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1.05 Slight Delay - Read News

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i would love to switch off grass while terrain remain on high, but i dont think BI will do it,

oh and the grass still blinding my view huh.gif

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About the grass : it's in 1.04 already I think (lower settings get rid of it I think)

About ability to change language, it's been enabled yes.

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5104 - New: Grass flattened around soldiers, improving visibility.

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5115 - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass)

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5130 - Fixed: Languages switching was disabled for some distributions

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I'm not usually one to complain, but I don't think BIS is handling this pretty well.

So right now we have the UK release at 1.04, the downloadable version from Sprocket which is 1.05 and us Ger/CZ are still 1.02!

They should have either waited with 505 and just released it at 1.05 together with the patch, or patched us to 1.04

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5130 - Fixed: Languages switching was disabled for some distributions

Huh? Does this mean language switching is disabled for all versions in 1.05 or what? I want to play my ArmA in different languages.

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I'm not usually one to complain, but I don't think BIS is handling this pretty well.

So right now we have the UK release at 1.04, the downloadable version from Sprocket which is 1.05 and us Ger/CZ are still 1.02!

They should have either waited with 505 and just released it at 1.05 together with the patch, or patched us to 1.04

2 patches in 2 weeks is quite a waste of time, i'd rather have 1 big patch with more fixes. icon_rolleyes.gif

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5130 - Fixed: Languages switching was disabled for some distributions

Huh? Does this mean language switching is disabled for all versions in 1.05 or what? I want to play my ArmA in different languages.

read the entire thread, its explained already... but no it means that the ability to switch languages is restored to the german and czech versions without the need for hacking around with the language mod

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Me too. Well done BIS. Looking forward to a weekend of death and destruction. And then hopefully a quick game of ArmA!

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5115 - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass)

Ok i'm not sure if i have got this right. So if i turn the terrain detail to very low, it will also switch some bushes off and other terrain details aswell as grass?

If this is the case isn't it abit unfair to the players that have high terrain detail on. I mean, they might think they are sitting in a bush and concealed. When really that bush for me is switched off and i can see them.

So does this mean we will all have to set terrain detail to very low, to make it a fair game for all.

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If this is the case isn't it abit unfair to the players that have high terrain detail on. I mean, they might think they are sitting in a bush and concealed. When really that bush for me is switched off and i can see them.

Settings are overriden in MP serverside, just like they were in OFP wink_o.gif

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5130 - Fixed: Languages switching was disabled for some distributions

Huh? Does this mean language switching is disabled for all versions in 1.05 or what? I want to play my ArmA in different languages.

read the entire thread, its explained already... but no it means that the ability to switch languages is restored to the german and czech versions without the need for hacking around with the language mod

Does that mean with version 1.05 GER that I can go into options and select: "Language - English"?

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OH MY Can see it now nener.gif

Harrier (AV8B) can now perform Short takeoff and vertical landing (STOVL).

It is controled with "Autohover ON/OFF" action.

When activated, there is no such autopilot for slowdown that helicopters use.

Thrust vector is just rotated downwards. Q/Z keys control only airplane speed.

There are no keys for control over vertical thrust,

so it is not possible to hover up/down like in helicopter.

Takeoff procedure:

- activate Autohover

- extend full flaps (2x crtl+K)

- gain some speed by holding Q for a short while and then release it.

- once in the air, retract gear (crtl+G)

- hold Q a little longer until you move fast enough

- retract flaps as you build more speed (2x ctrl+L)

- at aprox 180kmph toggle autohover off and control flight as regular aircraft

Landing procedure:

- reduce speed and altitude same way as during conventional landing

- extend full flaps (2x crtl+K), drop gear (crtl+G)

- hold Z to reduce speed

- at aprox 180 kmph activate Autohover

- pitch nose up to reduce speed, check speed, height and flight path vector indicated on HUD

- hold Z for descent at aprox 2m/s

- at touchdown toggle autohover off

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If this is the case isn't it abit unfair to the players that have high terrain detail on. I mean, they might think they are sitting in a bush and concealed. When really that bush for me is switched off and i can see them.

Settings are overriden in MP serverside, just like they were in OFP wink_o.gif

Not only that, but only the low-laying grass (clutter) is spawned/despawned. All bushes are part of the terrain and should not (afaik) be able to be "switched off" (sure you can crush em, but thats not quite what we're talking about smile_o.gif )

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OMG, OMG , OMG , OMG, OMG, OMG, OMG , OMG , OMG, OMG

Special award for the most impatient ones. Resize it and put it into your sig and wear it with endless pride.

news_4242005124928PM.gif

Here is my advice for people going frantic about the shortest delay ever in Computer gaming industry.

Take your pills and 1,2,3 it´s friday...

tranquilizer.jpg

Rome wasn´t built in a day.

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lol - did you expect any less? Some people just need a reason to complain sometimes tounge2.gif

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I just hope it will make my game crash less often. I don't know how many millions of dollars I'm accountable for with all the gamecrashes while flying a chopper.

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i like the idea off it being released on fri anyway, means you get a full weekend of messin' with it instead of getting half an hour here and there whilst your supposed to be working wink_o.gif

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Quote[/b] ]5128 - Fixed: AI now considers grass layer in the visibility calculations.

Among the various nice improvements, this struck me as a very good one...

Yeah, the AI taking grass into account is sweet.  Finally a purpose for it to be there other than blocking the player's view only biggrin_o.gif

Quote[/b] ]5128 - Fixed: Units created dead were partially alive.

That one made me go  crazy_o.gif

Zombie mod?

Quote[/b] ]5133 - Fixed: Iron sight view no longer strictly tied to a weapon.

Nice. I suppose that's the change highlighted in this thread.

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I just hope it will make my game crash less often. I don't know how many millions of dollars I'm accountable for with all the gamecrashes while flying a chopper.

Don't blame the game, blame your computer. but maybe i can help here. When you say your flying a Helicopter when the game crashes, to me that would point to your sound card or onboard sound.

Somtimes the game depends on sounds that could cause a crash, or somtimes on graphic issues, its for you to determine this and when it happens.

I say this because in ofp, a night time mission would cause me to crash to desktop (dark map=graphics card problem) or a certain sound from a launcher or gun would cause a crash (sound card= problem).

Best way to determine if you are crashing by sound is, disable the sound and try again.

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nnevermind about my question posted before....

Nice to see BIS doing hard work keep up the good work guys! Atleast they are trying to fix bugs unlike other games.......

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Its unfortunate that they didnt have the time to improve this much before all the releases.

Moto: "ArAs, a genre with a long future ahead!"

Hopefully not many new bugs will be introduced tounge2.gif .

This fever reminds me the crazyness of the good'oll days inlove.gif .

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