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MFCTI Beta Download

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Just did a test increased the proballity to all 90% I did notice the AI did make the building in a faster pace but still the AI commander was unable to create one building because of the dense forest

Which building is it skipping?

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its at random depending on which builing is blocked by the vegetation. Some spawn points where there is no blockage the base will be made 100%

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its at random depending on which builing is blocked by the vegetation. Some spawn points where there is no blockage the base will be made 100%

Moved couple spawn locations that I saw that were problems. If you find more let me know the locations like for example starting location southeast epony. Post bugs HERE

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New Revision check first post for download link. COOP version only. Also post bugs in the BUG Forums for bug list/fixes.

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can some one get this beta running on a dedicated server?

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DONE MFCTI-CRCTI 100mbit server is up in the usa

Accepting Donations to keep server up

Server Name=@-=MFCTi-CRCTI & @dvd 100mbit USA=-@

Ip=74.86.107.26

port=2316

With CRCTI, @dvd 1.1, Mfcti Saralite & Sara Versions

CRCTI addons can be found @

http://www.wglcti.com/arma/crcti@dvd/arma_crcti.rar

MFcti Addons @ http://www.wglcti.com/arma/mfcti/MfArmASara.rar

--------------------------------------

Also On same box XAM V1.3 Server you can play mfcti on this to

Name=@-=XAM v1.3 USA 100MBit=-@

Ip=74.86.107.26 port=2311

Vote Threshold = 20% on both server

How about game nights 6pm central thu-fri-sat

welcome.gif

If you would like to be a admin on the server join server & you will get a Ts and fourms info or to add maps ty

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If you want the most up to date server who is playing MFCTI, well ALOT.

Then come join us on the 88th Blue Devils Server.

We are usually playing from noon to midnight (West Coast USA Time)

We are testing the mission constantly, and playing it just for fun.

Keep a close eye out because the mission is not JIP yet. Or you can join up and vote yourself admin and go ahead and play.

IP is 64.27.15.48:2700

Or simply put 88 in your filter for names and you will see it right there.

If the server is locked or not up then join up on our TS2 server and ask to join up or start up.

IP is ts2.squadserver.com:8777

**!! We also have A LOT of missions which are very fun, and challenging!!**

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umm yah i have more crcti & mfcti missions then that server but whatever

oh yah all the missions on 88th i gave me :P

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umm yah i have more crcti & mfcti missions then that server but whatever

oh yah all the missions on 88th i gave me :P

First of all Im not gonna get in a pissing contest cause morons who come on forums for that are retarded

*Looks at SkyWolf*

I never said we have crcti missions and I would also like to mention there are only 3 versions of Binksters MFCTI out.

Those would be:

MFArmA on Sara Lite PvP

MFArmA on Sara PvP

and MFArmA coop

Of course there are different versions out.

We choose not to keep every version on the server due to the fact its a waste of space.

Edit-Plus we only keep the newest ones. When they are released

And your last statement doesnt make any sense...

So if you reply to this trying to start something then we will need to chat with the moderators about you...

**BTW Dont come onto our server and advertise your server**

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How would you stop someone from switching teams in a CTI?

Someone could just join west remember where the base is then join east and go kill it and vice-versa.

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thats why JIP should only be used if someone crashes/loose connection. Im not a big fan of it in MFCTI. Im sure some sort of scripts can be made that will help prevent that from happening.

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Just wanting to point out stability...

27hr coop played with out a glitch server side!

Oh...and that would be a Vista64 bit host tounge2.gif

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Sounds good swat. How did the enemy ai react durring this 27hrs. Did they keep buying choppers/tanks and keep attacking?

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well from my test yesterday the AI did buy a few tanks and a few choppers but after attacking them a few times they bought massive amounts of them but they never left they're base with them after we attacked them. Its like they all went into a Defend mode and forgot to Search Destroy + Take Towns

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Just wanting to point out stability...

