CaptainMurphy 0 Posted April 16, 2007 If you leave both lines of code in there instead of removing the first line you can keep the rank restriction plus lock it to allow only pilots to fly. It still lowers the propensity of morons to steal the birds and crash them in the middle of nowhere. Our goal on our server is to keep pilots from engaging in ground combat at all. We are working on a way to keep them limited to an MP5 or M9 so as to keep them from running around with an M107 or M136. To each their own as we see it. If we can find out how to use the "Parameters" field we are going to ask how we can incorporate some of the changes into the standard Evo so it can be modified to the servers tastes. Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 16, 2007 Thanks for you posts @Placebo i see your predicament, just for the record all service trucks and unarmed humvees respawn in 10 minuites when unattended but any armed humvee or armed truck or any vehicle above private class do not respawn when unatended. so all you have to do is get 10 points and load up a humvee 50cal with ammo and park it out there. I suppose it wouldent hurt to have a few none respawning service trucks, i have seen people drive an ammo truck to somato and its rockets supply was of good use. @bravo 6 I will make 24 minute day longer. @shiner mh6 will not re spawn like Humvee in the next version. I haven't thought about a team game just yet. Would be nice to synchronize opposing teams mini missions so they end up fighting each other. like one team must drive a convoy and the other team must assault it. But all automatically arranged by the missions system. @Jack-UK that's my thoughts too. @rekster thanks for that info. Nice system. @CaptainMurphy Are you the one responsible for the supposed version 2 of evolution? Who ever it is your one sick puppy.For the record version numbers of evolution will always have a decimal point like v1.4 v2 is bogus. A class restricted parram will probably happin eventually, im losing count of the amount of people who would like to play evolution this way. Share this post Link to post Share on other sites
d3dsh33p 0 Posted April 17, 2007 after about 1 hour into the mission I sat and watched my server memory gain about 1MB every 5 mins with 5 players, after about 3 towns were taken, the leak jumped to about 3 Mb every 5 to ten min and so on till it crashes or others cant join. edit::: 5 hours of people in the server with 1.3a is all it can take untill i restart the mission. p.s. I've been talking to some of the players and they like the thought of splitting the mission into 2 big ones (south and north srahini) so its a bit quicker and people get different enviroments from the get go. Share this post Link to post Share on other sites
SlipperyJim 0 Posted April 17, 2007 Several times and again last night I come across floating black uniformed troopers. Looks like they are armour crew who have died in or on their vehicle.This has then de-materialised away but left them high & dry looks most odd. I saw this happen one night before my eyes. You are correct that what happens is the vehicle disappears after a certain amount of time. The bodies instead of disappearing with the vehicle sort of eject as the vehicle disappears. Wonder if it is possible to fix that in a script (it should be). For instance remove the dead AI first before the vehicle goes. As for people modifying your map Kiljoy I too think it is disgusting. They are nothing more than map/mod thieves. These sort of people are parasites that prey on the hard work of people like you. They do a lot of damage to the community by discouraging creative people. Learning from your maps is one thing but showing no respect towards the original creator is unforgivable. I am a great believer in that if a map/mod maker chooses to "open source" his work that is great but at the same time if someone chooses not to the community needs to respect that wish too! Encourage and respect your mod/map makers or lose them!! Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 17, 2007 about these spare units floating , I know the problem and im looking after it now , thanks. Share this post Link to post Share on other sites
Placebo 29 Posted April 17, 2007 @ April 17 2007,07:25)]@Placebo i see your predicament, just for the record all service trucks and unarmed humvees respawn in 10 minuites when unattended but any armed humvee or armed truck or any vehicle above private class do not respawn when unatended. so all you have to do is get 10 points and load up a humvee 50cal with ammo and park it out there. I suppose it wouldent hurt to have a few none respawning service trucks, i have seen people drive an ammo truck to somato and its rockets supply was of good use. Thanks for the reply, I've made a couple of tweaks to suit my own single player experience, so please don't waste any time changing anything to suit my own little whinages, keep up the good work Share this post Link to post Share on other sites
