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Operation Flashpoint 2 officially announced

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Quote[/b] ]Anyways i think i go back to play some Thief-series...

+1

I borrowed the last Thief game to a friend for a year now. Time to get it back.

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Quote[/b] ]Anyways i think i go back to play some Thief-series...

+1

I borrowed the last Thief game to a friend for a year now. Time to get it back.

Does anyone know if Thief Deadly Shadows will play on Vista?

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Does anyone know if Thief Deadly Shadows will play on Vista?

My 64-bit Business runs it without a problem... Well few crashes there was, dunno know why.

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Does anyone know if Thief Deadly Shadows will play on Vista?

My 64-bit Business runs it without a problem... Well few crashes there was, dunno know why.

Being that I actually do the tech support for the game hah yeah its Vista compatible but if your running duel core or above you have to apply a fix, if you want to know it. Lemme know,

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Does anyone know if Thief Deadly Shadows will play on Vista?

My 64-bit Business runs it without a problem... Well few crashes there was, dunno know why.

Being that I actually do the tech support for the game hah yeah its Vista compatible but if your running duel core or above you have to apply a fix, if you want to know it. Lemme know,

OK thanks, I just sent you a PM for it!

Better get back on topic I guess!  wink_o.gif

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Talking about stealth games... I wonder if you can safely creep behind AI's backs in OFP2, or will they pay better attention to their surroundings. Or how quickly they will completely forget about a threat when they lose sight of it.

Will they hear gunshots and explosions from afar and react, or just keep on walking down the road casually while friendlies are getting slaughtered a few blocks away.

Gaaah... I wish I could forget all about it until it's actually out goodnight.gif

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Wow. That video was horrible. I had such high hopes for OFP2. It seems as if the "attitude" of the game is reflected in the movement style. It's very fast and the player is constantly moving like any other shooter. Looks like any other run-and gun, except this time with an expansive terrain and far-away enemies. Oh well. I was hoping for a big-budget sim. goodnight.gif

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Well how does MP synching help gameplay?

Other than the occasional "look at the funny position of this ragdoll" etc rofl.gif

w/o MP syncing the physics is just another 'fancy' effect w/o use ...

if physics then physics which really affects the gameplay (players/AI)

for example if you detonate the bomb in water the shockwave is equal on all machines and everyone sees the 'equal' output +- some visual differences but what i mean

if the wave reach me, the other players sees the wave reach me and the AI sees the same

if i hit someone with weak calliber into west which 'knocks' him but don't kill everyone sees his 'IK' body to react same way with MP sync

if someone slides on the stairs and does some funky landing it must looks same for everyone watching

if house is colapsing it must be same etc etc....

no proper sync and you end with situations where evereyone sees something different ...

same goes for AI

.g. kill some guy and he falls off the 'edge' of wall into place where noone should see it (For you)...

but seconds later the ALARM goes on and AI storm the area with screaming 'man down' and 'enemy there' ... it turned out for AI the corpse fall went opposite directly on head of camping guards ...

so this type of sync is must go for physics and other 'important' effects

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Surprised this hasn't been posted yet. New 10 page article scanned by a fan.

http://www.flickr.com/photos/sir_polaris/

(the Playstation UK one is the new one)

If they have really gone to the extremes that the magazine claims it's going to be pretty damn amazing.

Especially comforting is the last part of the article (the interview) where a dev addresses the concerns over the multiplayer numbers.

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I found this one instead

http://www.scribd.com/doc....Preview

It's actually pretty good , we know a few pages already of info, but some is nice how they've talked about it.

I really like how you actually BLEED

""One Example of how we've done our best to hold to this is that soldiers can be struck by a bullet or shrapnel in a non-fatal way. When this happens, one of the [many] systems that gets triggered off actually has the soldier bleed where hit. The hit-specific blood will then seep into their clothes and out from behind armor if applicable. It's an effect that adds to the quality of the game without being "over the top". Trust us when we say that you can see [and hear] when a soldier is wounded and in need of a medic."

