Törni 0 Posted April 3, 2007 Did you/they manage to fix BMD-1's AI driving issues? By the way what was this topic all about... yeah Be32K It works nicely. Tested it with few parachute drops. Share this post Link to post Share on other sites
Törni 0 Posted April 3, 2007 Public beta update is available! Now we can test the changes made to the game. Just check the News section for more details. It promises to have a helo targeting fix. Share this post Link to post Share on other sites
granQ 293 Posted April 4, 2007 Still need to change the "UN" font text... and i wished someone would tell me why the damage textures doesnt work. Share this post Link to post Share on other sites
EricM 0 Posted April 4, 2007 Quote[/b] ]i wished someone would tell me why the damage textures doesnt work. Ok, it may sound stupid, but couldn't you make a destroyed version and swap the models when damage is over 1 ? Share this post Link to post Share on other sites
roberthammer 582 Posted April 4, 2007 Granq PLZ release those Mi-24 HINDS !!! Share this post Link to post Share on other sites
granQ 293 Posted April 4, 2007 Quote[/b] ]i wished someone would tell me why the damage textures doesnt work. Ok, it may sound stupid, but couldn't you make a destroyed version and swap the models when damage is over 1 ? not stupid.. can do, maybe have to? Share this post Link to post Share on other sites
Shadow NX 1 Posted April 4, 2007 Granq PLZ release those Mi-24 HINDS !!! You know its not like we dont release it yet just to tease people Release version still wont be a 100% perfect one but it will work as it should and the rest will be patched later when we have proper tools or found a way to remap all these many single textures. One of the probs is we cant make decent effect maps etc cause we would have to do it for every texture and the Hind back then in OFP time were saddly textured in the odd OFP way so lots of single textures unfortunatly Share this post Link to post Share on other sites
EricM 0 Posted April 4, 2007 Quote[/b] ]or found a way to remap all these many single textures. May I ask how many textures/size you've got and how many triangles does the model have (roughly) ? I'm almost finished UV mapping mine and I´m considering packing everything on one 1024*1024 color map for the hull and interior, and another smaller for weapons. Do you know how many maps/size does the Blakhawk uses ? Share this post Link to post Share on other sites
Shadow NX 1 Posted April 4, 2007 Cant answer that before im home but its basicly the same as the OFP version from texture amount and polygons. So there is like a few bigger main texture for each cammo variant with lots of things on it ( wish all textures were created like that ) but the rest is dozens of additional mini textures for every little thing. Share this post Link to post Share on other sites
granQ 293 Posted April 6, 2007 hind sent to shadow, on his table. be32 damage textures, no luck. kp cti released and tweaked.. so i had nothing to do. Just wanted to take the time to tell you, hind is getting zuper close (i think we will see it before easter). and well, have good easter everyone. http://video.google.com/videoplay?docid=5547694625002620855 Share this post Link to post Share on other sites
Shashman 0 Posted April 6, 2007 Not bad. Vilas has already ported the BIS Bradley to ArmA and retextured it/improved some textures. Still, I don't think it fits too well in ArmA as it's just too ugly in comparison to ArmA vehicles. Share this post Link to post Share on other sites
Törni 0 Posted April 6, 2007 Easter is almost here. Where's the egg? ...errrr Hind? Share this post Link to post Share on other sites
Hunin 0 Posted April 6, 2007 Hi guys, my first post here... Your work looks great and I'd pay you a number of $ for the Hind I sincerely hope that you will be able to finish it today but thank you for not rushing it in front of that enourmous community pressure; you know everyone wants the Hind, thanks for making a *good* conversion. Share this post Link to post Share on other sites
Shadow NX 1 Posted April 6, 2007 PM me for Bank account details Seriously, woke up bit late had a long night ( watched 300 and had soem fun afterwards, hehe ). Taking a look at the Hind now, not much left to be done and it should be ready at the easter day or earlier, well see. Share this post Link to post Share on other sites
Hunin 0 Posted April 6, 2007 Sounds great! Of course I don't want to distract you from polishing this beauty, but could you throw a word about the weapons loadouts? I suppose the two variants of each version only differ in weapon loadouts, right? Share this post Link to post Share on other sites
granQ 293 Posted April 6, 2007 just wanted to say a new version of the uav (with kickass textures from henk (americans) and from ugga (east..2 points for anyone who can read the russian text) ) and the new be32.. comes with civillian and UN paintings.. yada yada blabla. Anyway, i made it tricky, you need to visit the http://kpcti.granq.se homepage and download..cya. Share this post Link to post Share on other sites
profe 0 Posted April 6, 2007 well, I'm stumped, couldn't find them individually in your page so I downloaded the kp cti package. It's not like it's a big download anyways. Can't wait to try out this uav business. Share this post Link to post Share on other sites
granQ 293 Posted April 7, 2007 well, I'm stumped, couldn't find them individually in your page so I downloaded the kp cti package. It's not like it's a big download anyways. Can't wait to try out this uav business. yeah i am sorry for that (no, i am not actually), but I make addons to play with on my missions and since people require them i just point them to one file instead of many. So, for a small download of the be32, you also got two small UAV's (just a model, no fancy scripts) and sam battery that you can use to build a sam site that takes down any plane and a few markers. Good bonus or what? Share this post Link to post Share on other sites
Richieb0y 0 Posted April 7, 2007 GranQ thx for those planes but can u pm me or post it here how i can drop Ai out of the plane thx for great addons now give that Hind lol Share this post Link to post Share on other sites
granQ 293 Posted April 7, 2007 1) Name your plane, in the name field (maybe plane1) 2) create the trigger or what you like for it to "activate" (waypoint works too) and write: [plane1] exec "\RC_Be32K\scripts\eject.sqs" Share this post Link to post Share on other sites
Richieb0y 0 Posted April 7, 2007 thx granQ for the Quick reply i will try it out after i kick my wife and son out the door 2 the city thx Share this post Link to post Share on other sites
Shadow NX 1 Posted April 7, 2007 GranQ thx for those planes but can u pm me or post it here how i can drop Ai out of the plane thx for great addonsnow give that Hind lol Hind is most probably delayed. Theres a bug we somehow fail to fix, the rotor spins in all directions like mad... Share this post Link to post Share on other sites
Törni 0 Posted April 7, 2007 I do not know exactly what they are called in the 3D-program you are using, but i guess that the local axis by which the object scales, rotates etc. is at a wrong angle or not defined correctly. It must be 3D-model related stuff. But I guess you already know that much. The wobling would suggest that it is at a wrong angle and  outside the model. EDIT--> Downloading Oxygen right now. Let's see how it compares to other 3D-programs which I know... Share this post Link to post Share on other sites