Nixer6 0 Posted April 17, 2007 We had 1.3a running for around 15 hours, on a server that also has Teamspeak on it. The most I ever counted on were 14 people..averaging probably 7 or so. People in and out all day. If you remove the LittleBird respawn...prolly a good thing...consider 1. Giving pilots (ie physically in the transport birds) points everytime an objective is taken. Cobra guys don't need em...I bet real Cobra drivers wish their birds were impervious or invisible to small arms fire. 2. We really do need some kind of reward for recovering a bird/vehicle too. I know it's tough from the TK aspect...... I'll be at sea for a month, just some e-mail and limited forum access.can't wait to see how it's progressed when I return. Again. Thanks for all the fun. Oh and I agree, the guys modding your mission and using it on servers, renaming it, are scum, FWIW Share this post Link to post Share on other sites
bravo 6 0 Posted April 17, 2007 @ April 17 2007,00:25)]Thanks for you posts@bravo 6 I will make 24 minute day longer. maybe it's better to put 60 mins => 1 day (or more) another suggestion: mission could start at 900am. I notice alot people complaining about the time mission starts. Some people leave because they have to use NV at start.. i kinda understand their behaviour. Share this post Link to post Share on other sites
RogueRunner 0 Posted April 17, 2007 Some people leave because they have to use NV at start.. i kinda understand their behaviour. Their loss really Share this post Link to post Share on other sites
CaptainMurphy 0 Posted April 17, 2007 @KilJoy Nah, we aren't the ones with the suppose v2, we are leaving ours as "v1.XX Modified". Pretty much all we are adding is a few Armor Crew instead of Marksmen and locking vehicles out to certain player types. What is with the v2 that makes it so bad? We are going to start adding tags in ours so that it will differentiate from veteran mode (locking vehicles) and cadet mode (regular gameplay). So far I am using visual studio and visual source safe so it onlt takes me a few minutes to find all the differences in the code from one version to another. I gotta say, you are doing a great job with the map. We just like certain features on ours that are not yet incorporated, so we have no problem taking the time to add them back into the newest version (seeing as we only modify about 10 lines in total). Again, once I figure out the "parameter" feature I will submit some code to you to see what you think about it for adding later. Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 17, 2007 CaptainMurphy its just going to cause confusment if i ever reach that number, and people play it thinking its version 2. bravo 6 Ive added a choose time to parram 2 for now and the default is 9am, but you can pick any 3 hour interval of the day so everyones happy. Making real progress now on the next version should be some time today hopfully, not much new stuff added , Dr Eyeball's nice mission menu is in, but its mostly fixing bugs to hammer down cpu and bandwith usage. Share this post Link to post Share on other sites
satexas69 0 Posted April 17, 2007 What is with the v2 that makes it so bad? The author specifically asked that no modifications be made while he completes his work - which should be FAR more than enough reason for you. Respect the author. Pissing off authors/designers only causes them to go private-server only or discourages new work due to a fubar community. My .02 Share this post Link to post Share on other sites
CaptainMurphy 0 Posted April 17, 2007 @satexas69 I understand not RELEASING my modified version, but adding things to a private version is not exactly the same as passing it off as an open source version or as your own. I work as a software developer and work with a LOT of open source applications. Sometimes waiting on a developer to be "done" with a project could take years so what you are left to do is take what they have available and modifiy it as you need at the current time. @KilJoy Gotcha, I was afraid they were butchering the mission or something. Got some testing done this weekend on three different OS's and different configs. 