Richieb0y 0 Posted April 7, 2007 GranQ thx for those planes but can u pm me or post it here how i can drop Ai out of the plane thx for great addonsnow give that Hind lol  Hind is most probably delayed. Theres a bug we somehow fail to fix, the rotor spins in all directions like mad... lol hope its easy 2 fix but i got the time i mean dont rush luv ur addons @anybody if i let the Ai take off the air strip for para drops it wont take off it just spins 360  all the time andbody know what 2 do too get is airbore thx Share this post Link to post Share on other sites
Törni 0 Posted April 7, 2007 You mean Be32? I made a scenario with the plane already airborne and it worked fine. But then again I deleted it at a way point (once it is gone out of sight) from the game. So I never actually had the plane to take off or land. Share this post Link to post Share on other sites
Richieb0y 0 Posted April 7, 2007 You mean Be32? I made a scenario with the plane already airborne and it worked fine. But then again I deleted it at a way point (once it is gone out of sight) from the game.So I never actually had the plane to take off or land. yea i think of that now so looked up on scripts section and i fond out how i can get troops in a airbore plane lol and i see theres many more this expande my game 2day Share this post Link to post Share on other sites
wika_woo 182 Posted April 7, 2007 any videos of this baby in action?.. Share this post Link to post Share on other sites
Törni 0 Posted April 7, 2007 There was a clip of mi24, but since it has apparently rotor problems I guess that models were rendered at put together outside the ArmA Share this post Link to post Share on other sites
granQ 293 Posted April 7, 2007 There was a clip of mi24, but since it has apparently rotor problems I guess that models were rendered at put together outside the ArmA thats the same chopper...and if you look very closely you will see it. Look 25-28 seconds into the video and you will see. Share this post Link to post Share on other sites
Törni 0 Posted April 7, 2007 Off-topic, but I fixed the firelods in BMD You can now kill the exposed crew. Next I'm going after the AI driving issue. Why did I not download the Oxygen lite before? Stupid me! Share this post Link to post Share on other sites
Shadow NX 1 Posted April 7, 2007 Actually i was able to track down the reason for the problem with the rotor. If i use the Mapfact Ah-64 and Chinook i always get the rotor that moves like its axis is broken but as soon as i remove all map_ files it works perfectly. Need to find out what could cause this or you guys have to live with it for now if you wanna use both addons. Share this post Link to post Share on other sites
Törni 0 Posted April 7, 2007 Perhaps there are similarly named selections in models or something  in configs that are conflicting. I can live if Map choppers and Hind cannot co-exists. I don't know about the rest of community though Share this post Link to post Share on other sites
Törni 0 Posted April 7, 2007 I would say release a beta or 0.9 version. Give us an egg for the easter. Share this post Link to post Share on other sites
Shadow NX 1 Posted April 7, 2007 we have it fixed now just to run into another lil problem, gotta love that but im positive that we can make it for tomorrow Oh and sorry to always hijack this Be32 thread Share this post Link to post Share on other sites
Richieb0y 0 Posted April 7, 2007 we have it fixed now just to run into another lil problem, gotta love that but im positive that we can make it for tomorrow Oh and sorry to always hijack this Be32 thread thats some good news i realy hope its out 2morow B/C monday im free so i can play alnite on sunday wo0t Share this post Link to post Share on other sites
granQ 293 Posted April 7, 2007 we have it fixed now just to run into another lil problem, gotta love that but im positive that we can make it for tomorrow Oh and sorry to always hijack this Be32 thread something more?! Now i think i refixed it 200 times already (and probaly unfixed 199 times). Share this post Link to post Share on other sites
Shadow NX 1 Posted April 7, 2007 Only the pop up error you mentioned on MSN but as i dont get it ingame i assume that you found a fix to it before you sent me the file. So no worries, the stuff is ready. Maybe me and Kenji add a SLA one for the release, well see Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 8, 2007 GranQ, still got probs with damage textures? If so, heres an example of it working in my Ka26. Sorry if I'm posting something u have already seen. Quote[/b] ] dammageFull[] = {"\GNT_Ka26\ka26carg.pac", "\GNT_Ka26\ka26carg_d.paa","\GNT_Ka26\ka26eng.pac", "\GNT_Ka26\ka26eng_d.paa","\GNT_Ka26\ka26frt.pac", "\GNT_Ka26\ka26frt_d.paa","\GNT_Ka26\ka26side.pac", "\GNT_Ka26\ka26side_d.paa","\GNT_Ka26\ka26stab.pac", "\GNT_Ka26\ka26stab_d.paa","\GNT_Ka26\ka26top.pac", "\GNT_Ka26\ka26top_d.paa","\GNT_Ka26\ka26wsaf.paa", "\GNT_Ka26\ka26WBrk.paa","\GNT_Ka26\ka26alph.paa", "\GNT_Ka26\ka26alph_d.paa"}; Share this post Link to post Share on other sites
