sickboy 13 Posted May 20, 2007 Released New Update: # v0.70(beta3)update (Updates v0.70b2) * Added Cameron McDonald 1st Infantry ACU Troops, findable in the ACU Camo Scheme, these units are now used in all Camo Schemes where there are no Specific Camo available * Added Johnny's Marines (Desert/Woodland), they are available under the DMP and WMP Classes (MAR classes are now inherited from those for backwards compatibility) * Temporary Resolved Optics problems by replacing Custom Optics by BIS Optics (M14/21 etc) * Slight FOV changes mirroring v1.07 * Gently Tuned the AI Accuracy * Updated BMD-1 to v2.0 (Finally usable ) Share this post Link to post Share on other sites
Törni 0 Posted May 20, 2007 Why did you drop SLX-GL3 from the later releases? Was it not compatible? We used it and can no longer play those missions EDIT: OK GL3 seems to be along:)  Deleted the earlier version of the mod as 1.07 beta came out. But we got problens with nvgoggles. The view is somehow messed up at least with GL3 activated. Have to test it some more. Share this post Link to post Share on other sites
sickboy 13 Posted May 24, 2007 Why did you drop SLX-GL3 from the later releases? Was it not compatible? We used it and can no longer play those missions EDIT: OK GL3 seems to be along:) Deleted the earlier version of the mod as 1.07 beta came out. But we got problens with nvgoggles. The view is somehow messed up at least with GL3 activated. Have to test it some more. Could you make a screenshot and send/link it? What server/community you playing btw? I had no idea my Mod really was used by servers etc out there and thought it was mainly used by single interestees etc Cool! I'll have some words with Solus soon to check up on his progress on GL3, if there's some updates available i'll include them soon. Share this post Link to post Share on other sites
Kenbow 0 Posted May 25, 2007 Hi Sickboy, Excellent work on this 6thSense mod. The fact that you keep it current and up-to-date is a big plus. I would like to post a suggestion to your already excellent mod... impliment Mr_Centipedes Tracer Mod Add-on, while at the same time disabling the original "Vanilla" Arma tracers. You can find his add-on in the "Add-On Dicussion" forum, titled "Tracer." He activates the tracer effects by using a trigger over the entire map. It has various setting options, such as a:(for all weapons OR just machine guns or above but not rifles), b:(number of regular rounds between the tracer round), c:(size of the tracer). IMO, these Centipede tracers are not a perfect respesentation of real life tracers, however, they look 100x better than the Arma default tracers. What are your thoughts on this idea, Sickboy? Share this post Link to post Share on other sites
wipman 1 Posted May 25, 2007 Hi, any screenshot of those M14's or any chance of get some M1A SOCOM 16" or 14" & a M1A SOCOM-II? those sexy beautys will look great with a Elcan DR on top. Let's C ya Share this post Link to post Share on other sites
NsurgNt 3 Posted May 26, 2007 Tried to dl this from the 6th sense wiki and get an error, also tried the link in your sig and it gives me a redirect to this thread  is there another link to this somewhere? Just thought you might want to know that its not working hope its fixed soon as I would like to try this out. Share this post Link to post Share on other sites
sickboy 13 Posted May 27, 2007 Mod Update v0.70b4 Released: [*] Fixed Javelin! [*] Forgot to add the updated bin.pbo [*] Updated NS-Lite and ported over to SIX_BASE [*] Changed MAP_Misc to check if SIX_BASE was fired up, if not, launch NS-Lite [*] Removed CarlGustav from USA Antitank Gunner1 and switched with M136, gave Javelin to Gunner2 [*] Adjusted Optics values to the values suggested by Willibald [*] Turned off Croshairs (Empty Croshairs) even on Cadet mode, which means it's possible to turn on Croshair's to see playernames, while not seeying any Cursors ;-) (6thSenseMod weapons-only) (Inspired by the "New 3d view&curors" Mod) Share this post Link to post Share on other sites
sickboy 13 Posted May 28, 2007 v0.70b5 Released - Removed default tracers and replaced by edited version of cent_tracer addon! (Any mission with 6thSenseMod units will have them enabled) Share this post Link to post Share on other sites
Dwarden 1125 Posted May 31, 2007 You simply rox sickboy  Share this post Link to post Share on other sites
sickboy 13 Posted June 2, 2007 You simply rox sickboy Thanks Dude Released v0.70b6: [*] Added (MIL) variants of every Island, using 6 and 4 digit mapgrids. A mission maker must specifically choose these Islands to get the grid [*] Added Drago Island by OFMan [*] Small fixes in Vehicle Classes [*] Added EvEnLeaSe44's A10's (Desert, Winter, Grey) [*] Updated M14-Pack by Garlay, Optics Repaired [*] Fixed SP Campaign error message about SIX_editorupdate (Thanks for the report Ian, problem due to preloadAddons setting) [*] Resolved Tracer errors on Tanks etc. Share this post Link to post Share on other sites