3.0Ghz P4 HT/4G RAM/100Mbit LAN/10Mbit Inet Widows Server 2003 After 8 players the thread was 100% cpu usage. After 8 it started to drop packets and cause all sorts of problems 2.4Ghz P4/1G RAM/100Mbit LAN/ Cable Inet Windows 2003 SBS 5 players was all it could take before starting to climb in cpu temp and begin causing failures in the thread 2.4 Ghz Intel DC/ 2G RAM/100Mbit LAN/ Cable Inet Windows Vista Ultimate It could handle a LOT more players (had 15 easily) but the cable connection became the bottleneck after that. Wish there was a line by line way to see what is happening that is causing the problem. Since I am a VB/.NET developer I am still getting the syntax down, but so far I can't see anything major in the mods code that would cause it unless there is something in the way the software reads and responds to the calls that is making the issue. Share this post Link to post Share on other sites
Mobious 0 Posted April 17, 2007 @CaptainMurphy Just to add 1 more server set up test. The [uSA] =IMO= Evolution server runs on. 1 Intel \ 2.4 GHz 1066FSB - Conroe \ Xeon 3060 (Dual Core) 2 Generic \ 1024 MB \ DDR2 667 ECC 1 Maxtor \ 250GB:SATA:7200RPM \ MaxLine Plus II 1 100MB (internet) 1 Dell \ Single socket 1067FSB - Dual Core capable \ PowerEdge 840 Installed Software - Microsoft Windows 2003 - OS Standard Edition We can run a full server of 31 people for 1 and half maps before we need to restart the server. The server cpu usage never goes above 50%. After the first map round people start seeing destroyed helos flying around. Share this post Link to post Share on other sites
CaptainMurphy 0 Posted April 17, 2007 Interesting, I wonder why our 2003 server is having such trouble then? Granted we only have 533mhz FSB RAM. I may have to see if I can strip the OS down to the minimum and see if there isn't something else that is causing the slowdown. We ran 5-10 people for about 24 hours and the map worked flawless. It wasn't until we got over 10 for a longer period before things started to glitch. I don't think it is the map's problem honestly, I think the game was never meant to actually support a MASSIVE game going on at one time. What surprised me was how well the Vista client worked. Sometime this week I will see if I can set up a Longhorn server and test it out on it. Share this post Link to post Share on other sites
caas1 0 Posted April 17, 2007 Hi guys! First off: @Kiljoy Thanks so much for your incredible work! I enjoy it greatly. 2nd: I have a request to make, can someone post/pm me his server.cfg file for a dedicated server 1.5 running Evolution v1.3a ? I can't seem to get it to run on my dedicated server? it just keeps crashing when the server loads the map.... And i think it's because I made a mistake in my server.cfg.... thanks in advance Share this post Link to post Share on other sites
bogo 0 Posted April 17, 2007 Hi guys!First off: @Kiljoy Thanks so much for your incredible work! I enjoy it greatly. 2nd: I have a request to make, can someone post/pm me his server.cfg file for a dedicated server 1.5 running Evolution v1.3a ? I can't seem to get it to run on my dedicated server? it just keeps crashing when the server loads the map.... And i think it's because I made a mistake in my server.cfg.... thanks in advance Me either Share this post Link to post Share on other sites
CaptainMurphy 0 Posted April 17, 2007 We kept ours pretty simple. Maybe there is a more effective one out there. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">passwordAdmin = "thepassword"; // password to protect admin access password = ""; // password required to connect to server hostname="Team DUCK Evolution 1.3a Modified"; motd[]= {"Welcome ladies and gents. Be kind, no stupid crap please.","Hosted as a public service because we have spare servers and a 10MB line.",}; // Welcome message, two lines "," means 'new line' motdInterval=1; // if motd has multiple lines, how fast to show these in succession (default is 5 seconds). voteThreshold=2; // when one third agrees, this is enough to confirm a vote reportingIP="armedass.master.gamespy.com"; // private server - no reporting ("armedass.master.gamespy.com" to report to the master server) voteMissionPlayers=3; // start voting for missions when 3 players connect checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check for identity kickduplicate=1; // do not allow duplicate id equalModRequired=1; // require equal mod maxPlayers = 10; persistent=1; MaxMsgSend = 256; MinBandwidth = 768000; class Missions { class MPCTF_01 Â // name for the mission, can be anything { Â Â Â template = EvolutionV1.2Modified.Sara; Â Â Â cadetMode = 0; Â // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; Edited: Just an FYI, the cracked "arma_server.exe" always crashes on the loading of a map. We tried using a cracked version as a standalone server and found that the real exe works right whereas the cracked one does not. Go fig that the real one works better. Share this post Link to post Share on other sites