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For 10 pages, there must have been about 5 things I read which were new news, oh wells...the wait continues.

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Am I to understand that this is a playstation 3 title?

That's a joke right? Especially when they assumed that in some way that call of duty, much less it's devotees are some way in a league with the sort of gameplay a "realistic" game has to offer.

Doesn't the modern day call of duty game still use an expanding ring system? How sad and delusional is that?

I'm glad I'm not nearly as interested in computer games anymore. Just thinking about stuff like this back when I really cared just made me feel resentful and a little pissed off.

How can you even hope to expect a realistic experience when you're playing with substandard, clunky peripherals?

It'd be great to see some genuine competition for BIS. The sort of competition that would force the company to evolve instead of resting on it's laurels from a design standpoint. (no offence BIS, I still think very highly of you)

They've got the realism genre locked in a death grip to this day.

Yet, to the unsophisticated or shallow gamer, bleeding effects and all other manner of inconsequential esthetics constitute the main criteria for defining realism. Unless those special wounding effects somehow have a remarkable effect on how that individual performs after being injured, it's little more than fluff. Window dressing. Nothing more.

They completely ignore aspects like physics, ballistics and weapon handling accuracy. You know, the meat and effing potatoes of a game.

This is the reason why BIS has such a monopoly, because the majority of the industry is catering to morons.

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This is the reason why BIS has such a monopoly, because the majority of the industry is catering to morons.

This is very true! Unfortunately morons are where the money is, and money is what these companies need to survive in an ever-competitive marketplace.

Consequently 'niche' games will always be struggling low budget titles.

Then again some of the best movies I have ever watched have been 'low budget' movies. Whereas some of the shittiest bullshit has come from Hollywood!

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[prejudiced CM dissing]

You obviously haven't even read a single complete magazine article of OFP2 so don't write it off just yet. It could easily be a more realistic game than ArmA 2 if they deliver all that they've promised thus far.

And ArmA2 will also come to a next gen console, most likely the X360.

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Consequently 'niche' games will always be struggling low budget titles.

BIS have discovered that a fat slice of a small pie can be as good as a thin slice of a large pie smile_o.gif

Lowest common denominator usually spells the death of large games publishers, as they struggle to put out 100 identical games a year, whereas niche specialisation will always spell the rise of independent developers, if they get the balance right.

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Quote[/b] ]And ArmA2 will also come to a next gen console, most likely the X360.

Afaik that's not 'likely' but a fact.

Grim

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They completely ignore aspects like physics, ballistics and weapon handling accuracy. You know, the meat and effing potatoes of a game.

Did you even read the article???

They stated (and have before) that they put tremendous resources into having ridiculously accurate modeling of ballistics, weapon damage, etc.

Obviously it's coming out on the PC too.

Arma 2 is also coming out on consoles as well you know :P.

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They completely ignore aspects like physics, ballistics and weapon handling accuracy. You know, the meat and effing potatoes of a game.

Did you even read the article???

They stated (and have before) that they put tremendous resources into having ridiculously accurate modeling of ballistics, weapon damage, etc.

Obviously it's coming out on the PC too.

Arma 2 is also coming out on consoles as well you know :P.

Heard it all before. Same story, different game.

Same dung, different pile, so to speak...

We'll see. We'll just have to see. I haven't written it off. I am however, very cynical at this point.

And yes, I read the scans of that magazine posted earlier in the thread.

Furthermore. I wasn't exclusively lambasting codemasters. Ohno, I was waxing critical of the industry in general.

Additionally I concur, the lowest common denominator is where the greatest profits lie. However, as we've seen with BIS, they've carved themselves a wonderful sorely-needed niche. I applaud them for that, as it's made OFP one of my favorite games of all time.

