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Sennacherib

SciFi Project: UNICON warfares

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Quote[/b] ]and if i can find some other futre (cool) armor ill post it k?

yeah sure.

for the soldiers, i don't know how they will be. i wait to show how is the position in the new oxygen. the Golkan soldier will be an alien, i have already 1 idea. smile_o.gif

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the Helel reco fighter is done (not the interior because i don't know what i could do)

helelacn3.th.jpg

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Nice D@nte!!!!!! For the interior watch star wars or something right now and find it out. (if you want)

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Quote[/b] ] For the interior watch star wars or something right now and find it out. (if you want)

yeah, that could be an idea wink_o.gif

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Quote[/b] ] For the interior watch star wars or something right now and find it out. (if you want)

yeah, that could be an idea wink_o.gif

Or you could check out the cockpit for the F-35 or F-22 and extrapolate from there whistle.gif

The puddlejumper from Stargate seems to have a nice futuristic/scifi/alien/humanoid cockpit too.

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yeah, it's also a good idea. but i don't want a lot of buttons, with a lot of lights. i prefer the sobriety smile_o.gif

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i made some changes, now the textures are less bright, and the details are more visible. i would use this method for the other vehicles. smile_o.gif

helelgv3.th.jpg

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thumbs-up.gif I think that looks perfect!

Keep it up biggrin_o.gif

Abs

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wow. lol, unreal. Looks like a picture of a real life model.

Im sure it was alot of work to get a final product to look like that, very good looking.

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Looks good dude smile_o.gif

I guess if your looking for any critiques, only thing I notice is the front end seems could be a little darker to match the rear end more, although its just an observation - considering the scope of your project, if it was me id call it ok, really dependant on how particular you want to be on what is really a standard "truck" for the mod wink_o.gif

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Quote[/b] ] I guess if your looking for any critiques

yeah, thx for your criticism wink_o.gif yeah, in fact i think that it's problem with the specualr map. crazy_o.gif i must to understand why this f...... part is like that. tounge2.gif

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Arrrrrr, I'm a pirate and arrrrrr, I really do like your work. The robots might be very useful for my next project, which will be a very fictitious single player campaign, where robots have begun to think for themselves etc.

And can we have female looking robots too? biggrin_o.gifwink_o.gif

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lol rofl.gif sorry finally i won't keep these robots; because i'm really interested to make cyborgs instead wink_o.gif but i can finished one, if you are really interested. wink_o.gif

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Hey, cyborgs would be cool too. ^^

I was looking for some kind of robots which have the features of a human body, yet are distinguishable as mechanical beings, similar to crash test dummies or the robots in the movie "I, Robot".

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is it possible to animate this kind of character in Arma; i mean the neck. because his neck is not straight like the humans ones. huh.gif

gok1sq1.th.jpg

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Quote[/b] ]wont be a prob if you use linear fallofs /wheigting

what!!? huh.gif what do you mean by "linear fallofs /wheigting"? tounge2.gif

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oxygen has a feature that is called linear fall-of..

you can use it to give selections a different wheighting.

its essential for smooth movements of limbs

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