27hr coop played with out a glitch server side!

Oh...and that would be a Vista64 bit host tounge2.gif

crazy_o.gif 27 hrs yas are all MAD tounge2.gif

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All the servers listed below have mfcti on them

MFCTI SERVER LIST

----------------------------------------

name= @-=MFCTI USA-USM 35MBIT=-@

ip=72.55.153.123

port=2306

name= @-=XAM 1.3 USA-USM 35MBIT=-@

ip=72.55.153.123

port=2302

name= @-=Public USA-USM 100Mbit=-@

ip=74.86.107.26

port=2302

name= KAOS-CTI

ip=72.36.239.89

port=2302

Name 88th Blue devils

Ip=64.27.15.48

port=2700

@AZDooD humm im not evan going to start put it this way this is the offical mfcti server becuse i am part of binksters team. and he has ftp to it to upload new versions to the usm servers. talk to ya on ts. also you dont have sara.lite ver

RN-88th-Kaos-USM  MFCTI/crcti Forever!

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All the servers listed below have mfcti or crcti on them

addons for crcti are at http://www.wglcti.com/arma/crcti@dvd/arma_crcti.rar

also you need

http://www.usaupload.net/d/wy8t1kq31sv

MFCTI SERVER LIST

----------------------------------------

name= @-=MFCTI USA-USM 35MBIT=-@

ip=72.55.153.123

port=2306

name= @-=XAM 1.3 USA-USM 35MBIT=-@

ip=72.55.153.123

port=2302

name= @-=Public USA-USM 100Mbit=-@

ip=74.86.107.26

port=2302

name= KAOS-CTI

ip=72.36.239.89

port=2302

Name 88th Blue devils

Ip=64.27.15.48

port=2700

@AZDooD humm im not evan going to start put it this way this is the offical mfcti server becuse i am part of binksters team. and he has ftp to it to upload new versions to the usm servers. talk to ya on ts. also you dont have sara.lite ver

RN-88th-Kaos-USM  MFCTI/crcti Forever!

I wouldnt call it the official sever since I test on my sever. As well as everyone else can test where ever they want.

I just want bugs posted a www.wglcti.com/forums

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well from my test yesterday the AI did buy a few tanks and a few choppers but after attacking them a few times they bought massive amounts of them but they never left they're base with them after we attacked them. Its like they all went into a Defend mode and forgot to Search Destroy + Take Towns

Yea I have found this problem. Has alot to do with domove and commandmove. these commands differ from ofp in mp

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Sounds good swat.  How did the enemy ai react durring this 27hrs.  Did they keep buying choppers/tanks and keep attacking?

Enemy was pumping alot of armour at us and constantly kept a helo or 2 flying. When I finally got to their base, 15th hr, I never seen any enemy soldiers while crawling in (guess they were all in vehicles)..all the way to 1 of their HE's. I emptied that HE on their base. or what I could see of it. About 10 mins of that..and here comes the enemy soldiers (respawning maybe). None of their base protection were occupied..thank goodness, or I may still be in there.

They never got more than 4-5 towns, we kept pushing them back, while we captured the east (large) side of the island.

This was set at Insane opposition mode.

btw, SWAT_CDN started a thread at your forums with more details.

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Only west Soldiers Occupy the turrets the Eest soldiers never seem to occupy them

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Only west Soldiers Occupy the turrets the Eest soldiers never seem to occupy them

Im thinking that is because the commander is supposed to make a mortar. I think the scripts stop durring this. Ill check tommorow and disable all mortar scripts.

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or would replacing the Mortar with the Built In Static Artillery be an option?

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AI in CTI on flashpoint would never build mortas, maybe dissabling it would be best.

And also, yes the howitzer would be a good idea.

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How would you stop someone from switching teams in a CTI?

Someone could just join west remember where the base is then join  east and go kill it and vice-versa.

I think this needs addressing...

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