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terminus

What happened to the Hind ?

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Is the Hind coming back ?

Check this out.

removed bad link...getting new soon.

Terminus

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An official one would be better for missions and MP.

Its not hard to figure where BIS got the Mi-17 from and they could/should have done the same to get us a hind in Arma.

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Have faith.

There's a superb video of a hind in the Arma video section.

The only problem is that being unofficial, not everyone will have it...

The main reason I see for not having the hind out of the box, is for BIS to sell an expansion Pack with OPFOR campaign "Red Hammer" style with exclusive sexy content.

I may be wrong though, but it makes sense...

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I feel your pain but maybe ours will ease it a little  tounge2.gif

Just a short question...will this Hind be a Mi-24 from the eighties or a modern one ?

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The Hind, the Kiowa, the Chinook,

Bradley, T-55,

A-10 (for now), Cessna...

All these things have mysteriously been omitted, which is a shame... I guess they're bringing back the A-10 (hopefully not just for the American release), and mod makers have already gotten us the Bradley and Chinook (and the Cessna is really kind of unneccessary I guess); it is kind of weird that they left out these trademark vehicles, however. Well, the Kiowa got sort-of replaced by the Little Bird, too, I guess.. but who knows... tounge2.gif

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the kiowa was the fav thing to use in ofp, really hope to see it again in arma.

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Yes, but there is porn in the ads.

best post in a long time rofl.gifrofl.gifrofl.gifrofl.gif

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The Hind, the Kiowa, the Chinook,

Bradley, T-55,

A-10 (for now), Cessna...

All these things have mysteriously been omitted, which is a shame...

It might have something to do with the fact that the model/texture quality in OFP was extremely simple compared to the quality in ArmA, and that these higher quality models/textures require more effort, thus fewer can be completed in a given amount of time, classic 'quality vs. quantity'.

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The Hind, the Kiowa, the Chinook,

Bradley, T-55,

A-10 (for now), Cessna...

All these things have mysteriously been omitted, which is a shame...

It might have something to do with the fact that the model/texture quality in OFP was extremely simple compared to the quality in ArmA, and that these higher quality models/textures require more effort, thus fewer can be completed in a given amount of time, classic 'quality vs. quantity'.

A simple solution would be for BIH to offer small cash rewards for new content from modders to be included in patches.

Dcent Hind models same quality as other ARMA models, 100 euros paid to creator by BIH for use in ARMA. Creator signs the rights of the model and texture over to BIH for unlimited use in ARMA and Game 2.

It would be great to have better civilian figures, cars and loads more kit.

A simple vote system here could let us vote for which models we want.

This would free BIH to update the game and for users to create new 3d objects.

I would like more buildings, a drive through a mall etc. I would like ferns in the forest and nettles etc.

As far as I understand many modders have 3d packages and texture skills BIH could add hundreds of people to its art department and only pay for what is used and voted for by us the players.

The reason I suggest this is I know BIh have a small art dept compared to Dice/Crytek, but they also have a loyal talented modder base. So if they share the wealth a little they can save costs but expand their games far faster than even Crytek or Dice.

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It might have something to do with the fact that the model/texture quality in OFP was extremely simple compared to the quality in ArmA, and that these higher quality models/textures require more effort, thus fewer can be completed in a given amount of time, classic 'quality vs. quantity'.

Its quite noticeable in the Skoda's, they look terrible in Arma compared to most other vehicles... some other civilian vehicles dont look quite wright too for some reason other than quality.

But the hind could have been brought into Arma like the Mi-17 was wink_o.gif . It would be a more important and usefull adition than an su-34 or even the A10.

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When BIS release the tools, they should organize a contest for the best mods to be officially included in the next patch.

You give a category, a list of requirements, a deadline, and let the best win.

They could give a small reward, a few hundred euros or licences for the winner, and get hundreds of addon makers work for them, and everybody would be happy in the end.

