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granQ

Be 32K

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Did you/they manage to fix BMD-1's AI driving issues?

By the way what was this topic all about... yeah Be32K tounge2.gif

It works nicely. Tested it with few parachute drops.

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Public beta update is available! Now we can test the changes made to the game. Just check the News section for more details. It promises to have a helo targeting fix.

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be32un.jpg

nogova.jpg

Still need to change the "UN" font text... and i wished someone would tell me why the damage textures doesnt work.

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Quote[/b] ]i wished someone would tell me why the damage textures doesnt work.

Ok, it may sound stupid, but couldn't you make a destroyed version and swap the models when damage is over 1 ?

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Quote[/b] ]i wished someone would tell me why the damage textures doesnt work.

Ok, it may sound stupid, but couldn't you make a destroyed version and swap the models when damage is over 1 ?

not stupid.. can do, maybe have to?

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Granq PLZ release those Mi-24 HINDS !!! wink_o.gif

pistols.gifnener.gif

You know its not like we dont release it yet just to tease people wink_o.gif

Release version still wont be a 100% perfect one but it will work as it should and the rest will be patched later when we have proper tools or found a way to remap all these many single textures.

One of the probs is we cant make decent effect maps etc cause we would have to do it for every texture and the Hind back then in OFP time were saddly textured in the odd OFP way so lots of single textures unfortunatly sad_o.gif

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Quote[/b] ]or found a way to remap all these many single textures.

May I ask how many textures/size you've got and how many triangles does the model have (roughly) ?

I'm almost finished UV mapping mine and I´m considering packing everything on one 1024*1024 color map for the hull and interior, and another smaller for weapons. Do you know how many maps/size does the Blakhawk uses ?

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Cant answer that before im home but its basicly the same as the OFP version from texture amount and polygons.

So there is like a few bigger main texture for each cammo variant with lots of things on it ( wish all textures were created like that ) but the rest is dozens of additional mini textures for every little thing.

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hind sent to shadow, on his table.

be32 damage textures, no luck.

kp cti released and tweaked..

so i had nothing to do.

Just wanted to take the time to tell you, hind is getting zuper close (i think we will see it before easter). and well, have good easter everyone.

http://video.google.com/videoplay?docid=5547694625002620855

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Not bad.

Vilas has already ported the BIS Bradley to ArmA and retextured it/improved some textures.

Still, I don't think it fits too well in ArmA as it's just too ugly in comparison to ArmA vehicles.

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Hi guys, my first post here...

Your work looks great and I'd pay you a number of $ for the Hind wink_o.gif

I sincerely hope that you will be able to finish it today but thank you for not rushing it in front of that enourmous community pressure; you know everyone wants the Hind, thanks for making a *good* conversion.

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PM me for Bank account details tounge2.gif

Seriously, woke up bit late had a long night ( watched 300 and had soem fun afterwards, hehe ).

Taking a look at the Hind now, not much left to be done and it should be ready at the easter day or earlier, well see.

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Sounds great!

Of course I don't want to distract you from polishing this beauty, but could you throw a word about the weapons loadouts?

I suppose the two variants of each version only differ in weapon loadouts, right?

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just wanted to say a new version of the uav (with kickass textures from henk (americans) and from ugga (east..2 points for anyone who can read the russian text) ) and the new be32.. comes with civillian and UN paintings.. yada yada blabla.

Anyway, i made it tricky, you need to visit the http://kpcti.granq.se homepage and download..cya.

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well, I'm stumped, couldn't find them individually in your page so I downloaded the kp cti package. It's not like it's a big download anyways. Can't wait to try out this uav business.

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well, I'm stumped, couldn't find them individually in your page so I downloaded the kp cti package. It's not like it's a big download anyways. Can't wait to try out this uav business.

yeah i am sorry for that (no, i am not actually), but I make addons to play with on my missions and since people require them i just point them to one file instead of many.

So, for a small download of the be32, you also got two small UAV's (just a model, no fancy scripts) and sam battery that you can use to build a sam site that takes down any plane and a few markers.

Good bonus or what? wink_o.gif

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GranQ thx for those planes but can u pm me or post it here how i can drop Ai out of the plane thx for great addons

now give that Hind lol whistle.gif

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1) Name your plane, in the name field (maybe plane1)

2) create the trigger or what you like for it to "activate" (waypoint works too) and write:

[plane1] exec "\RC_Be32K\scripts\eject.sqs"

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thx granQ for the Quick reply i will try it out after i kick my wife and son out the door 2 the city thx rofl.gif

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GranQ thx for those planes but can u pm me or post it here how i can drop Ai out of the plane thx for great addons

now give that Hind lol whistle.gif

Hind is most probably delayed.

Theres a bug we somehow fail to fix, the rotor spins in all directions like mad...

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I do not know exactly what they are called in the 3D-program you are using, but i guess that the local axis by which the object scales, rotates etc. is at a wrong angle or not defined correctly. It must be 3D-model related stuff.

But I guess you already know that much.

The wobling would suggest that it is at a wrong angle and  outside the model.

EDIT-->

Downloading Oxygen right now. Let's see how it compares to other 3D-programs which I know...

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