However, that doesn't stop me from being prejudicial to and resentful of the slobbering masses for sucking all the potential out of good games by virtue of being unsophisticated.

I'm entitled to my feelings/opinions. Even if they're heavy handed.

... and I still think playing a realistic shooter with a gamepad is completely ridiculous.

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Stryder: I think he spoke more general about fps-genre (i could be wrong thou)... Yet still he talks BS. Everything is improving. And like i've been saying all along, ArmA will have to compete much more than OFP did (same goes for OFP2). Your mainstream fps-standarts have risen alot, i'd say it's most advacing and improving genre of games. Has been for years.

What makes ArmA somewhat unigue is huge enviroment, and in general fps-standarts you could say that it's also ArmA's (OFP2's as well) main weak point. demanding too much resources which could be directed else where, or make objects in world work more complex ways: AI handling enviroment is sub-par in ArmA.

We'll see what are overall standarts of fps-games and what ArmA2 and OFP2 reaches at their time of release (and reviewers will tell it to us, with their trained eye). Yes, i've seen one video of ArmA2 in which AI seems to reach some year 2003 standarts (They do finally LEAN!!! OMG!!1!!omgomg!!!11!!1!!11!1)... Don 't color me impressed just yet.  biggrin_o.gif Lets see do they also finally understand that building offers more cover than bush  wink_o.gif

Ps. This turned more into ArmA/ArmA2, but it's really ment for both. OFP2 in my sight will at it's best have same basic weknesses than ArmA2 has.

PPs. What i really like in ArmA and also OFP2 (as it seems) is ability to use mission editor (which in ArmA's case is easy to use). There's games which offers bad/bugged/MP-only mission editors (and alot of those which doesn't present anything). I dont' know if any reaches same easiness of use then ArmA has. I created my first enjoyable simple 20 minutes of pure combat mission in about 8 hours, i havent' faces as easy mission editor in even computer wargames. Right now this is pretty much ONLY feature i'd like to take from ArmA to my "dream game".

EDIT: Oh and Baphoment seemed to post before me.

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Quote[/b] ]ArmA will have to compete much more than OFP did (same goes for OFP2). Your mainstream fps-standarts have risen alot

What basis for comparison are you using?

Graphically? That's meaningless, that's par for the course of any game that will conceivably come out in the future. That shouldn't even be a consideration.

The call of duty series certainly hasn't displayed any remarkable advances from a design standpoint, for example. I mean honestly the arc of design advancements seen in these games over the years has been slow and predictable.

Please cite some examples of games and their related design improvements. Don't call BS on what I'm saying unless you're willing to back your claims up.

I'm going to assume unless provided with some more information on your side that I simply expect more than you do from a game, which is why you see these advances as quantum leaps in gaming design, and I see them as unremarkable and predictable.

EDIT: Yes, I won the post-race. nener.gif

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Hear Hear, what that man said.

I am glad that there are other people that think the same.

I also fail to see how any fps game has evolved past Half-Life for SP or Quake/CS/BF1942 for MP in game design and that is quite sad.

What astonishes me more tho is the influx of FPS players over the years into this community who constantly demand from BIS to remove all the features/oddities that made the OFP game series what it is , a rather abstract large landscape large battle combined arms sandbox-game.

That is right,I will repeat: OFP never was an urban combat,Delta-L33tzor CTF high-detailed shoebox small-scale weapon-fetishist game. And that was good.

Unfortunately FPS players are graphic whores and only like CS-gameplay, so both ArmA and the OFP series under the pressure of the masses will gradually become just another bland fps like the million others there already are.

But then again , I secretly hope that OFP2 will be the "ALL ACTION!" FPS Tactical Shooter everyone will love with plenty of gore and all the other useless gimmicks everyone craves

and with all them Urban Combat!!/Action-gamers gone ArmA2/3 can go back to being a niche sandbox large open landscape gameplay-focused game after BIS finished to do their silly arcade Sci-Fi game.

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