sickboy 13 Posted June 3, 2007 Release v0.70b7: [*] Spectating script now activates by default when 6thSenseMod is loaded, no more need for manually enabling it in a mission [*] Fixed many small config errors [*] Fixed "No Working Magazines" problem on AKSD weapons [*] Fixed the double listing of Satchel Charges and Mines in the fire-mode menu [*] Changed M24/SVD from SF Sniper to M107/KSVK [*] Put lot of work in optimizing and further making the Tracers better Share this post Link to post Share on other sites
sickboy 13 Posted June 8, 2007 Release v0.70b9: [*] Updated to latest 6thSense.eu Tracers (RC3) [*] Updated nearly all weapons, magazines and ammo classes, properly inheriting from BIS classes to allow Sound Mods to overwrite sounds [*] Added 762x51 No Tracer ammo for M21 [*] Split M249 Ammo from normal 556x45, giving the M249 it's machinegun tracer properties [*] Fixed 5Rnd --> 6Rnd AV8B Mag Release v0.70b8: [*] Upgraded from CENT_Tracer to 6thSense Tracers [*] Added RHS Hind Ammo to tracer script [*] Exchanged Grid from 200m / 2000m to 100m / 1000m, Thanks Jinef. Share this post Link to post Share on other sites
bionic 10 Posted June 8, 2007 sickboy the working horse Share this post Link to post Share on other sites
sickboy 13 Posted June 8, 2007 sickboy the working horse Anyone Called? Released v0.70b10: [*] Resolved AKMSB Silenced Rounds, No tracers [*] Updated to 6thSense.eu Tracers (RC4) Should be the last before 1.08 aye Share this post Link to post Share on other sites
Musket 0 Posted June 10, 2007 Sickboy Great Work! Have I got his installed right. the carl gustov has an m136 model when loaded and the carl gustov when empty. Also cant aim with the loaded m136 model. Anyway the other stuff rocks. Share this post Link to post Share on other sites
sickboy 13 Posted June 10, 2007 Sickboy Great Work! Have I got his installed right. the carl gustov has an m136 model when loaded and the carl gustov when empty. Also cant aim with the loaded m136 model. Anyway the other stuff rocks. Ty for report, squashed the bug and will be included in next Update Patch, probably arriving after the 1.08 Release. Share this post Link to post Share on other sites
Musket 0 Posted June 10, 2007 Rock on! Lookin forward to it! Share this post Link to post Share on other sites
sickboy 13 Posted June 11, 2007 Update v0.80 Released: [*] Now compatible with ArmA v1.08-only [*] Updated to Latest 6thSense.eu Tracers (RC5) (Now in Rifles: Last 5 Bullets are Tracers) [*] Fixed Carlgustav <-> M136 Model problems [*] Added 6thSense.eu CRDS-Beta1, Player Dammage, Bleed etc. Systems Share this post Link to post Share on other sites
Musket 0 Posted June 12, 2007 Sickboy Again great work! Found a few more bugs...you probably already know about. The RPG-16 no rocket showing when loaded. The rpg 75 have no iron sights when loaded and turn to rpg-7 when empty. Keep up the good work. Share this post Link to post Share on other sites
sickboy 13 Posted June 12, 2007 Sickboy Again great work!Found a few more bugs...you probably already know about. The RPG-16 no rocket showing when loaded. The rpg 75 have no iron sights when loaded and turn to rpg-7 when empty. Keep up the good work. Rofl, ty I had to rewrite most of the Weapon Class inherits last week and snuck the changes in just a moment before releasing an Update In the cases of these weapons it's not really problematic of course as they are simply 'additional' but I'll fix them for next Release of course Also the Tracer fixes of past days will be included Share this post Link to post Share on other sites
-=anders=- 0 Posted June 12, 2007 Help me! When I run this @6thSenseMod I get this errormessage: "Error compiling pixel shader PSCrater1" Any ideas? Share this post Link to post Share on other sites
sickboy 13 Posted June 12, 2007 Help me! When I run this @6thSenseMod I get this errormessage: "Error compiling pixel shader PSCrater1" Any ideas? v0.80 | v1.08 Compatible-only v0.70b1-10 | v1.07 Compatible-only v0.69 and older | v1.05 and lower Compatible Share this post Link to post Share on other sites
-=anders=- 0 Posted June 12, 2007 Help me! When I run this @6thSenseMod I get this errormessage: "Error compiling pixel shader PSCrater1" Any ideas? Â v0.80 Â Â | Â v1.08 Compatible-only v0.70b1-10 Â | Â v1.07 Compatible-only v0.69 and older | Â v1.05 and lower Compatible But I'm running 1.08 now.. Official... What could be spooky? [EDIT] Whoops, I have the v0.70 version.. Wheres the v0.80 link? Share this post Link to post Share on other sites
sickboy 13 Posted June 12, 2007 But I'm running 1.08 now.. Official... What could be spooky?[EDIT] Whoops, I have the v0.70 version.. Wheres the v0.80 link? How about you Read the Readme on how to update? Share this post Link to post Share on other sites