binkster 0 Posted August 2, 2007 Just did a test increased the proballity to all 90% I did notice the AI did make the building in a faster pace but still the AI commander was unable to create one building because of the dense forest Which building is it skipping? Share this post Link to post Share on other sites
volkov956 0 Posted August 3, 2007 its at random depending on which builing is blocked by the vegetation. Some spawn points where there is no blockage the base will be made 100% Share this post Link to post Share on other sites
binkster 0 Posted August 3, 2007 its at random depending on which builing is blocked by the vegetation. Some spawn points where there is no blockage the base will be made 100% Moved couple spawn locations that I saw that were problems. If you find more let me know the locations like for example starting location southeast epony. Post bugs HERE Share this post Link to post Share on other sites
binkster 0 Posted August 3, 2007 New Revision check first post for download link. COOP version only. Also post bugs in the BUG Forums for bug list/fixes. Share this post Link to post Share on other sites
stegman 3 Posted August 3, 2007 can some one get this beta running on a dedicated server? Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted August 3, 2007 can some one get this beta running on a dedicated server? For you to play on, or in general? Share this post Link to post Share on other sites
1436 1 Posted August 3, 2007 DONE MFCTI-CRCTI 100mbit server is up in the usa Accepting Donations to keep server up Server Name=@-=MFCTi-CRCTI & @dvd 100mbit USA=-@ Ip=74.86.107.26 port=2316 With CRCTI, @dvd 1.1, Mfcti Saralite & Sara Versions CRCTI addons can be found @ http://www.wglcti.com/arma/crcti@dvd/arma_crcti.rar MFcti Addons @ http://www.wglcti.com/arma/mfcti/MfArmASara.rar -------------------------------------- Also On same box XAM V1.3 Server you can play mfcti on this to Name=@-=XAM v1.3 USA 100MBit=-@ Ip=74.86.107.26 port=2311 Vote Threshold = 20% on both server How about game nights 6pm central thu-fri-sat If you would like to be a admin on the server join server & you will get a Ts and fourms info or to add maps ty Share this post Link to post Share on other sites
azdood 0 Posted August 3, 2007 If you want the most up to date server who is playing MFCTI, well ALOT. Then come join us on the 88th Blue Devils Server. We are usually playing from noon to midnight (West Coast USA Time) We are testing the mission constantly, and playing it just for fun. Keep a close eye out because the mission is not JIP yet. Or you can join up and vote yourself admin and go ahead and play. IP is 64.27.15.48:2700 Or simply put 88 in your filter for names and you will see it right there. If the server is locked or not up then join up on our TS2 server and ask to join up or start up. IP is ts2.squadserver.com:8777 **!! We also have A LOT of missions which are very fun, and challenging!!** Share this post Link to post Share on other sites
1436 1 Posted August 3, 2007 umm yah i have more crcti & mfcti missions then that server but whatever oh yah all the missions on 88th i gave me :P Share this post Link to post Share on other sites
azdood 0 Posted August 3, 2007 umm yah i have more crcti & mfcti missions then that server but whateveroh yah all the missions on 88th i gave me :P First of all Im not gonna get in a pissing contest cause morons who come on forums for that are retarded *Looks at SkyWolf* I never said we have crcti missions and I would also like to mention there are only 3 versions of Binksters MFCTI out. Those would be: MFArmA on Sara Lite PvP MFArmA on Sara PvP and MFArmA coop Of course there are different versions out. We choose not to keep every version on the server due to the fact its a waste of space. Edit-Plus we only keep the newest ones. When they are released And your last statement doesnt make any sense... So if you reply to this trying to start something then we will need to chat with the moderators about you... **BTW Dont come onto our server and advertise your server** Share this post Link to post Share on other sites
chipper 0 Posted August 4, 2007 How would you stop someone from switching teams in a CTI? Someone could just join west remember where the base is then join east and go kill it and vice-versa. Share this post Link to post Share on other sites
binkster 0 Posted August 4, 2007 thats why JIP should only be used if someone crashes/loose connection. Im not a big fan of it in MFCTI. Im sure some sort of scripts can be made that will help prevent that from happening. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted August 5, 2007 Just wanting to point out stability... 27hr coop played with out a glitch server side! Oh...and that would be a Vista64 bit host Share this post Link to post Share on other sites
binkster 0 Posted August 5, 2007 Sounds good swat. How did the enemy ai react durring this 27hrs. Did they keep buying choppers/tanks and keep attacking? Share this post Link to post Share on other sites