Törni 0 Posted April 8, 2007 Hey guys you are masters of teasing and then saying no. Just makes me wonder what you up to? This is about modding not bedroom olympics (Joke and a bad one...) Share this post Link to post Share on other sites
granQ 293 Posted April 8, 2007 in short this is what have happen. Mapfact is the first to release a chopper with a turret, "oh this saves me time, i just do a "Mapfact_Ah64>replace with>RHS_hind".. for the cfgmodels and skeletons. Everyone was happy, and then I sent to shadow and he was like "omg, the rotor wobbles like crazy, this doesnt work". I tweaked but thought it was kinda good, couldnt understand why he complaied hardly notice it. Then he (dont ask me how) but noticed that if he removed the Mapfact chopper it suddenly behaved as it should. So I took a look.. mapfact have made a config and "overwrites" helicopter class and their config "forced" them onto ours. Then i basicly removed 200 lines of code and remade it, so hopefully now its all sweet (and yes shadow, got rid of the error bug) and don't sue me if I am wrong but this should be safe with other addons, unlike the mapfact one. EDIT. Thanks gnat but it doesnt help, I have no problem with wheeled, chopper and so on.. but for planes I just cant get anything to work. Same code, just diffrent classes and it stop working. Share this post Link to post Share on other sites
Törni 0 Posted April 8, 2007 Well something like this was bound to come up at some point since everybody is just making add-ons without common guidelines. Share this post Link to post Share on other sites
granQ 293 Posted April 8, 2007 Well something like this was bound to come up at some pointsince everybody is just making add-ons without common guidelines. well, we could just sit back and wait for the CWR team to start publish their tutorials and instructions for ArmA, but guess waiting is what we would have to do Share this post Link to post Share on other sites
Törni 0 Posted April 8, 2007 What comes to use of damaged versions of models at least BTR80 and U.S. trucks have two versions of geometry one for the normal version and one for destroyed one. If you shoot up an U.S. 5-ton truck you are bound to see the change as the truck starts to burn. Edit -> just a reference to posts earlier on about damaged versions not working. Share this post Link to post Share on other sites
granQ 293 Posted April 8, 2007 What comes to use of damaged versions of models at least BTR80 and U.S. trucks have two versions of geometry one for the normal version and one for destroyed one. If you shoot up an U.S. 5-ton truck you are bound to see the change as the truck starts to burn. us trucks dont know about, the btr80 I had big part of.. and still dont know what you talking about Like for the choppers, rotors "disapper", its one model, but thru config its "hidden" when damaged. The btr80 use diffrent types of textures. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 8, 2007 Can't wait to fly the MI-24 in ArmA. All the soviet stuff brings back the good old "OFP feeling". MfG Lee                 Share this post Link to post Share on other sites
Shadow NX 1 Posted April 8, 2007 Hey guys you are masters of teasing and then saying no.Just makes me wonder what you up to? This is about modding not bedroom olympics (Joke and a bad one...) Bit impatinent arent we? I said easter present and i dunno how it works for the rest of the world but thats sunday and monday for me this year... It will be availeable soon enough. Share this post Link to post Share on other sites
granQ 293 Posted April 8, 2007 Hey guys you are masters of teasing and then saying no.Just makes me wonder what you up to? This is about modding not bedroom olympics (Joke and a bad one...) Bit impatinent arent we? I said easter present and i dunno how it works for the rest of the world but thats sunday and monday for me this year... It will be availeable soon enough. yesterday for me anyway, let me know if there is anything left you need help with.. almost on 0 projects now so not so stressed out Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 9, 2007 anyway, let me know if there is anything left you need help with.. almost on 0 projects now so not so stressed out Slacker ... get back to work Share this post Link to post Share on other sites