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A simple solution would be for BIH to offer small cash rewards for new content from modders to be included in patches.

......

This would free BIH to update the game and for users to create new 3d objects.

I would like more buildings, a drive through a mall etc. I would like ferns in the forest and nettles etc.

As far as I understand many modders have 3d packages and texture skills BIH could add hundreds of people to its art department and only pay for what is used and voted for by us the players.

The reason I suggest this is I know BIh have a small art dept compared to Dice/Crytek, but they also have a loyal talented modder base. So if they share the wealth a little they can save costs but expand their games far faster than even Crytek or Dice.

Whilst I don't want to get dragged into this ole can o worms again, I will make these points:

1. The BI Staff who "update the game" are not the same staff (generally speaking) who create the art (2d/3d)

2. Whilst the idea of cash-for-mods is a good one, it would be very hard to apply to this situation. How does one enforce standards upon your "army of modders" without having to spend as much time checking the new content for compliance as you would have spent making it from scratch anyway.

3. Art style - pretty much every modder/mod team has their own distinct style. With ArmA as it is, all the artists have been working to the same specs and standards as each other, meaning that all the content fits together, and looks in place. As soon as you start adding 3rd parties to the mix, the artwork standards go out the window and you end up with a mish-mash of out of place objects.

4. Team size - I dont know what the current team size at BI is, last time I checked (about a year ago) the ArmA team was ~20 people. I dont know how big the Crytek or Dice teams are, but I would expect them to be about the same size. Yes, a bigger team would mean you could generate more content, BUT that bigger team takes more management, more control and makes it harder to integrate everything together at the end. Especially when that work is being done by joe blogs and random dave from the outside world (where its much harder to exhert any decent form of control over).

A good idea in theory, but a bloody hard one to make work in practice.

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Dcent Hind models same quality as other ARMA models, 100 euros paid to creator by BIH for use in ARMA.  

That would be damned cheap...!

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A good idea in theory, but a bloody hard one to make work in practice.

Most are... but I agree.

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if i remember correct Crysis team was 150man before some other hiring and nearly same number of alpha testers ...

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I have a better idea. Make the contest, and give the winners the pro tools - the full monty Oxygen and Visitor (or whatever the tool is named they use to do the islands in ArmA) - none of that "light" crap. BIS wouldn't spend money, and the community would benefit greatly.  thumbs-up.gif

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Quote[/b] ]I have a better idea. Make the contest, and give the winners the pro tools - the full monty Oxygen and Visitor (or whatever the tool is named they use to do the islands in ArmA) - none of that "light" crap. BIS wouldn't spend money, and the community would benefit greatly.  

Good idea but bad in practice...look what happend with BAS & they had "tools" that no one else had "some how" long before other mod teams, who had to beg them for help, & show them there content which they undoubtedly took idea's from at least...

& most of the Best mods now for flashpoint were the mods that had to beg & scrape BIS & the "chosen ones",  & they even tried to make there own tools through OFP Internals, any one remember that frakazz? it was like cold war Censorship by BIS (no pun intended) (they stoped modders from making tools that BIS failed to release early on)

but i remember back then, of being refused tools by BIS even after i sent them the "sample of your work"..only to be let down because i wasent with a "chosen group" of modders.. who in the end were high & mighty & flaunted the fact they had tools & the rest of us had to make do! & after all that they dident release the best or the most content...

So the lession im trying to portray is that its a good idea in principle, but it discriminates against small one man mod teams or people who just want to make somthing small to play on a lan game or for there personal enjoyment..  goodnight.gif

(p.s Just remember we had to BEG & petition to make bis hold true to there words to release an SDK for Operation flashpoint.. Look at the history OFP.info & thats not all of it )

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An excellent post there iron.Brought back a lot of memories.

Even tho alot of these people bought VBS and left ofp , they now come back to arma with imaginery carpets under there arms.I guess this sums up why these forums and the reason why BIS seem to be influenced by wrong people .

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