SoldierIsNotHistory 0 Posted May 17, 2007 A mod that i will follow for sure. Good work D@nte Share this post Link to post Share on other sites
Sennacherib 0 Posted May 17, 2007 Nice Add On... I think that Starship troopers (movie and animated series roughnecks) have great sci fi equipments like dropships, rodger yong capital ship, mechs and so on, including good cockpits and interiors.And please Robby don´t forget about a unemployed Robot B9 from lost in space series yeah, i know the robot B9. but for the moment, i have stopped the project to create robots, maybe later. but i want to create humans with robotic parts. but i need to know if this is possible to create special wounded textures for them. thx all, for your encouragements. Share this post Link to post Share on other sites
ROBOTB9 0 Posted May 17, 2007 Nice Add On... I think that Starship troopers (movie and animated series roughnecks) have great sci fi equipments like dropships, rodger yong capital ship, mechs and so on, including good cockpits and interiors.And please Robby don´t forget about a unemployed Robot B9 from lost in space series yeah, i know the robot B9. but for the moment, i have stopped the project to create robots, maybe later. but i want to create humans with robotic parts. but i need to know if this is possible to create special wounded textures for them. thx all, for your encouragements.  "special wounded textures for then" something like Terminators movies. Cool Share this post Link to post Share on other sites
Sennacherib 0 Posted May 18, 2007 one other problem is that i don't know how are the soldiers in the new oxygen. i mean cross position or not? this is why i prefer to wait the release of the new tools, because i don't know how to use bones, so i prefer to have an example. Share this post Link to post Share on other sites
paragraphic l 2 Posted May 18, 2007 Solus allready made a new human model which you can use in the current Oxygen IIRC, the bones and such are set-up correct so you can even create new animations for the original ArmA troops. Share this post Link to post Share on other sites
Sennacherib 0 Posted May 18, 2007 in fact i want to create my own models which will fit the story. and i don't want to use BIS ones. for Arma i just want to create from A to Z. Share this post Link to post Share on other sites
Sennacherib 0 Posted May 18, 2007 the moloch heavy tank close to be finished; these textures are for ofp (so no specular, no normal map), but they will be almost like that for Arma, with a better quality (i hope ) Share this post Link to post Share on other sites
Sennacherib 0 Posted May 30, 2007 moloch heavy tank; still wip, but with normal and specular maps for the turret and the gun Share this post Link to post Share on other sites
Wolfrug 0 Posted May 30, 2007 Looking nice! I'm looking forward to this mod - particularly whatever flyers you manage. Gotta love sci-fi aircraft. Keep it up! Regards, Wolfrug Share this post Link to post Share on other sites
Sennacherib 0 Posted May 31, 2007 thx i must finsih the textures of the first flying vehicle for ofp, so after ofp, i'm going to make them for Arma. Share this post Link to post Share on other sites
R0adki11 3949 Posted May 31, 2007 i wondering if u could make a really heavy tank, like with double barrels but slow as hell, essentially a siege tank, like this http://www.groundcontrol2.com/modules....leid=17 just a suggestion, keep up the excellent work Share this post Link to post Share on other sites
Sennacherib 0 Posted May 31, 2007 i could make a tank like this one, for the ennemies. i don't have any ideas for the UNICON forces for the moment, so suggestions are welcome. Share this post Link to post Share on other sites
xendance 3 Posted June 1, 2007 How many triangles did the high resolution mesh have which you used for making the normal map? Share this post Link to post Share on other sites
Sennacherib 0 Posted June 1, 2007 i didn't use a high polys model for these normal maps, because the number of details needed is not huge. Share this post Link to post Share on other sites
xendance 3 Posted June 1, 2007 Well then I ask you, would it be more useful to make a slightly more detailed model with no normal map? As we all know, normal maps are used to create the illusion that the low-poly mesh has as much detail as a one million polygon mesh. Why waste memory for a normal map you can't even notice? Share this post Link to post Share on other sites
Sennacherib 0 Posted June 2, 2007 yeah, but if i want to have all the bolts in the model, that needs a lot of faces, so this is not good. and with a normal map is really easy to add or remove a detail. and i can't model the metal texture, i mean the little holes, the scratches etc; which are easy to make with a normal map. and finally; i'm just an hobbyist, i don't want to spend hours and hours to make that, because my girlfriend would kill me. Share this post Link to post Share on other sites
Sennacherib 0 Posted June 4, 2007 stopped for a certain time. i don't have any more enough time. i begin new studies. when I would have succeeded in finding an organization correct of my working time (job+studies). I would work again on these addons. Share this post Link to post Share on other sites