caas1 0 Posted April 17, 2007 @CaptainMurphy, yes thanks! that did the trick Edit: Is there a way to lower the difficulty of the AI? me and my buddy's are having a real though time. Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 17, 2007 Version 1.4 released, you can get it from the first post, I would be interested to hear if it improves server performance as that was the main goal. Share this post Link to post Share on other sites
d3dsh33p 0 Posted April 17, 2007 thx man hopefully it will help us Share this post Link to post Share on other sites
Jack-UK 0 Posted April 17, 2007 Sounds very promising, hopefully a lot of servers will have this uploaded by tomorrow evening Then i'll give it a test drive! Thanks for your continued updates Share this post Link to post Share on other sites
d3dsh33p 0 Posted April 17, 2007 unfortunately im waiting on the server owner to restart the server.exe since i broke it for the 5th time yesterday after he left... anyone got a link to how to make the file i need to auto restart the server client when i crash the it? Share this post Link to post Share on other sites
SlipperyJim 0 Posted April 17, 2007 hostname="Team DUCK Evolution 1.3a Modified"; Private or not the name of your server makes it look like your Clan is taking credit for the mission. Yes, I know this wasn't your intent but that is the result. This map isn't open source so your justification of "you work with open source all the time" is just an excuse. Share this post Link to post Share on other sites
CaptainMurphy 0 Posted April 18, 2007 @SlipperyJim What the heck are you talking about? Almost half the servers I see online use a similar naming convention "Clan - Map - Version". Â If people want credit it is as easy as looking in the map and seeing that the credit section is completely unchanged. We put "Modified" so people joining would realize that things will be different in the map and not think it was broken and bug KilJoy. Then again you probably would have complained if I had NOT put the version and "Modified" in the title because people joining wouldn't be forewarned as to the fact that it isn't the stock Evo map. It may seem a little confusing, but we couldn't rightly put "We changed the helicopter/armor scheme and it isn't the same as everyone elses" in the title section, it simply wouldn't fit. To give an idea we actually took the naming convention from the "[uSA] =ISO= Evolution Server" idea because it was concise, descriptive, and let you know immediately who was running it. Quote[/b] ]by KilJoy [sFG]Id prefer if people refrained form making alternate versions of this mission untill I clear the critical client crash bugs that still happin from time to time. People still make posts here about version 1.0 bugs last thing I need is somone posting here about how there name changed to Michael Flaherty when they choose pilot carrer. That is what I am using to justify modifying it. I am openly declaring that I am changing the map to the creator so when he decides that he would prefer me to not change it to use on a PERSONALLY RUN server and is NOT BEING DISTRIBUTED OR POSTED ABOUT, then I will gladly oblige (and probably start writing another one to meet our own specs). It isn't like we are being rude and stealing the code, passing it off as ours and taking credit (like some server ops I have played with in the last couple of weeks). In fact I have offered my assistance with the project and would be glad to help or add scripts as they are slowly learned and or converted without any credit. In fact I have offered some coding to show how the mission can be modified to match other requested features (about 14 pages back in fact) so that the mission can be suited meet the needs of more than just one target audience. Excuse me for trying to make it a more rounded project by giving advice. It won't happen again if this is the type of attitude that is going to be started. @KilJoy Sorry for hijacking there, but that kinda made me a little tiffed. I successfully used the cadetMode switch to rule out rank vs class for vehicles in the veccheck.sqs file. It was nothing more than a few if...then statements and it was good to go. If you want I can send a copy to you to look at and see if I did it right. I am still getting the syntax for OFP files down and am catching up slowly but surely. I am not sure how to do parram items yet, so once I get that figured out I can add that as the determining "if" instead of using cadetMode. Again, thanks for an awesome map. Share this post Link to post Share on other sites