volkov956 0 Posted August 5, 2007 well from my test yesterday the AI did buy a few tanks and a few choppers but after attacking them a few times they bought massive amounts of them but they never left they're base with them after we attacked them. Its like they all went into a Defend mode and forgot to Search Destroy + Take Towns Share this post Link to post Share on other sites
russin 0 Posted August 5, 2007 Just wanting to point out stability...27hr coop played with out a glitch server side! Oh...and that would be a Vista64 bit host 27 hrs yas are all MAD Share this post Link to post Share on other sites
1436 1 Posted August 5, 2007 All the servers listed below have mfcti on them MFCTI SERVER LIST ---------------------------------------- name= @-=MFCTI USA-USM 35MBIT=-@ ip=72.55.153.123 port=2306 name= @-=XAM 1.3 USA-USM 35MBIT=-@ ip=72.55.153.123 port=2302 name= @-=Public USA-USM 100Mbit=-@ ip=74.86.107.26 port=2302 name= KAOS-CTI ip=72.36.239.89 port=2302 Name 88th Blue devils Ip=64.27.15.48 port=2700 @AZDooD humm im not evan going to start put it this way this is the offical mfcti server becuse i am part of binksters team. and he has ftp to it to upload new versions to the usm servers. talk to ya on ts. also you dont have sara.lite ver RN-88th-Kaos-USM Â MFCTI/crcti Forever! Share this post Link to post Share on other sites
binkster 0 Posted August 5, 2007 All the servers listed below have mfcti or crcti on themaddons for crcti are at http://www.wglcti.com/arma/crcti@dvd/arma_crcti.rar also you need http://www.usaupload.net/d/wy8t1kq31sv MFCTI SERVER LIST ---------------------------------------- name= @-=MFCTI USA-USM 35MBIT=-@ ip=72.55.153.123 port=2306 name= @-=XAM 1.3 USA-USM 35MBIT=-@ ip=72.55.153.123 port=2302 name= @-=Public USA-USM 100Mbit=-@ ip=74.86.107.26 port=2302 name= KAOS-CTI ip=72.36.239.89 port=2302 Name 88th Blue devils Ip=64.27.15.48 port=2700 @AZDooD humm im not evan going to start put it this way this is the offical mfcti server becuse i am part of binksters team. and he has ftp to it to upload new versions to the usm servers. talk to ya on ts. also you dont have sara.lite ver RN-88th-Kaos-USM Â MFCTI/crcti Forever! I wouldnt call it the official sever since I test on my sever. As well as everyone else can test where ever they want. I just want bugs posted a www.wglcti.com/forums Share this post Link to post Share on other sites
binkster 0 Posted August 5, 2007 well from my test yesterday the AI did buy a few tanks and a few choppers but after attacking them a few times they bought massive amounts of them but they never left they're base with them after we attacked them. Its like they all went into a Defend mode and forgot to Search Destroy + Take Towns Yea I have found this problem. Has alot to do with domove and commandmove. these commands differ from ofp in mp Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted August 5, 2007 Sounds good swat. Â How did the enemy ai react durring this 27hrs. Â Did they keep buying choppers/tanks and keep attacking? Enemy was pumping alot of armour at us and constantly kept a helo or 2 flying. When I finally got to their base, 15th hr, I never seen any enemy soldiers while crawling in (guess they were all in vehicles)..all the way to 1 of their HE's. I emptied that HE on their base. or what I could see of it. About 10 mins of that..and here comes the enemy soldiers (respawning maybe). None of their base protection were occupied..thank goodness, or I may still be in there. They never got more than 4-5 towns, we kept pushing them back, while we captured the east (large) side of the island. This was set at Insane opposition mode. btw, SWAT_CDN started a thread at your forums with more details. Share this post Link to post Share on other sites
volkov956 0 Posted August 6, 2007 Only west Soldiers Occupy the turrets the Eest soldiers never seem to occupy them Share this post Link to post Share on other sites
binkster 0 Posted August 6, 2007 Only west Soldiers Occupy the turrets the Eest soldiers never seem to occupy them Im thinking that is because the commander is supposed to make a mortar. I think the scripts stop durring this. Ill check tommorow and disable all mortar scripts. Share this post Link to post Share on other sites
volkov956 0 Posted August 6, 2007 or would replacing the Mortar with the Built In Static Artillery be an option? Share this post Link to post Share on other sites
stegman 3 Posted August 6, 2007 AI in CTI on flashpoint would never build mortas, maybe dissabling it would be best. And also, yes the howitzer would be a good idea. Share this post Link to post Share on other sites
stegman 3 Posted August 6, 2007 How would you stop someone from switching teams in a CTI?Someone could just join west remember where the base is then join  east and go kill it and vice-versa. I think this needs addressing... Share this post Link to post Share on other sites