system ... Share this post Link to post Share on other sites
dmarkwick 261 Posted April 28, 2007 can't shoot/lay down suppressive fire while running I can. It's massively inaccurate as you might expect but it's there. You can't when sprinting at top speed though, also as you might expect Share this post Link to post Share on other sites
W0lle 1052 Posted April 28, 2007 </span> OK, we might as well have a "proper" thread for this, it's a small issue to be sure but I guess it's ramifications are bigger as it addresses the ArmA animation system in general.<span =''>Indeed we have one here. Using the search reveals it and there's no reason why we need a second topic about the same thing. Closing. Share this post Link to post Share on other sites